mirror of https://github.com/ocornut/imgui.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
41 lines
1.6 KiB
41 lines
1.6 KiB
//-----------------------------------------------------------------------------
|
|
// USER IMPLEMENTATION
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#pragma once
|
|
|
|
//---- Define your own ImVector<> type if you don't want to use the provided implementation defined in imgui.h
|
|
//#include <vector>
|
|
//#define ImVector std::vector
|
|
//#define ImVector MyVector
|
|
|
|
//---- Define assertion handler. Defaults to calling assert().
|
|
//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
|
|
|
|
//---- Don't implement default clipboard handlers for Windows (so as not to link with OpenClipboard(), etc.)
|
|
//#define IMGUI_DONT_IMPLEMENT_WINDOWS_CLIPBOARD_FUNCTIONS
|
|
|
|
//---- If you are loading a custom font, ImGui expect to find a pure white pixel at (0,0)
|
|
// Change it's UV coordinate here if you can't have a white pixel at (0,0)
|
|
//#define IMGUI_FONT_TEX_UV_FOR_WHITE ImVec2(0.f/256.f,0.f/256.f)
|
|
|
|
//---- Define implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
|
|
/*
|
|
#define IM_VEC2_CLASS_EXTRA \
|
|
ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \
|
|
operator MyVec2() const { return MyVec2(x,y); }
|
|
|
|
#define IM_VEC4_CLASS_EXTRA \
|
|
ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \
|
|
operator MyVec4() const { return MyVec4(x,y,z,w); }
|
|
*/
|
|
|
|
//---- Freely implement extra functions within the ImGui:: namespace.
|
|
//---- e.g. you can create variants of the ImGui::Value() helper for your low-level math types.
|
|
/*
|
|
namespace ImGui
|
|
{
|
|
void Value(const char* prefix, const MyVec2& v, const char* float_format = NULL);
|
|
void Value(const char* prefix, const MyVec4& v, const char* float_format = NULL);
|
|
};
|
|
*/
|
|
|