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Mark Jansen 6453a3bb16 Premake: Only build example_sdl2_vulkan with both sdl2 and vulkan (#7852) 3 months ago
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example_allegro5 Docs: add more links to the top of every examples and backends files. 1 year ago
example_android_opengl3 Eaxmples: Android: Fix build failed issue. (#7832) 3 months ago
example_apple_metal Docs: add more links to the top of every examples and backends files. 1 year ago
example_apple_opengl2 Docs: add more links to the top of every examples and backends files. 1 year ago
example_glfw_metal Examples: GLFW+Metal: Add -I and -L paths for MacPorts. 9 months ago
example_glfw_opengl2 Examples: GLFW: rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844) 3 months ago
example_glfw_opengl3 Examples: GLFW: rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844) 3 months ago
example_glfw_vulkan (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641) 4 weeks ago
example_glfw_wgpu Backends: WGPU: add IMGUI_IMPL_WEBGPU_BACKEND_DAWN/IMGUI_IMPL_WEBGPU_BACKEND_WGPU to support more targets. (#7977, #7969, #6602, #6188, #7523) 2 months ago
example_glut_opengl2 Docs: add more links to the top of every examples and backends files. 1 year ago
example_null CI: upgrade Ubuntu version to get newer Clang. Add C++26 build test. (#7954) 2 months ago
example_sdl2_directx11 Examples: SDL2 (all), SDL3 (all), Win32+OpenGL3: Rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844) 3 months ago
example_sdl2_metal Docs: add more links to the top of every examples and backends files. 1 year ago
example_sdl2_opengl2 Examples: SDL2 (all), SDL3 (all), Win32+OpenGL3: Rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844) 3 months ago
example_sdl2_opengl3 Examples: SDL2 (all), SDL3 (all), Win32+OpenGL3: Rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844) 3 months ago
example_sdl2_sdlrenderer2 Examples: SDL2+SDLRenderer: fixed return value. (#7876) 3 months ago
example_sdl2_vulkan (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641) 4 weeks ago
example_sdl3_opengl3 Backends: SDL3: Update for API changes: SDL_bool removal. SDL_INIT_TIMER removal. (#7999) 2 months ago
example_sdl3_sdlrenderer3 Backends: SDL3: Update for API changes: SDL_bool removal. SDL_INIT_TIMER removal. (#7999) 2 months ago
example_win32_directx9 Examples: Win32+DX9,DX10,DX11,DX12: rework main loop to handle minimization and screen locking. (#2496, #3907, #6308, #7615) 6 months ago
example_win32_directx10 Examples: Win32+DX9,DX10,DX11,DX12: rework main loop to handle minimization and screen locking. (#2496, #3907, #6308, #7615) 6 months ago
example_win32_directx11 Examples: Win32+DX9,DX10,DX11,DX12: rework main loop to handle minimization and screen locking. (#2496, #3907, #6308, #7615) 6 months ago
example_win32_directx12 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641) 4 weeks ago
example_win32_opengl3 Examples: Win32+OpenGL3: added batch. file for msys2/mingw build. (#6544) 3 months ago
libs Examples: Fix for Emscripten. GLFW+WGPU: rework examples main loop to handle minimization. (#7844) 3 months ago
README.txt Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest. 3 years ago
imgui_examples.sln Backends: SDL3: Updated comments (IME seems fixed in SDL3). Added SDL3 examples to Visual Studio solution. 4 months ago
premake5-lib.lua Premake: experimental premake5 script. 3 weeks ago
premake5.lua Premake: Only build example_sdl2_vulkan with both sdl2 and vulkan (#7852) 3 weeks ago

README.txt

See BACKENDS and EXAMPLES files in the docs/ folder, or on the web at: https://github.com/ocornut/imgui/tree/master/docs

Backends = Helper code to facilitate integration with platforms/graphics api (used by Examples + should be used by your app).
Examples = Standalone applications showcasing integration with platforms/graphics api.

Some Examples have extra README files in their respective directory, please check them too!

Once Dear ImGui is running (in either examples or your own application/game/engine),
run and refer to ImGui::ShowDemoWindow() in imgui_demo.cpp for the end-user API.