Gargaj
e4d916a4b3
NULL out font texture on invalidate
If this isn't done, NewFrame won't re-create the font.
9 years ago
ocornut
2b3fb5c0f7
Example: Marmalade: shallow tweaks and cleanups to match ImGui coding style ( #375 )
9 years ago
gzito
ba9c469ff0
no message
9 years ago
gzito
ebf4f1fa02
no message
9 years ago
ocornut
5d53f37a5d
Examples: Possibly clarified the intent of imgui_impl_* files.
9 years ago
Nicolas Guillemot
509ac33abe
fix POSITION format (ImDrawVert::pos is 2D, not 4D)
the inputlayout incorrectly described the POSITION attribute as being
4D, while ImDrawVert::pos is 2D. This went unnoticed because the buffer
binding has a stride of sizeof(ImDrawVert) and the POSITION is treated
as a float2 in the vertex shader. If you switch POSITION to float4 in
the vertex shader (and actually use the z/w in the matrix
multiplication) then everything become wacky-looking since it's
interpreting the texture coordinates as z/w. On a similar note: It's
weird that the projection matrix takes z and w into consideration when
those don't exist in the shader due to positions being float2s.
9 years ago
gzito
50b25b6c75
Added example for the Marmalade platform
9 years ago
ocornut
a77e534ded
Examples: OpenGL2: Add msys2/mingw64 target ( #361 )
9 years ago
radius
a465b2b3d8
add msys2/mingw64 target
9 years ago
Zach Toogood
e130b09d91
Previous SDL implementation didn't work with my OpenGL 3.3 project, spliced the GLFW OpenGL examples on top of the SDL example to create an option that works for me. Could be useful for others.
9 years ago
ocornut
963f6b782d
Examples: OpenGL3: saving more of blend state ( #347 )
9 years ago
ocornut
d5502cdd6d
Examples: OpenGL3: Saving/restoring the Enable state, better than nothing ( #347 )
9 years ago
ocornut
25b4b88a7a
Examples: Update readme.
9 years ago
ocornut
ad4c962224
Examples: DirectX11: Fixed batch file for VS 2012+, still works for 2008/2010.. Include path order matters...
9 years ago
ocornut
853f265025
Examples: Added batch files to build Windows examples with VS
9 years ago
ocornut
167c02d502
Better Git ignore list for quick compilations in same folder
9 years ago
ocornut
1793c1a991
Comments
9 years ago
ocornut
7d6ddbe5c8
Examples: comment on setting the RenderDrawListsFn function.
9 years ago
ocornut
77bcb7152b
Examples: DirectX11: fixed vertex shader which breaks with VS2015 somehow (DX11 version?) ( #313 )
9 years ago
ocornut
0bb46c824e
Examples: OpenGL2/3: save/restore some more state correctly.
Might save an hour of staring at blank-screen to 5% of the population,
worth it.
9 years ago
ocornut
da807e55ea
Examples: Ignore list a little more friendly to Unix systems.
9 years ago
ocornut
5ebd61f89c
Ignore list a little more friendly to Unix systems
9 years ago
ocornut
e58f99179a
Examples: OpenGL: fix for retina screens + io.DisplayFramebufferScale storage ( #287 )
9 years ago
ocornut
62671ef96e
Examples: update readme
9 years ago
ocornut
822eaf1751
Examples: DX9, DX11: mapping missing middle mouse button.
9 years ago
ocornut
9a0650dbd0
Examples: imgui_impl* functions declared with IMGUI_API to ease copy & pasting into projects using DLL
9 years ago
yinjimmy
01a17aa78e
fix ios compile error
9 years ago
ocornut
23ce837dc7
Revert "Examples: GLFW: using glfwSetCharModsCallback() to ensure characters aren't passed when using mods ( fix #279 )"
This reverts commit d80869189a
.
9 years ago
ocornut
d80869189a
Examples: GLFW: using glfwSetCharModsCallback() to ensure characters aren't passed when using mods ( fix #279 )
9 years ago
Andres Vahter
ccbc72e98b
add mac os x build instructions for sdl_opengl_example
9 years ago
ocornut
215747635d
Examples: DirectX11: resizing buffers dynamically ( #299 )
9 years ago
ocornut
c016f6c171
Examples: DirectX9: tweaks.
9 years ago
ocornut
698c7cae85
Examples: DirectX9: resizing vertex and index buffers dynamically ( #299 )
9 years ago
Thomas Pöchtrager
3604aecf8f
Minor Windows adjustments
9 years ago
Thomas Pöchtrager
947cf3434f
Added printf attribute to printf like text formatting functions
9 years ago
ocornut
470200ee5c
Update documentation
9 years ago
ocornut
85dab1a680
Fixed documentation
9 years ago
Chris Maughan
d667de9490
Clear font texture view to ensure Release() doesn't get called twice
9 years ago
ocornut
11d91a27a4
Carriage return ( #289 )
9 years ago
Jonathan Adamczewski
f158617551
Show SDL error message on init failure
9 years ago
ocornut
52a74701f5
Updated projects to reference new files ( #219 )
Didn't update iOS example (#247 )
9 years ago
ocornut
0eb196d544
Examples: OpenGL3: simplified code using glBufferData for vertices as well ( #277 , #278 )
9 years ago
ocornut
dc1cb9e625
Tweak
9 years ago
Nik Voss
bc9bae6d01
To support drivers with strict core profiles, a buffer is used for the indices as well ( fixes ocornut/imgui#277 ).
9 years ago
omar
98047b1b65
Update README.txt
9 years ago
omar
f53d5da0f8
Update README.txt
9 years ago
Daniel Gibson
b7d1b91e4b
Use ImGuiIO::AddInputCharactersUTF8() in SDL2 example
Now Unicode text input works in this example.
9 years ago
Daniel Gibson
02a0967243
Fix SDL2-example for Linux
The header is called "SDL_opengl.h" - case matters on Linux.
The main() function must indeed be called main(), on Windows it'll be
renamed to SDL_main (for SDL2main.lib) by #define in SDL_main.h
(which is included by SDL.h)
I added an entry to the example's README that describes how to build
it on Linux.
9 years ago
ocornut
4842ac3bc6
Fonts: added Cousine-Regular.ttf
9 years ago
ocornut
0224d29a35
Examples: comments.
9 years ago