Nick Gravelyn
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8a61c0afea
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Applying same fix to OpenGL 3 example. Fixing spaces/tabs.
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9 years ago |
Nick Gravelyn
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a9b0abe493
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Automatically updating DisplayFrameBufferScale by reading the OpenGL drawable size and comparing with the window size. This fixed dear imgui which was rendering only to 1/4 of my window.
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9 years ago |
ocornut
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04396ed7a9
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FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
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9 years ago |
Håvard Mathisen
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1394616d9c
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Vulkan Example: Some code layout changes.
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9 years ago |
Håvard Mathisen
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4ea4fa3e73
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Vulkan Example: Fix synchronization.
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9 years ago |
Håvard Mathisen
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0ceddc29ff
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Vulkan Example: Fix windows build.
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9 years ago |
Håvard Mathisen
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4cbd316f01
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Vulkan example.
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9 years ago |
ocornut
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1dcb9c877d
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Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (#486, #547)
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9 years ago |
ocornut
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2813a44dcc
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Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486)
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9 years ago |
ocornut
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9e86d0e225
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Examples: SDL/OpenGL: Tabs to spaces
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9 years ago |
ocornut
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87a6110994
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Examples: OpenGL3: Fix BindVertexArray/BindBuffer order (#527)
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9 years ago |
ocornut
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07e379a950
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Examples: DirectX9: Wastefully use a RGBA8 texture for the font texture to make compability more evident with user's textures (#521)
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9 years ago |
ocornut
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b8f86ec4bd
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Examples: OpenGL2/3 Makefile; Added -lGL to Linux build
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9 years ago |
ocornut
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a81a5e5235
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Commented Clang warning that's not compatible with all versions. Comments.
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9 years ago |
ocornut
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9e8795f4e2
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Examples: Added extra comments
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9 years ago |
ocornut
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31fe006c85
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Examples: DirectX10 fixed ImGui_ImplDX10_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
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9 years ago |
ocornut
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6277ffe00f
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Examples: DirectX11: fixed ImGui_ImplDX11_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
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9 years ago |
ocornut
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49fb7364b5
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Examples: SDL2+OpenGL3: Fix context creation options (#468, #463)
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9 years ago |
ocornut
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3aa4a108ed
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Examples: SDL/OpenGL3: Fixed linking documentation for MacOSX (#463)
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9 years ago |
ocornut
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217a6c875a
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Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens (#441)
Fix for 980ca286fe
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9 years ago |
ocornut
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bf83ac8b55
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Examples: Fixed msvc batch files from warning.
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9 years ago |
ocornut
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9596e6f794
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Examples: DirectX10: Minor tweaks, updated to latest example changes (#424)
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9 years ago |
ocornut
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dadd03fc11
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Examples: DirectX10: Fix warning, disable debug device, add ignore list (#424)
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9 years ago |
Julian Bosch
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32c1a3e46c
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Removed d3d11 references
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9 years ago |
Julian Bosch
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1f3a0e78cc
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Ported d3d11 renderer to d3d10
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9 years ago |
Joshua Boyce
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6adf644448
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Allow DX11 renderer to be used with devices with lower feature levels.
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9 years ago |
ocornut
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1b7aee7b9d
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Examples: DX11: Remove debug flag (#415)
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9 years ago |
ocornut
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6cee2fca94
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Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
+ Standardized comments.
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9 years ago |
ocornut
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94ec3d534e
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Examples: Header comments.
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9 years ago |
ocornut
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6800939e73
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Examples: Header comments.
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9 years ago |
ocornut
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5c52e9ec0d
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Examples: Clarified comments. Removed font merging example from comments.
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9 years ago |
ocornut
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d673db3092
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Examples: Added README into the Visual Studio solution to people are less likely to miss it.
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9 years ago |
ocornut
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9735563b65
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Additional comments for new users
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9 years ago |
zryan3
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aa6cb32bd4
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fixed text referencing GLFW library in SDL examples
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9 years ago |
ocornut
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83e6cfbec0
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Examples: DirectX9/11: Removed assumption about Unicode build in example main.cpp (#399)
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9 years ago |
ocornut
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dc86a8a0bf
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Examples: OpenGL3: Fixed gl3w.c for Linux when compiled with C++ compiler (#411)
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9 years ago |
ocornut
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38cfdafbaf
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Examples: SDL/OpenGL3: Added -ldl to Linux command-line (#411)
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9 years ago |
ocornut
|
e2ecc02e02
|
Examples: Updated README
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9 years ago |
ocornut
|
899cb3b4e9
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Examples: SDL+OpenGL3: Fixed readme (#356)
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9 years ago |
ocornut
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ab7e91b65e
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Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example (#356)
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9 years ago |
ocornut
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9d0caa2e66
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Examples: SDL+OpenGL3: Using glew like existing example + renaming (#356)
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9 years ago |
ocornut
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624adb1b23
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Tweak build batch files and readmes
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9 years ago |
ocornut
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f87deff0f3
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Moving stdlib.h include outside of imgui.h (#405)
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9 years ago |
ocornut
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3b2fdf27a8
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Examples: Added /Zi (output debug information) in build_win32.bat files
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9 years ago |
ocornut
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1d76890526
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Examples: OpenGL3: Implement ImGui_ImplGlfwGL3_InvalidateDeviceObjects() like other examples.
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9 years ago |
ocornut
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e46c7b70eb
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Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16
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9 years ago |
ocornut
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0a23e2c832
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Tabs to spaces
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9 years ago |
ocornut
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980ca286fe
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Examples: OpenGL2/3: Save/setup/restore viewport as part of render function. Update SDL example to match GL2 one. (fix #392)
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9 years ago |
ocornut
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e858d229a0
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Examples: update all examples with same comment (#389)
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9 years ago |
Doug Binks
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e1bc0dd7d5
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Font merge demo and documentation minor additions.
Clarifies the lifetime requirements for the ranges parameter for AddFont* functions.
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9 years ago |