428 Commits (fed18d3203ff5ee656c62338f6059bb63bf25590)

Author SHA1 Message Date
Nick Gravelyn 8a61c0afea Applying same fix to OpenGL 3 example. Fixing spaces/tabs. 9 years ago
Nick Gravelyn a9b0abe493 Automatically updating DisplayFrameBufferScale by reading the OpenGL drawable size and comparing with the window size. This fixed dear imgui which was rendering only to 1/4 of my window. 9 years ago
ocornut 04396ed7a9 FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...) 9 years ago
Håvard Mathisen 1394616d9c Vulkan Example: Some code layout changes. 9 years ago
Håvard Mathisen 4ea4fa3e73 Vulkan Example: Fix synchronization. 9 years ago
Håvard Mathisen 0ceddc29ff Vulkan Example: Fix windows build. 9 years ago
Håvard Mathisen 4cbd316f01 Vulkan example. 9 years ago
ocornut 1dcb9c877d Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (#486, #547) 9 years ago
ocornut 2813a44dcc Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486) 9 years ago
ocornut 9e86d0e225 Examples: SDL/OpenGL: Tabs to spaces 9 years ago
ocornut 87a6110994 Examples: OpenGL3: Fix BindVertexArray/BindBuffer order (#527) 9 years ago
ocornut 07e379a950 Examples: DirectX9: Wastefully use a RGBA8 texture for the font texture to make compability more evident with user's textures (#521) 9 years ago
ocornut b8f86ec4bd Examples: OpenGL2/3 Makefile; Added -lGL to Linux build 9 years ago
ocornut a81a5e5235 Commented Clang warning that's not compatible with all versions. Comments. 9 years ago
ocornut 9e8795f4e2 Examples: Added extra comments 9 years ago
ocornut 31fe006c85 Examples: DirectX10 fixed ImGui_ImplDX10_NewFrame() from recreating device objects if render isn't called (g_pVB not set) 9 years ago
ocornut 6277ffe00f Examples: DirectX11: fixed ImGui_ImplDX11_NewFrame() from recreating device objects if render isn't called (g_pVB not set) 9 years ago
ocornut 49fb7364b5 Examples: SDL2+OpenGL3: Fix context creation options (#468, #463) 9 years ago
ocornut 3aa4a108ed Examples: SDL/OpenGL3: Fixed linking documentation for MacOSX (#463) 9 years ago
ocornut 217a6c875a Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens (#441) 9 years ago
ocornut bf83ac8b55 Examples: Fixed msvc batch files from warning. 9 years ago
ocornut 9596e6f794 Examples: DirectX10: Minor tweaks, updated to latest example changes (#424) 9 years ago
ocornut dadd03fc11 Examples: DirectX10: Fix warning, disable debug device, add ignore list (#424) 9 years ago
Julian Bosch 32c1a3e46c Removed d3d11 references 9 years ago
Julian Bosch 1f3a0e78cc Ported d3d11 renderer to d3d10 9 years ago
Joshua Boyce 6adf644448 Allow DX11 renderer to be used with devices with lower feature levels. 9 years ago
ocornut 1b7aee7b9d Examples: DX11: Remove debug flag (#415) 9 years ago
ocornut 6cee2fca94 Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples. 9 years ago
ocornut 94ec3d534e Examples: Header comments. 9 years ago
ocornut 6800939e73 Examples: Header comments. 9 years ago
ocornut 5c52e9ec0d Examples: Clarified comments. Removed font merging example from comments. 9 years ago
ocornut d673db3092 Examples: Added README into the Visual Studio solution to people are less likely to miss it. 9 years ago
ocornut 9735563b65 Additional comments for new users 9 years ago
zryan3 aa6cb32bd4 fixed text referencing GLFW library in SDL examples 9 years ago
ocornut 83e6cfbec0 Examples: DirectX9/11: Removed assumption about Unicode build in example main.cpp (#399) 9 years ago
ocornut dc86a8a0bf Examples: OpenGL3: Fixed gl3w.c for Linux when compiled with C++ compiler (#411) 9 years ago
ocornut 38cfdafbaf Examples: SDL/OpenGL3: Added -ldl to Linux command-line (#411) 9 years ago
ocornut e2ecc02e02 Examples: Updated README 9 years ago
ocornut 899cb3b4e9 Examples: SDL+OpenGL3: Fixed readme (#356) 9 years ago
ocornut ab7e91b65e Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example (#356) 9 years ago
ocornut 9d0caa2e66 Examples: SDL+OpenGL3: Using glew like existing example + renaming (#356) 9 years ago
ocornut 624adb1b23 Tweak build batch files and readmes 9 years ago
ocornut f87deff0f3 Moving stdlib.h include outside of imgui.h (#405) 9 years ago
ocornut 3b2fdf27a8 Examples: Added /Zi (output debug information) in build_win32.bat files 9 years ago
ocornut 1d76890526 Examples: OpenGL3: Implement ImGui_ImplGlfwGL3_InvalidateDeviceObjects() like other examples. 9 years ago
ocornut e46c7b70eb Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16 9 years ago
ocornut 0a23e2c832 Tabs to spaces 9 years ago
ocornut 980ca286fe Examples: OpenGL2/3: Save/setup/restore viewport as part of render function. Update SDL example to match GL2 one. (fix #392) 9 years ago
ocornut e858d229a0 Examples: update all examples with same comment (#389) 9 years ago
Doug Binks e1bc0dd7d5 Font merge demo and documentation minor additions. 9 years ago