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vulkan
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Moving backends code from examples/ to backends/ (step 2: moving vulkan cruft)
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4 years ago |
imgui_impl_allegro5.cpp
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Backends: Using nullptr instead of NULL. (#5760, #4537) + fix additional warnings.
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2 years ago |
imgui_impl_allegro5.h
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Backends: Allegro5: Update to use io.AddEventKey() will full key map (#2625, #4858)
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3 years ago |
imgui_impl_android.cpp
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Renamed and merged keyboard modifiers key enums and flags into a same set:. ImGuiKey_ModXXX -> ImGuiMod_XXX and ImGuiModFlags_XXX -> ImGuiMod_XXX. (#4921, #456)
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2 years ago |
imgui_impl_android.h
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Backends: Android: Update to use io.AddEventKey() will full key map (#2625, #4858)
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3 years ago |
imgui_impl_dx9.cpp
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Backends: Using nullptr instead of NULL. (#5760, #4537) + fix additional warnings.
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2 years ago |
imgui_impl_dx9.h
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Backends: Comments.
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4 years ago |
imgui_impl_dx10.cpp
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Backends: Using nullptr instead of NULL. (#5760, #4537) + fix additional warnings.
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2 years ago |
imgui_impl_dx10.h
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Backends: Comments.
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4 years ago |
imgui_impl_dx11.cpp
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Backends: Using nullptr instead of NULL. (#5760, #4537) + fix additional warnings.
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2 years ago |
imgui_impl_dx11.h
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Backends: Comments.
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4 years ago |
imgui_impl_dx12.cpp
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Backends: DX12: Fixed stale comments. (#5798)
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2 years ago |
imgui_impl_dx12.h
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Backends: Vulkan: Added support for ImTextureID as VkDescriptorSet, amends. (#914)
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3 years ago |
imgui_impl_glfw.cpp
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Backends: GLFW: Perform a dummy glfwGetError() read to cancel missing mouse cursors errors. (#5785)
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2 years ago |
imgui_impl_glfw.h
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Backends: Using nullptr instead of NULL. (#5760, #4537) + fix additional warnings.
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2 years ago |
imgui_impl_glut.cpp
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Examples: disable GL related warnings on Mac + amend to ignore list.
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2 years ago |
imgui_impl_glut.h
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Backends: GLUT: Update to use io.AddEventKey() will full key map (#2625, #4858)
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3 years ago |
imgui_impl_metal.h
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Backends: Metal, OSX: Various fixes (ARC / Autorelease fixes with metal-cpp and extensions). (#5403)
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2 years ago |
imgui_impl_metal.mm
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Backends: Metal: Update deprecated property 'sampleCount'->'rasterSampleCount' (#5603)
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2 years ago |
imgui_impl_opengl2.cpp
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Backends: Using nullptr instead of NULL. (#5760, #4537) + fix additional warnings.
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2 years ago |
imgui_impl_opengl2.h
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Backends: Comments.
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4 years ago |
imgui_impl_opengl3.cpp
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Backends: Using nullptr instead of NULL. (#5760, #4537) + fix additional warnings.
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2 years ago |
imgui_impl_opengl3.h
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Backends: Using nullptr instead of NULL. (#5760, #4537) + fix additional warnings.
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2 years ago |
imgui_impl_opengl3_loader.h
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Backends: OpenGL: Update comments. (#4445, #5642, #4649)
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2 years ago |
imgui_impl_osx.h
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Backends: Metal, OSX: Various fixes (ARC / Autorelease fixes with metal-cpp and extensions). (#5403)
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2 years ago |
imgui_impl_osx.mm
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Backends: OSX: Fixed mouse coordinate before clicking on the host window. (#5842)
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2 years ago |
imgui_impl_sdl.cpp
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Backends: Using nullptr instead of NULL. (#5760, #4537) + fix additional warnings.
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2 years ago |
imgui_impl_sdl.h
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Backends: SDL: Added SDL_Renderer* parameter to ImGui_ImplSDL2_InitForSDLRenderer(). Use SDL_GetRendererOutputSize() instead of SDL_GL_GetDrawableSize() when bound to a SDL_Renderer. (#4927)
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3 years ago |
imgui_impl_sdlrenderer.cpp
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Backends: Using nullptr instead of NULL. (#5760, #4537) + fix additional warnings.
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2 years ago |
imgui_impl_sdlrenderer.h
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Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices, enable 'ImGuiBackendFlags_RendererHasVtxOffset' in this backend. (#3926)
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3 years ago |
imgui_impl_vulkan.cpp
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Backends: Using nullptr instead of NULL. (#5760, #4537) + fix additional warnings.
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2 years ago |
imgui_impl_vulkan.h
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Backends: Using nullptr instead of NULL. (#5760, #4537) + fix additional warnings.
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2 years ago |
imgui_impl_wgpu.cpp
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Backends: Using nullptr instead of NULL. (#5760, #4537) + fix additional warnings.
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2 years ago |
imgui_impl_wgpu.h
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Backends: Comments.
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4 years ago |
imgui_impl_win32.cpp
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Backends: Win32: minor tidying up. (#5819)
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2 years ago |
imgui_impl_win32.h
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Backends, Examples: Add comments about using WndProc handler and WantCaptureXXX flags. (#5061)
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3 years ago |