You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
Peter Nimmervoll 00b6370848 Backends: WebGPU: fixed rendering when a depth buffer is enabled. (#5869) 2 years ago
..
example_allegro5 Update gif in README + font names in examples 2 years ago
example_android_opengl3 Examples: Android: Using LoadIniSettingsFromMemory() / SaveIniSettingsToMemory() to save in appropriate location for Android. (#5836) 2 years ago
example_apple_metal Update gif in README + font names in examples 2 years ago
example_apple_opengl2 Update gif in README + font names in examples 2 years ago
example_emscripten_opengl3 Update gif in README + font names in examples 2 years ago
example_emscripten_wgpu Backends: WebGPU: fixed rendering when a depth buffer is enabled. (#5869) 2 years ago
example_glfw_metal Update gif in README + font names in examples 2 years ago
example_glfw_opengl2 Update gif in README + font names in examples 2 years ago
example_glfw_opengl3 Examples: disable GL related warnings on Mac + amend to ignore list. 2 years ago
example_glfw_vulkan Update gif in README + font names in examples 2 years ago
example_glut_opengl2 Examples: disable GL related warnings on Mac + amend to ignore list. 2 years ago
example_null CI: Fixes for OSX + explicitely request C++11. 3 years ago
example_sdl_directx11 Update gif in README + font names in examples 2 years ago
example_sdl_metal Update gif in README + font names in examples 2 years ago
example_sdl_opengl2 Update gif in README + font names in examples 2 years ago
example_sdl_opengl3 Update gif in README + font names in examples 2 years ago
example_sdl_sdlrenderer Examples: disable GL related warnings on Mac + amend to ignore list. 2 years ago
example_sdl_vulkan Update gif in README + font names in examples 2 years ago
example_win32_directx9 Examples: Win32: Always use RegisterClassW() to ensure windows are Unicode. (#5725) 2 years ago
example_win32_directx10 Examples: Win32: Always use RegisterClassW() to ensure windows are Unicode. (#5725) 2 years ago
example_win32_directx11 Examples: Win32: Always use RegisterClassW() to ensure windows are Unicode. (#5725) 2 years ago
example_win32_directx12 Examples: Win32: Always use RegisterClassW() to ensure windows are Unicode. (#5725) 2 years ago
libs Backends: OpenGL3: Embed our own minimal GL loader based on gl3w and use it in SDL/GLFW examples. (#4445) 3 years ago
README.txt Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest. 3 years ago
imgui_examples.sln Examples: added all SDL examples to VS solution. 2 years ago

README.txt

See BACKENDS and EXAMPLES files in the docs/ folder, or on the web at: https://github.com/ocornut/imgui/tree/master/docs

Backends = Helper code to facilitate integration with platforms/graphics api (used by Examples + should be used by your app).
Examples = Standalone applications showcasing integration with platforms/graphics api.

Some Examples have extra README files in their respective directory, please check them too!

Once Dear ImGui is running (in either examples or your own application/game/engine),
run and refer to ImGui::ShowDemoWindow() in imgui_demo.cpp for the end-user API.