mirror of https://github.com/ocornut/imgui.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
49 lines
2.5 KiB
49 lines
2.5 KiB
// dear imgui: Renderer Backend for SDL_Renderer for SDL2
|
|
// (Requires: SDL 2.0.17+)
|
|
|
|
// Note how SDL_Renderer is an _optional_ component of SDL2.
|
|
// For a multi-platform app consider using e.g. SDL+DirectX on Windows and SDL+OpenGL on Linux/OSX.
|
|
// If your application will want to render any non trivial amount of graphics other than UI,
|
|
// please be aware that SDL_Renderer currently offers a limited graphic API to the end-user and
|
|
// it might be difficult to step out of those boundaries.
|
|
|
|
// Implemented features:
|
|
// [X] Renderer: User texture binding. Use 'SDL_Texture*' as ImTextureID. Read the FAQ about ImTextureID!
|
|
// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
|
|
// [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
|
|
|
|
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
|
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
|
// Learn about Dear ImGui:
|
|
// - FAQ https://dearimgui.com/faq
|
|
// - Getting Started https://dearimgui.com/getting-started
|
|
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
|
|
// - Introduction, links and more at the top of imgui.cpp
|
|
|
|
#pragma once
|
|
#ifndef IMGUI_DISABLE
|
|
#include "imgui.h" // IMGUI_IMPL_API
|
|
|
|
struct SDL_Renderer;
|
|
|
|
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
|
|
IMGUI_IMPL_API bool ImGui_ImplSDLRenderer2_Init(SDL_Renderer* renderer);
|
|
IMGUI_IMPL_API void ImGui_ImplSDLRenderer2_Shutdown();
|
|
IMGUI_IMPL_API void ImGui_ImplSDLRenderer2_NewFrame();
|
|
IMGUI_IMPL_API void ImGui_ImplSDLRenderer2_RenderDrawData(ImDrawData* draw_data, SDL_Renderer* renderer);
|
|
|
|
// Called by Init/NewFrame/Shutdown
|
|
IMGUI_IMPL_API bool ImGui_ImplSDLRenderer2_CreateFontsTexture();
|
|
IMGUI_IMPL_API void ImGui_ImplSDLRenderer2_DestroyFontsTexture();
|
|
IMGUI_IMPL_API bool ImGui_ImplSDLRenderer2_CreateDeviceObjects();
|
|
IMGUI_IMPL_API void ImGui_ImplSDLRenderer2_DestroyDeviceObjects();
|
|
|
|
// [BETA] Selected render state data shared with callbacks.
|
|
// This is temporarily stored in GetPlatformIO().Renderer_RenderState during the ImGui_ImplSDLRenderer2_RenderDrawData() call.
|
|
// (Please open an issue if you feel you need access to more data)
|
|
struct ImGui_ImplSDLRenderer2_RenderState
|
|
{
|
|
SDL_Renderer* Renderer;
|
|
};
|
|
|
|
#endif // #ifndef IMGUI_DISABLE
|
|
|