.. |
vulkan
|
Moving backends code from examples/ to backends/ (step 2: moving vulkan cruft)
|
4 years ago |
imgui_impl_allegro5.cpp
|
IO: (BREAKING) moved io.GetClipboardTextFn, io.SetClipboardTextFn to platform_io.Platform_GetClipboardTextFn, platform_io.Platform_SetClipboardTextFn.
|
3 months ago |
imgui_impl_allegro5.h
|
Docs: added extraneous link to Getting Started section.
|
3 months ago |
imgui_impl_android.cpp
|
Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568)
|
6 months ago |
imgui_impl_android.h
|
Docs: added extraneous link to Getting Started section.
|
3 months ago |
imgui_impl_dx9.cpp
|
Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568)
|
6 months ago |
imgui_impl_dx9.h
|
Docs: added extraneous link to Getting Started section.
|
3 months ago |
imgui_impl_dx10.cpp
|
Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568)
|
6 months ago |
imgui_impl_dx10.h
|
Docs: added extraneous link to Getting Started section.
|
3 months ago |
imgui_impl_dx11.cpp
|
Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568)
|
6 months ago |
imgui_impl_dx11.h
|
Docs: added extraneous link to Getting Started section.
|
3 months ago |
imgui_impl_dx12.cpp
|
Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568)
|
6 months ago |
imgui_impl_dx12.h
|
Docs: added extraneous link to Getting Started section.
|
3 months ago |
imgui_impl_glfw.cpp
|
Backends: GLFW: Emscripten: use OpenURL() when available and using EMSCRIPTEN_USE_PORT_CONTRIB_GLFW3. Fixes popup blocked in some browsers. (#7915, #7660)
|
2 months ago |
imgui_impl_glfw.h
|
Examples: GLFW: rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844)
|
3 months ago |
imgui_impl_glut.cpp
|
Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568)
|
6 months ago |
imgui_impl_glut.h
|
Docs: added extraneous link to Getting Started section.
|
3 months ago |
imgui_impl_metal.h
|
Docs: added extraneous link to Getting Started section.
|
3 months ago |
imgui_impl_metal.mm
|
Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568)
|
6 months ago |
imgui_impl_opengl2.cpp
|
Backends: OpenGL2, OpenGL3: ImGui_ImplOpenGL3_NewFrame() recreates font texture if it has been destroyed by ImGui_ImplOpenGL3_DestroyFontsTexture(). (#7748)
|
4 months ago |
imgui_impl_opengl2.h
|
Docs: added extraneous link to Getting Started section.
|
3 months ago |
imgui_impl_opengl3.cpp
|
Backends: OpenGL3: Fixed unsupported option warning with apple clang (#7810)
|
4 months ago |
imgui_impl_opengl3.h
|
Docs: added extraneous link to Getting Started section.
|
3 months ago |
imgui_impl_opengl3_loader.h
|
Fixed typos. (#7593)
|
6 months ago |
imgui_impl_osx.h
|
Docs: added extraneous link to Getting Started section.
|
3 months ago |
imgui_impl_osx.mm
|
IO: (BREAKING) moved io.GetClipboardTextFn, io.SetClipboardTextFn to platform_io.Platform_GetClipboardTextFn, platform_io.Platform_SetClipboardTextFn.
|
3 months ago |
imgui_impl_sdl2.cpp
|
IO: (BREAKING) moved io.GetClipboardTextFn, io.SetClipboardTextFn to platform_io.Platform_GetClipboardTextFn, platform_io.Platform_SetClipboardTextFn.
|
3 months ago |
imgui_impl_sdl2.h
|
Docs: added extraneous link to Getting Started section.
|
3 months ago |
imgui_impl_sdl3.cpp
|
Examples: SDL3: Update for API changes: SDL_Init() returns 0 on failure.
|
2 months ago |
imgui_impl_sdl3.h
|
Examples: SDL3: Update for API changes: SDL_Init() returns 0 on failure.
|
2 months ago |
imgui_impl_sdlrenderer2.cpp
|
Backends: SDL_Renderer2/SDL_Renderer3: and ImGui_ImplSDLRenderer2_RenderDrawData() and ImGui_ImplSDLRenderer3_RenderDrawData() now takes a SDL_Renderer* parameter.
|
6 months ago |
imgui_impl_sdlrenderer2.h
|
Docs: added extraneous link to Getting Started section.
|
3 months ago |
imgui_impl_sdlrenderer3.cpp
|
Examples: SDL3: Update for API changes: SDL_Init() returns 0 on failure.
|
2 months ago |
imgui_impl_sdlrenderer3.h
|
Examples: SDL3: Update for API changes: SDL_Init() returns 0 on failure.
|
2 months ago |
imgui_impl_vulkan.cpp
|
Fixed typos. (#7593)
|
6 months ago |
imgui_impl_vulkan.h
|
Docs: added extraneous link to Getting Started section.
|
3 months ago |
imgui_impl_wgpu.cpp
|
Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568)
|
6 months ago |
imgui_impl_wgpu.h
|
Docs: added extraneous link to Getting Started section.
|
3 months ago |
imgui_impl_win32.cpp
|
Backends: Win32: fixed ImGuiMod_Super being mapped to VK_APPS instead of VK_LWIN||VK_RWIN (#7768, #4858, #2622)
|
4 months ago |
imgui_impl_win32.h
|
Docs: added extraneous link to Getting Started section.
|
3 months ago |