mirror of https://github.com/ocornut/imgui.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
42 lines
2.3 KiB
42 lines
2.3 KiB
// ImGui GLFW binding with Vulkan + shaders
|
|
// FIXME: Changes of ImTextureID aren't supported by this binding! Please, someone add it!
|
|
|
|
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
|
// If you use this binding you'll need to call 5 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXX_CreateFontsTexture(), ImGui_ImplXXXX_NewFrame(), ImGui_ImplXXXX_Render() and ImGui_ImplXXXX_Shutdown().
|
|
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
|
|
// https://github.com/ocornut/imgui
|
|
|
|
struct GLFWwindow;
|
|
|
|
#define IMGUI_VK_QUEUED_FRAMES 2
|
|
|
|
struct ImGui_ImplGlfwVulkan_Init_Data
|
|
{
|
|
VkAllocationCallbacks* allocator;
|
|
VkPhysicalDevice gpu;
|
|
VkDevice device;
|
|
VkRenderPass render_pass;
|
|
VkPipelineCache pipeline_cache;
|
|
VkDescriptorPool descriptor_pool;
|
|
void (*check_vk_result)(VkResult err);
|
|
};
|
|
|
|
IMGUI_API bool ImGui_ImplGlfwVulkan_Init(GLFWwindow* window, bool install_callbacks, ImGui_ImplGlfwVulkan_Init_Data *init_data);
|
|
IMGUI_API void ImGui_ImplGlfwVulkan_Shutdown();
|
|
IMGUI_API void ImGui_ImplGlfwVulkan_NewFrame();
|
|
IMGUI_API void ImGui_ImplGlfwVulkan_Render(VkCommandBuffer command_buffer);
|
|
|
|
// Use if you want to reset your rendering device without losing ImGui state.
|
|
IMGUI_API void ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects();
|
|
IMGUI_API void ImGui_ImplGlfwVulkan_InvalidateDeviceObjects();
|
|
IMGUI_API bool ImGui_ImplGlfwVulkan_CreateFontsTexture(VkCommandBuffer command_buffer);
|
|
IMGUI_API bool ImGui_ImplGlfwVulkan_CreateDeviceObjects();
|
|
|
|
// GLFW callbacks (installed by default if you enable 'install_callbacks' during initialization)
|
|
// Provided here if you want to chain callbacks.
|
|
// You can also handle inputs yourself and use those as a reference.
|
|
IMGUI_API void ImGui_ImplGlfwVulkan_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
|
|
IMGUI_API void ImGui_ImplGlfwVulkan_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
|
|
IMGUI_API void ImGui_ImplGlfwVulkan_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
|
|
IMGUI_API void ImGui_ImplGlfwVulkan_CharCallback(GLFWwindow* window, unsigned int c);
|
|
|
|
|