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ocornut 11103f8253 Examples: SDL+OpenGL3: fixed build on ES2 target. (#4492) 3 years ago
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example_allegro5 Backends: OpenGL3: Embed our own minimal GL loader (amends). (#4445) 3 years ago
example_android_opengl3 Examples: Android: Make Android build compatible with Gradle 7.0. (#3446) 4 years ago
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example_sdl_directx11 Backends: SDL2: Remove unnecessary ImGui_ImplSDL2_NewFrame() parameter. (#3244) 3 years ago
example_sdl_metal Backends: SDL2: Remove unnecessary ImGui_ImplSDL2_NewFrame() parameter. (#3244) 3 years ago
example_sdl_opengl2 Backends: SDL2: Remove unnecessary ImGui_ImplSDL2_NewFrame() parameter. (#3244) 3 years ago
example_sdl_opengl3 Examples: SDL+OpenGL3: fixed build on ES2 target. (#4492) 3 years ago
example_sdl_vulkan Backends: SDL2: Remove unnecessary ImGui_ImplSDL2_NewFrame() parameter. (#3244) 3 years ago
example_win32_directx9 Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest. 3 years ago
example_win32_directx10 Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest. 3 years ago
example_win32_directx11 Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest. 3 years ago
example_win32_directx12 Examples: DirectX12: Fixed Alt+Enter fullscreen in DirectX12 example. (#4346, #4348) 3 years ago
libs Backends: OpenGL3: Embed our own minimal GL loader based on gl3w and use it in SDL/GLFW examples. (#4445) 3 years ago
README.txt Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest. 3 years ago
imgui_examples.sln Projects: added GLFW Vulkan to default solution. 3 years ago

README.txt

See BACKENDS and EXAMPLES files in the docs/ folder, or on the web at: https://github.com/ocornut/imgui/tree/master/docs

Backends = Helper code to facilitate integration with platforms/graphics api (used by Examples + should be used by your app).
Examples = Standalone applications showcasing integration with platforms/graphics api.

Some Examples have extra README files in their respective directory, please check them too!

Once Dear ImGui is running (in either examples or your own application/game/engine),
run and refer to ImGui::ShowDemoWindow() in imgui_demo.cpp for the end-user API.