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2286 lines
102 KiB
2286 lines
102 KiB
// dear imgui, v1.48 WIP
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// (drawing and font code)
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// Contains implementation for
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// - ImDrawList
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// - ImDrawData
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// - ImFontAtlas
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// - ImFont
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// - Default font data
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#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
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#define _CRT_SECURE_NO_WARNINGS
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#endif
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#include "imgui.h"
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#define IMGUI_DEFINE_MATH_OPERATORS
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#define IMGUI_DEFINE_PLACEMENT_NEW
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#include "imgui_internal.h"
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#include <stdio.h> // vsnprintf, sscanf, printf
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#if !defined(alloca) && !defined(__FreeBSD__)
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#ifdef _WIN32
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#include <malloc.h> // alloca
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#else
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#include <alloca.h> // alloca
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#endif
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#endif
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#ifdef _MSC_VER
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#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
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#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
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#define snprintf _snprintf
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#endif
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#ifdef __clang__
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#pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse.
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#pragma clang diagnostic ignored "-Wfloat-equal" // warning : comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
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#pragma clang diagnostic ignored "-Wglobal-constructors" // warning : declaration requires a global destructor // similar to above, not sure what the exact difference it.
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#pragma clang diagnostic ignored "-Wsign-conversion" // warning : implicit conversion changes signedness //
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//#pragma clang diagnostic ignored "-Wreserved-id-macro" // warning : macro name is a reserved identifier //
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#endif
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#ifdef __GNUC__
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#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
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#endif
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//-------------------------------------------------------------------------
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// STB libraries implementation
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//-------------------------------------------------------------------------
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//#define IMGUI_STB_NAMESPACE ImGuiStb
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//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
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//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
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#ifdef IMGUI_STB_NAMESPACE
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namespace IMGUI_STB_NAMESPACE
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{
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#endif
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#ifdef _MSC_VER
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#pragma warning (push)
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#pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration
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#endif
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse.
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#pragma clang diagnostic ignored "-Wunused-function"
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#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#endif
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#define STBRP_ASSERT(x) IM_ASSERT(x)
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#ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
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#define STBRP_STATIC
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#define STB_RECT_PACK_IMPLEMENTATION
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#endif
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#include "stb_rect_pack.h"
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#define STBTT_malloc(x,u) ((void)(u), ImGui::MemAlloc(x))
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#define STBTT_free(x,u) ((void)(u), ImGui::MemFree(x))
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#define STBTT_assert(x) IM_ASSERT(x)
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#ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
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#define STBTT_STATIC
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#define STB_TRUETYPE_IMPLEMENTATION
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#else
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#define STBTT_DEF extern
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#endif
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#include "stb_truetype.h"
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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#ifdef _MSC_VER
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#pragma warning (pop)
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#endif
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#ifdef IMGUI_STB_NAMESPACE
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} // namespace ImGuiStb
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using namespace IMGUI_STB_NAMESPACE;
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#endif
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//-----------------------------------------------------------------------------
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// ImDrawList
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//-----------------------------------------------------------------------------
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static const ImVec4 GNullClipRect(-8192.0f, -8192.0f, +8192.0f, +8192.0f); // Large values that are easy to encode in a few bits+shift
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void ImDrawList::Clear()
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{
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CmdBuffer.resize(0);
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IdxBuffer.resize(0);
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VtxBuffer.resize(0);
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_VtxCurrentIdx = 0;
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_VtxWritePtr = NULL;
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_IdxWritePtr = NULL;
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_ClipRectStack.resize(0);
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_TextureIdStack.resize(0);
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_Path.resize(0);
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_ChannelsCurrent = 0;
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_ChannelsCount = 1;
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// NB: Do not clear channels so our allocations are re-used after the first frame.
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}
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void ImDrawList::ClearFreeMemory()
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{
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CmdBuffer.clear();
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IdxBuffer.clear();
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VtxBuffer.clear();
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_VtxCurrentIdx = 0;
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_VtxWritePtr = NULL;
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_IdxWritePtr = NULL;
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_ClipRectStack.clear();
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_TextureIdStack.clear();
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_Path.clear();
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_ChannelsCurrent = 0;
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_ChannelsCount = 1;
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for (int i = 0; i < _Channels.Size; i++)
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{
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if (i == 0) memset(&_Channels[0], 0, sizeof(_Channels[0])); // channel 0 is a copy of CmdBuffer/IdxBuffer, don't destruct again
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_Channels[i].CmdBuffer.clear();
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_Channels[i].IdxBuffer.clear();
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}
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_Channels.clear();
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}
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// Use macros because C++ is a terrible language, we want guaranteed inline, no code in header, and no overhead in Debug mode
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#define GetCurrentClipRect() (_ClipRectStack.Size ? _ClipRectStack.Data[_ClipRectStack.Size-1] : GNullClipRect)
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#define GetCurrentTextureId() (_TextureIdStack.Size ? _TextureIdStack.Data[_TextureIdStack.Size-1] : NULL)
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void ImDrawList::AddDrawCmd()
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{
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ImDrawCmd draw_cmd;
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draw_cmd.ClipRect = GetCurrentClipRect();
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draw_cmd.TextureId = GetCurrentTextureId();
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IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
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CmdBuffer.push_back(draw_cmd);
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}
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void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
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{
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ImDrawCmd* current_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
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if (!current_cmd || current_cmd->ElemCount != 0 || current_cmd->UserCallback != NULL)
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{
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AddDrawCmd();
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current_cmd = &CmdBuffer.back();
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}
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current_cmd->UserCallback = callback;
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current_cmd->UserCallbackData = callback_data;
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AddDrawCmd(); // Force a new command after us (see comment below)
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}
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// Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
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// The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
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void ImDrawList::UpdateClipRect()
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{
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// If current command is used with different settings we need to add a new command
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const ImVec4 curr_clip_rect = GetCurrentClipRect();
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ImDrawCmd* curr_cmd = CmdBuffer.Size > 0 ? &CmdBuffer.Data[CmdBuffer.Size-1] : NULL;
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if (!curr_cmd || (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) != 0) || curr_cmd->UserCallback != NULL)
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{
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AddDrawCmd();
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return;
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}
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// Try to merge with previous command if it matches, else use current command
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ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
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if (prev_cmd && memcmp(&prev_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) == 0 && prev_cmd->TextureId == GetCurrentTextureId() && prev_cmd->UserCallback == NULL)
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CmdBuffer.pop_back();
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else
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curr_cmd->ClipRect = curr_clip_rect;
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}
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void ImDrawList::UpdateTextureID()
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{
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// If current command is used with different settings we need to add a new command
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const ImTextureID curr_texture_id = GetCurrentTextureId();
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ImDrawCmd* curr_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
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if (!curr_cmd || (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != curr_texture_id) || curr_cmd->UserCallback != NULL)
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{
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AddDrawCmd();
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return;
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}
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// Try to merge with previous command if it matches, else use current command
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ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
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if (prev_cmd && prev_cmd->TextureId == curr_texture_id && memcmp(&prev_cmd->ClipRect, &GetCurrentClipRect(), sizeof(ImVec4)) == 0 && prev_cmd->UserCallback == NULL)
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CmdBuffer.pop_back();
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else
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curr_cmd->TextureId = curr_texture_id;
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}
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#undef GetCurrentClipRect
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#undef GetCurrentTextureId
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// Scissoring. The values in clip_rect are x1, y1, x2, y2. Only apply to rendering! Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
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void ImDrawList::PushClipRect(const ImVec4& clip_rect)
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{
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_ClipRectStack.push_back(clip_rect);
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UpdateClipRect();
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}
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void ImDrawList::PushClipRectFullScreen()
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{
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PushClipRect(GNullClipRect);
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// FIXME-OPT: This would be more correct but we're not supposed to access ImGuiState from here?
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//ImGuiState& g = *GImGui;
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//PushClipRect(GetVisibleRect());
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}
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void ImDrawList::PopClipRect()
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{
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IM_ASSERT(_ClipRectStack.Size > 0);
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_ClipRectStack.pop_back();
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UpdateClipRect();
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}
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void ImDrawList::PushTextureID(const ImTextureID& texture_id)
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{
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_TextureIdStack.push_back(texture_id);
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UpdateTextureID();
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}
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void ImDrawList::PopTextureID()
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{
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IM_ASSERT(_TextureIdStack.Size > 0);
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_TextureIdStack.pop_back();
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UpdateTextureID();
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}
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void ImDrawList::ChannelsSplit(int channels_count)
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{
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IM_ASSERT(_ChannelsCurrent == 0 && _ChannelsCount == 1);
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int old_channels_count = _Channels.Size;
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if (old_channels_count < channels_count)
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_Channels.resize(channels_count);
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_ChannelsCount = channels_count;
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// _Channels[] (24 bytes each) hold storage that we'll swap with this->_CmdBuffer/_IdxBuffer
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// The content of _Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
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// When we switch to the next channel, we'll copy _CmdBuffer/_IdxBuffer into _Channels[0] and then _Channels[1] into _CmdBuffer/_IdxBuffer
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memset(&_Channels[0], 0, sizeof(ImDrawChannel));
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for (int i = 1; i < channels_count; i++)
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{
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if (i >= old_channels_count)
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{
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IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel();
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}
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else
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{
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_Channels[i].CmdBuffer.resize(0);
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_Channels[i].IdxBuffer.resize(0);
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}
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if (_Channels[i].CmdBuffer.Size == 0)
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{
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ImDrawCmd draw_cmd;
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draw_cmd.ClipRect = _ClipRectStack.back();
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draw_cmd.TextureId = _TextureIdStack.back();
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_Channels[i].CmdBuffer.push_back(draw_cmd);
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}
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}
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}
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void ImDrawList::ChannelsMerge()
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{
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// Note that we never use or rely on channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
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if (_ChannelsCount <= 1)
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return;
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ChannelsSetCurrent(0);
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if (CmdBuffer.Size && CmdBuffer.back().ElemCount == 0)
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CmdBuffer.pop_back();
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int new_cmd_buffer_count = 0, new_idx_buffer_count = 0;
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for (int i = 1; i < _ChannelsCount; i++)
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{
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ImDrawChannel& ch = _Channels[i];
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if (ch.CmdBuffer.Size && ch.CmdBuffer.back().ElemCount == 0)
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ch.CmdBuffer.pop_back();
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new_cmd_buffer_count += ch.CmdBuffer.Size;
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new_idx_buffer_count += ch.IdxBuffer.Size;
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}
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CmdBuffer.resize(CmdBuffer.Size + new_cmd_buffer_count);
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IdxBuffer.resize(IdxBuffer.Size + new_idx_buffer_count);
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ImDrawCmd* cmd_write = CmdBuffer.Data + CmdBuffer.Size - new_cmd_buffer_count;
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_IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size - new_idx_buffer_count;
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for (int i = 1; i < _ChannelsCount; i++)
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{
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ImDrawChannel& ch = _Channels[i];
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if (int sz = ch.CmdBuffer.Size) { memcpy(cmd_write, ch.CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; }
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if (int sz = ch.IdxBuffer.Size) { memcpy(_IdxWritePtr, ch.IdxBuffer.Data, sz * sizeof(ImDrawIdx)); _IdxWritePtr += sz; }
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}
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AddDrawCmd();
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_ChannelsCount = 1;
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}
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void ImDrawList::ChannelsSetCurrent(int idx)
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{
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IM_ASSERT(idx < _ChannelsCount);
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if (_ChannelsCurrent == idx) return;
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memcpy(&_Channels.Data[_ChannelsCurrent].CmdBuffer, &CmdBuffer, sizeof(CmdBuffer)); // copy 12 bytes, four times
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memcpy(&_Channels.Data[_ChannelsCurrent].IdxBuffer, &IdxBuffer, sizeof(IdxBuffer));
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_ChannelsCurrent = idx;
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memcpy(&CmdBuffer, &_Channels.Data[_ChannelsCurrent].CmdBuffer, sizeof(CmdBuffer));
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memcpy(&IdxBuffer, &_Channels.Data[_ChannelsCurrent].IdxBuffer, sizeof(IdxBuffer));
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_IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size;
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}
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// NB: this can be called with negative count for removing primitives (as long as the result does not underflow)
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void ImDrawList::PrimReserve(int idx_count, int vtx_count)
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{
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ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size-1];
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draw_cmd.ElemCount += idx_count;
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int vtx_buffer_size = VtxBuffer.Size;
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VtxBuffer.resize(vtx_buffer_size + vtx_count);
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_VtxWritePtr = VtxBuffer.Data + vtx_buffer_size;
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int idx_buffer_size = IdxBuffer.Size;
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IdxBuffer.resize(idx_buffer_size + idx_count);
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_IdxWritePtr = IdxBuffer.Data + idx_buffer_size;
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}
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// Fully unrolled with inline call to keep our debug builds decently fast.
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void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
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{
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ImVec2 b(c.x, a.y), d(a.x, c.y), uv(GImGui->FontTexUvWhitePixel);
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ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
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_IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
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_IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
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_VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
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_VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
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_VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
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_VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
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_VtxWritePtr += 4;
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_VtxCurrentIdx += 4;
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_IdxWritePtr += 6;
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}
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void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
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{
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ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
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ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
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_IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
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_IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
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_VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
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_VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
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_VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
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_VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
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_VtxWritePtr += 4;
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_VtxCurrentIdx += 4;
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_IdxWritePtr += 6;
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}
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void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
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{
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ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
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_IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
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_IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
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_VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
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_VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
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_VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
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_VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
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_VtxWritePtr += 4;
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_VtxCurrentIdx += 4;
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_IdxWritePtr += 6;
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}
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// TODO: Thickness anti-aliased lines cap are missing their AA fringe.
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void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness, bool anti_aliased)
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{
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if (points_count < 2)
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return;
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const ImVec2 uv = GImGui->FontTexUvWhitePixel;
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anti_aliased &= GImGui->Style.AntiAliasedLines;
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//if (ImGui::GetIO().KeyCtrl) anti_aliased = false; // Debug
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int count = points_count;
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if (!closed)
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count = points_count-1;
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const bool thick_line = thickness > 1.0f;
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if (anti_aliased)
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{
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// Anti-aliased stroke
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const float AA_SIZE = 1.0f;
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const ImU32 col_trans = col & 0x00ffffff;
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const int idx_count = thick_line ? count*18 : count*12;
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const int vtx_count = thick_line ? points_count*4 : points_count*3;
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PrimReserve(idx_count, vtx_count);
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// Temporary buffer
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ImVec2* temp_normals = (ImVec2*)alloca(points_count * (thick_line ? 5 : 3) * sizeof(ImVec2));
|
|
ImVec2* temp_points = temp_normals + points_count;
|
|
|
|
for (int i1 = 0; i1 < count; i1++)
|
|
{
|
|
const int i2 = (i1+1) == points_count ? 0 : i1+1;
|
|
ImVec2 diff = points[i2] - points[i1];
|
|
diff *= ImInvLength(diff, 1.0f);
|
|
temp_normals[i1].x = diff.y;
|
|
temp_normals[i1].y = -diff.x;
|
|
}
|
|
if (!closed)
|
|
temp_normals[points_count-1] = temp_normals[points_count-2];
|
|
|
|
if (!thick_line)
|
|
{
|
|
if (!closed)
|
|
{
|
|
temp_points[0] = points[0] + temp_normals[0] * AA_SIZE;
|
|
temp_points[1] = points[0] - temp_normals[0] * AA_SIZE;
|
|
temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * AA_SIZE;
|
|
temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * AA_SIZE;
|
|
}
|
|
|
|
// FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
|
|
unsigned int idx1 = _VtxCurrentIdx;
|
|
for (int i1 = 0; i1 < count; i1++)
|
|
{
|
|
const int i2 = (i1+1) == points_count ? 0 : i1+1;
|
|
unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+3;
|
|
|
|
// Average normals
|
|
ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f;
|
|
float dmr2 = dm.x*dm.x + dm.y*dm.y;
|
|
if (dmr2 > 0.000001f)
|
|
{
|
|
float scale = 1.0f / dmr2;
|
|
if (scale > 100.0f) scale = 100.0f;
|
|
dm *= scale;
|
|
}
|
|
dm *= AA_SIZE;
|
|
temp_points[i2*2+0] = points[i2] + dm;
|
|
temp_points[i2*2+1] = points[i2] - dm;
|
|
|
|
// Add indexes
|
|
_IdxWritePtr[0] = (ImDrawIdx)(idx2+0); _IdxWritePtr[1] = (ImDrawIdx)(idx1+0); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2);
|
|
_IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+0);
|
|
_IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0);
|
|
_IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10]= (ImDrawIdx)(idx2+0); _IdxWritePtr[11]= (ImDrawIdx)(idx2+1);
|
|
_IdxWritePtr += 12;
|
|
|
|
idx1 = idx2;
|
|
}
|
|
|
|
// Add vertexes
|
|
for (int i = 0; i < points_count; i++)
|
|
{
|
|
_VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
|
|
_VtxWritePtr[1].pos = temp_points[i*2+0]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;
|
|
_VtxWritePtr[2].pos = temp_points[i*2+1]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col_trans;
|
|
_VtxWritePtr += 3;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
|
|
if (!closed)
|
|
{
|
|
temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
|
|
temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
|
|
temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
|
|
temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
|
|
temp_points[(points_count-1)*4+0] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE);
|
|
temp_points[(points_count-1)*4+1] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness);
|
|
temp_points[(points_count-1)*4+2] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness);
|
|
temp_points[(points_count-1)*4+3] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE);
|
|
}
|
|
|
|
// FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
|
|
unsigned int idx1 = _VtxCurrentIdx;
|
|
for (int i1 = 0; i1 < count; i1++)
|
|
{
|
|
const int i2 = (i1+1) == points_count ? 0 : i1+1;
|
|
unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+4;
|
|
|
|
// Average normals
|
|
ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f;
|
|
float dmr2 = dm.x*dm.x + dm.y*dm.y;
|
|
if (dmr2 > 0.000001f)
|
|
{
|
|
float scale = 1.0f / dmr2;
|
|
if (scale > 100.0f) scale = 100.0f;
|
|
dm *= scale;
|
|
}
|
|
ImVec2 dm_out = dm * (half_inner_thickness + AA_SIZE);
|
|
ImVec2 dm_in = dm * half_inner_thickness;
|
|
temp_points[i2*4+0] = points[i2] + dm_out;
|
|
temp_points[i2*4+1] = points[i2] + dm_in;
|
|
temp_points[i2*4+2] = points[i2] - dm_in;
|
|
temp_points[i2*4+3] = points[i2] - dm_out;
|
|
|
|
// Add indexes
|
|
_IdxWritePtr[0] = (ImDrawIdx)(idx2+1); _IdxWritePtr[1] = (ImDrawIdx)(idx1+1); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2);
|
|
_IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+1);
|
|
_IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0);
|
|
_IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10] = (ImDrawIdx)(idx2+0); _IdxWritePtr[11] = (ImDrawIdx)(idx2+1);
|
|
_IdxWritePtr[12] = (ImDrawIdx)(idx2+2); _IdxWritePtr[13] = (ImDrawIdx)(idx1+2); _IdxWritePtr[14] = (ImDrawIdx)(idx1+3);
|
|
_IdxWritePtr[15] = (ImDrawIdx)(idx1+3); _IdxWritePtr[16] = (ImDrawIdx)(idx2+3); _IdxWritePtr[17] = (ImDrawIdx)(idx2+2);
|
|
_IdxWritePtr += 18;
|
|
|
|
idx1 = idx2;
|
|
}
|
|
|
|
// Add vertexes
|
|
for (int i = 0; i < points_count; i++)
|
|
{
|
|
_VtxWritePtr[0].pos = temp_points[i*4+0]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col_trans;
|
|
_VtxWritePtr[1].pos = temp_points[i*4+1]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
|
|
_VtxWritePtr[2].pos = temp_points[i*4+2]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
|
|
_VtxWritePtr[3].pos = temp_points[i*4+3]; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col_trans;
|
|
_VtxWritePtr += 4;
|
|
}
|
|
}
|
|
_VtxCurrentIdx += (ImDrawIdx)vtx_count;
|
|
}
|
|
else
|
|
{
|
|
// Non Anti-aliased Stroke
|
|
const int idx_count = count*6;
|
|
const int vtx_count = count*4; // FIXME-OPT: Not sharing edges
|
|
PrimReserve(idx_count, vtx_count);
|
|
|
|
for (int i1 = 0; i1 < count; i1++)
|
|
{
|
|
const int i2 = (i1+1) == points_count ? 0 : i1+1;
|
|
const ImVec2& p1 = points[i1];
|
|
const ImVec2& p2 = points[i2];
|
|
ImVec2 diff = p2 - p1;
|
|
diff *= ImInvLength(diff, 1.0f);
|
|
|
|
const float dx = diff.x * (thickness * 0.5f);
|
|
const float dy = diff.y * (thickness * 0.5f);
|
|
_VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
|
|
_VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
|
|
_VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
|
|
_VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
|
|
_VtxWritePtr += 4;
|
|
|
|
_IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+2);
|
|
_IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx+2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx+3);
|
|
_IdxWritePtr += 6;
|
|
_VtxCurrentIdx += 4;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col, bool anti_aliased)
|
|
{
|
|
const ImVec2 uv = GImGui->FontTexUvWhitePixel;
|
|
anti_aliased &= GImGui->Style.AntiAliasedShapes;
|
|
//if (ImGui::GetIO().KeyCtrl) anti_aliased = false; // Debug
|
|
|
|
if (anti_aliased)
|
|
{
|
|
// Anti-aliased Fill
|
|
const float AA_SIZE = 1.0f;
|
|
const ImU32 col_trans = col & 0x00ffffff;
|
|
const int idx_count = (points_count-2)*3 + points_count*6;
|
|
const int vtx_count = (points_count*2);
|
|
PrimReserve(idx_count, vtx_count);
|
|
|
|
// Add indexes for fill
|
|
unsigned int vtx_inner_idx = _VtxCurrentIdx;
|
|
unsigned int vtx_outer_idx = _VtxCurrentIdx+1;
|
|
for (int i = 2; i < points_count; i++)
|
|
{
|
|
_IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+((i-1)<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx+(i<<1));
|
|
_IdxWritePtr += 3;
|
|
}
|
|
|
|
// Compute normals
|
|
ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2));
|
|
for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++)
|
|
{
|
|
const ImVec2& p0 = points[i0];
|
|
const ImVec2& p1 = points[i1];
|
|
ImVec2 diff = p1 - p0;
|
|
diff *= ImInvLength(diff, 1.0f);
|
|
temp_normals[i0].x = diff.y;
|
|
temp_normals[i0].y = -diff.x;
|
|
}
|
|
|
|
for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++)
|
|
{
|
|
// Average normals
|
|
const ImVec2& n0 = temp_normals[i0];
|
|
const ImVec2& n1 = temp_normals[i1];
|
|
ImVec2 dm = (n0 + n1) * 0.5f;
|
|
float dmr2 = dm.x*dm.x + dm.y*dm.y;
|
|
if (dmr2 > 0.000001f)
|
|
{
|
|
float scale = 1.0f / dmr2;
|
|
if (scale > 100.0f) scale = 100.0f;
|
|
dm *= scale;
|
|
}
|
|
dm *= AA_SIZE * 0.5f;
|
|
|
|
// Add vertices
|
|
_VtxWritePtr[0].pos = (points[i1] - dm); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner
|
|
_VtxWritePtr[1].pos = (points[i1] + dm); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer
|
|
_VtxWritePtr += 2;
|
|
|
|
// Add indexes for fringes
|
|
_IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx+(i1<<1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+(i0<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx+(i0<<1));
|
|
_IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx+(i0<<1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx+(i1<<1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx+(i1<<1));
|
|
_IdxWritePtr += 6;
|
|
}
|
|
_VtxCurrentIdx += (ImDrawIdx)vtx_count;
|
|
}
|
|
else
|
|
{
|
|
// Non Anti-aliased Fill
|
|
const int idx_count = (points_count-2)*3;
|
|
const int vtx_count = points_count;
|
|
PrimReserve(idx_count, vtx_count);
|
|
for (int i = 0; i < vtx_count; i++)
|
|
{
|
|
_VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
|
|
_VtxWritePtr++;
|
|
}
|
|
for (int i = 2; i < points_count; i++)
|
|
{
|
|
_IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+i-1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+i);
|
|
_IdxWritePtr += 3;
|
|
}
|
|
_VtxCurrentIdx += (ImDrawIdx)vtx_count;
|
|
}
|
|
}
|
|
|
|
void ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int amin, int amax)
|
|
{
|
|
static ImVec2 circle_vtx[12];
|
|
static bool circle_vtx_builds = false;
|
|
const int circle_vtx_count = IM_ARRAYSIZE(circle_vtx);
|
|
if (!circle_vtx_builds)
|
|
{
|
|
for (int i = 0; i < circle_vtx_count; i++)
|
|
{
|
|
const float a = ((float)i / (float)circle_vtx_count) * 2*IM_PI;
|
|
circle_vtx[i].x = cosf(a);
|
|
circle_vtx[i].y = sinf(a);
|
|
}
|
|
circle_vtx_builds = true;
|
|
}
|
|
|
|
if (amin > amax) return;
|
|
if (radius == 0.0f)
|
|
{
|
|
_Path.push_back(centre);
|
|
}
|
|
else
|
|
{
|
|
_Path.reserve(_Path.Size + (amax - amin + 1));
|
|
for (int a = amin; a <= amax; a++)
|
|
{
|
|
const ImVec2& c = circle_vtx[a % circle_vtx_count];
|
|
_Path.push_back(ImVec2(centre.x + c.x * radius, centre.y + c.y * radius));
|
|
}
|
|
}
|
|
}
|
|
|
|
void ImDrawList::PathArcTo(const ImVec2& centre, float radius, float amin, float amax, int num_segments)
|
|
{
|
|
if (radius == 0.0f)
|
|
_Path.push_back(centre);
|
|
_Path.reserve(_Path.Size + (num_segments + 1));
|
|
for (int i = 0; i <= num_segments; i++)
|
|
{
|
|
const float a = amin + ((float)i / (float)num_segments) * (amax - amin);
|
|
_Path.push_back(ImVec2(centre.x + cosf(a) * radius, centre.y + sinf(a) * radius));
|
|
}
|
|
}
|
|
|
|
static void PathBezierToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
|
|
{
|
|
float dx = x4 - x1;
|
|
float dy = y4 - y1;
|
|
float d2 = ((x2 - x4) * dy - (y2 - y4) * dx);
|
|
float d3 = ((x3 - x4) * dy - (y3 - y4) * dx);
|
|
d2 = (d2 >= 0) ? d2 : -d2;
|
|
d3 = (d3 >= 0) ? d3 : -d3;
|
|
if ((d2+d3) * (d2+d3) < tess_tol * (dx*dx + dy*dy))
|
|
{
|
|
path->push_back(ImVec2(x4, y4));
|
|
}
|
|
else if (level < 10)
|
|
{
|
|
float x12 = (x1+x2)*0.5f, y12 = (y1+y2)*0.5f;
|
|
float x23 = (x2+x3)*0.5f, y23 = (y2+y3)*0.5f;
|
|
float x34 = (x3+x4)*0.5f, y34 = (y3+y4)*0.5f;
|
|
float x123 = (x12+x23)*0.5f, y123 = (y12+y23)*0.5f;
|
|
float x234 = (x23+x34)*0.5f, y234 = (y23+y34)*0.5f;
|
|
float x1234 = (x123+x234)*0.5f, y1234 = (y123+y234)*0.5f;
|
|
|
|
PathBezierToCasteljau(path, x1,y1, x12,y12, x123,y123, x1234,y1234, tess_tol, level+1);
|
|
PathBezierToCasteljau(path, x1234,y1234, x234,y234, x34,y34, x4,y4, tess_tol, level+1);
|
|
}
|
|
}
|
|
|
|
void ImDrawList::PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
|
|
{
|
|
ImVec2 p1 = _Path.back();
|
|
if (num_segments == 0)
|
|
{
|
|
// Auto-tessellated
|
|
PathBezierToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, GImGui->Style.CurveTessellationTol, 0);
|
|
}
|
|
else
|
|
{
|
|
float t_step = 1.0f / (float)num_segments;
|
|
for (int i_step = 1; i_step <= num_segments; i_step++)
|
|
{
|
|
float t = t_step * i_step;
|
|
float u = 1.0f - t;
|
|
float w1 = u*u*u;
|
|
float w2 = 3*u*u*t;
|
|
float w3 = 3*u*t*t;
|
|
float w4 = t*t*t;
|
|
_Path.push_back(ImVec2(w1*p1.x + w2*p2.x + w3*p3.x + w4*p4.x, w1*p1.y + w2*p2.y + w3*p3.y + w4*p4.y));
|
|
}
|
|
}
|
|
}
|
|
|
|
void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int rounding_corners)
|
|
{
|
|
float r = rounding;
|
|
r = ImMin(r, fabsf(b.x-a.x) * ( ((rounding_corners&(1|2))==(1|2)) || ((rounding_corners&(4|8))==(4|8)) ? 0.5f : 1.0f ) - 1.0f);
|
|
r = ImMin(r, fabsf(b.y-a.y) * ( ((rounding_corners&(1|8))==(1|8)) || ((rounding_corners&(2|4))==(2|4)) ? 0.5f : 1.0f ) - 1.0f);
|
|
|
|
if (r <= 0.0f || rounding_corners == 0)
|
|
{
|
|
PathLineTo(a);
|
|
PathLineTo(ImVec2(b.x,a.y));
|
|
PathLineTo(b);
|
|
PathLineTo(ImVec2(a.x,b.y));
|
|
}
|
|
else
|
|
{
|
|
const float r0 = (rounding_corners & 1) ? r : 0.0f;
|
|
const float r1 = (rounding_corners & 2) ? r : 0.0f;
|
|
const float r2 = (rounding_corners & 4) ? r : 0.0f;
|
|
const float r3 = (rounding_corners & 8) ? r : 0.0f;
|
|
PathArcToFast(ImVec2(a.x+r0,a.y+r0), r0, 6, 9);
|
|
PathArcToFast(ImVec2(b.x-r1,a.y+r1), r1, 9, 12);
|
|
PathArcToFast(ImVec2(b.x-r2,b.y-r2), r2, 0, 3);
|
|
PathArcToFast(ImVec2(a.x+r3,b.y-r3), r3, 3, 6);
|
|
}
|
|
}
|
|
|
|
void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness)
|
|
{
|
|
if ((col >> 24) == 0)
|
|
return;
|
|
PathLineTo(a + ImVec2(0.5f,0.5f));
|
|
PathLineTo(b + ImVec2(0.5f,0.5f));
|
|
PathStroke(col, false, thickness);
|
|
}
|
|
|
|
// a: upper-left, b: lower-right. we don't render 1 px sized rectangles properly.
|
|
void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners)
|
|
{
|
|
if ((col >> 24) == 0)
|
|
return;
|
|
PathRect(a + ImVec2(0.5f,0.5f), b - ImVec2(0.5f,0.5f), rounding, rounding_corners);
|
|
PathStroke(col, true);
|
|
}
|
|
|
|
void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners)
|
|
{
|
|
if ((col >> 24) == 0)
|
|
return;
|
|
if (rounding > 0.0f)
|
|
{
|
|
PathRect(a, b, rounding, rounding_corners);
|
|
PathFill(col);
|
|
}
|
|
else
|
|
{
|
|
PrimReserve(6, 4);
|
|
PrimRect(a, b, col);
|
|
}
|
|
}
|
|
|
|
void ImDrawList::AddRectFilledMultiColor(const ImVec2& a, const ImVec2& c, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
|
|
{
|
|
if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) >> 24) == 0)
|
|
return;
|
|
|
|
const ImVec2 uv = GImGui->FontTexUvWhitePixel;
|
|
PrimReserve(6, 4);
|
|
PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2));
|
|
PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+3));
|
|
PrimWriteVtx(a, uv, col_upr_left);
|
|
PrimWriteVtx(ImVec2(c.x, a.y), uv, col_upr_right);
|
|
PrimWriteVtx(c, uv, col_bot_right);
|
|
PrimWriteVtx(ImVec2(a.x, c.y), uv, col_bot_left);
|
|
}
|
|
|
|
void ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col)
|
|
{
|
|
if ((col >> 24) == 0)
|
|
return;
|
|
|
|
PathLineTo(a);
|
|
PathLineTo(b);
|
|
PathLineTo(c);
|
|
PathFill(col);
|
|
}
|
|
|
|
void ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments)
|
|
{
|
|
if ((col >> 24) == 0)
|
|
return;
|
|
|
|
const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
|
|
PathArcTo(centre, radius-0.5f, 0.0f, a_max, num_segments);
|
|
PathStroke(col, true);
|
|
}
|
|
|
|
void ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments)
|
|
{
|
|
if ((col >> 24) == 0)
|
|
return;
|
|
|
|
const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
|
|
PathArcTo(centre, radius, 0.0f, a_max, num_segments);
|
|
PathFill(col);
|
|
}
|
|
|
|
void ImDrawList::AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments)
|
|
{
|
|
if ((col >> 24) == 0)
|
|
return;
|
|
|
|
PathLineTo(pos0);
|
|
PathBezierCurveTo(cp0, cp1, pos1, num_segments);
|
|
PathStroke(col, false, thickness);
|
|
}
|
|
|
|
void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
|
|
{
|
|
if ((col >> 24) == 0)
|
|
return;
|
|
|
|
if (text_end == NULL)
|
|
text_end = text_begin + strlen(text_begin);
|
|
if (text_begin == text_end)
|
|
return;
|
|
|
|
IM_ASSERT(font->ContainerAtlas->TexID == _TextureIdStack.back()); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
|
|
|
|
// reserve vertices for worse case (over-reserving is useful and easily amortized)
|
|
const int char_count = (int)(text_end - text_begin);
|
|
const int vtx_count_max = char_count * 4;
|
|
const int idx_count_max = char_count * 6;
|
|
const int vtx_begin = VtxBuffer.Size;
|
|
const int idx_begin = IdxBuffer.Size;
|
|
PrimReserve(idx_count_max, vtx_count_max);
|
|
|
|
ImVec4 clip_rect = _ClipRectStack.back();
|
|
if (cpu_fine_clip_rect)
|
|
{
|
|
clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x);
|
|
clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y);
|
|
clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
|
|
clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
|
|
}
|
|
font->RenderText(font_size, pos, col, clip_rect, text_begin, text_end, this, wrap_width, cpu_fine_clip_rect != NULL);
|
|
|
|
// give back unused vertices
|
|
// FIXME-OPT: clean this up
|
|
VtxBuffer.resize((int)(_VtxWritePtr - VtxBuffer.Data));
|
|
IdxBuffer.resize((int)(_IdxWritePtr - IdxBuffer.Data));
|
|
int vtx_unused = vtx_count_max - (VtxBuffer.Size - vtx_begin);
|
|
int idx_unused = idx_count_max - (IdxBuffer.Size - idx_begin);
|
|
CmdBuffer.back().ElemCount -= idx_unused;
|
|
_VtxWritePtr -= vtx_unused;
|
|
_IdxWritePtr -= idx_unused;
|
|
_VtxCurrentIdx = (unsigned int)VtxBuffer.Size;
|
|
}
|
|
|
|
// This is one of the few function breaking the encapsulation of ImDrawLst, but it is just so useful.
|
|
void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
|
|
{
|
|
if ((col >> 24) == 0)
|
|
return;
|
|
|
|
AddText(GImGui->Font, GImGui->FontSize, pos, col, text_begin, text_end);
|
|
}
|
|
|
|
void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv0, const ImVec2& uv1, ImU32 col)
|
|
{
|
|
if ((col >> 24) == 0)
|
|
return;
|
|
|
|
// FIXME-OPT: This is wasting draw calls.
|
|
const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
|
|
if (push_texture_id)
|
|
PushTextureID(user_texture_id);
|
|
|
|
PrimReserve(6, 4);
|
|
PrimRectUV(a, b, uv0, uv1, col);
|
|
|
|
if (push_texture_id)
|
|
PopTextureID();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// ImDrawData
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
|
|
void ImDrawData::DeIndexAllBuffers()
|
|
{
|
|
ImVector<ImDrawVert> new_vtx_buffer;
|
|
TotalVtxCount = TotalIdxCount = 0;
|
|
for (int i = 0; i < CmdListsCount; i++)
|
|
{
|
|
ImDrawList* cmd_list = CmdLists[i];
|
|
if (cmd_list->IdxBuffer.empty())
|
|
continue;
|
|
new_vtx_buffer.resize(cmd_list->IdxBuffer.Size);
|
|
for (int j = 0; j < cmd_list->IdxBuffer.Size; j++)
|
|
new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]];
|
|
cmd_list->VtxBuffer.swap(new_vtx_buffer);
|
|
cmd_list->IdxBuffer.resize(0);
|
|
TotalVtxCount += cmd_list->VtxBuffer.Size;
|
|
}
|
|
}
|
|
|
|
// Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than ImGui expects, or if there is a difference between your window resolution and framebuffer resolution.
|
|
void ImDrawData::ScaleClipRects(const ImVec2& scale)
|
|
{
|
|
for (int i = 0; i < CmdListsCount; i++)
|
|
{
|
|
ImDrawList* cmd_list = CmdLists[i];
|
|
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
|
|
{
|
|
ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i];
|
|
cmd->ClipRect = ImVec4(cmd->ClipRect.x * scale.x, cmd->ClipRect.y * scale.y, cmd->ClipRect.z * scale.x, cmd->ClipRect.w * scale.y);
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// ImFontAtlas
|
|
//-----------------------------------------------------------------------------
|
|
|
|
ImFontConfig::ImFontConfig()
|
|
{
|
|
FontData = NULL;
|
|
FontDataSize = 0;
|
|
FontDataOwnedByAtlas = true;
|
|
FontNo = 0;
|
|
SizePixels = 0.0f;
|
|
OversampleH = 3;
|
|
OversampleV = 1;
|
|
PixelSnapH = false;
|
|
GlyphExtraSpacing = ImVec2(0.0f, 0.0f);
|
|
GlyphRanges = NULL;
|
|
MergeMode = false;
|
|
MergeGlyphCenterV = false;
|
|
DstFont = NULL;
|
|
memset(Name, 0, sizeof(Name));
|
|
}
|
|
|
|
ImFontAtlas::ImFontAtlas()
|
|
{
|
|
TexID = NULL;
|
|
TexPixelsAlpha8 = NULL;
|
|
TexPixelsRGBA32 = NULL;
|
|
TexWidth = TexHeight = TexDesiredWidth = 0;
|
|
TexUvWhitePixel = ImVec2(0, 0);
|
|
}
|
|
|
|
ImFontAtlas::~ImFontAtlas()
|
|
{
|
|
Clear();
|
|
}
|
|
|
|
void ImFontAtlas::ClearInputData()
|
|
{
|
|
for (int i = 0; i < ConfigData.Size; i++)
|
|
if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas)
|
|
{
|
|
ImGui::MemFree(ConfigData[i].FontData);
|
|
ConfigData[i].FontData = NULL;
|
|
}
|
|
|
|
// When clearing this we lose access to the font name and other information used to build the font.
|
|
for (int i = 0; i < Fonts.Size; i++)
|
|
if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size)
|
|
{
|
|
Fonts[i]->ConfigData = NULL;
|
|
Fonts[i]->ConfigDataCount = 0;
|
|
}
|
|
ConfigData.clear();
|
|
}
|
|
|
|
void ImFontAtlas::ClearTexData()
|
|
{
|
|
if (TexPixelsAlpha8)
|
|
ImGui::MemFree(TexPixelsAlpha8);
|
|
if (TexPixelsRGBA32)
|
|
ImGui::MemFree(TexPixelsRGBA32);
|
|
TexPixelsAlpha8 = NULL;
|
|
TexPixelsRGBA32 = NULL;
|
|
}
|
|
|
|
void ImFontAtlas::ClearFonts()
|
|
{
|
|
for (int i = 0; i < Fonts.Size; i++)
|
|
{
|
|
Fonts[i]->~ImFont();
|
|
ImGui::MemFree(Fonts[i]);
|
|
}
|
|
Fonts.clear();
|
|
}
|
|
|
|
void ImFontAtlas::Clear()
|
|
{
|
|
ClearInputData();
|
|
ClearTexData();
|
|
ClearFonts();
|
|
}
|
|
|
|
void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
|
|
{
|
|
// Build atlas on demand
|
|
if (TexPixelsAlpha8 == NULL)
|
|
{
|
|
if (ConfigData.empty())
|
|
AddFontDefault();
|
|
Build();
|
|
}
|
|
|
|
*out_pixels = TexPixelsAlpha8;
|
|
if (out_width) *out_width = TexWidth;
|
|
if (out_height) *out_height = TexHeight;
|
|
if (out_bytes_per_pixel) *out_bytes_per_pixel = 1;
|
|
}
|
|
|
|
void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
|
|
{
|
|
// Convert to RGBA32 format on demand
|
|
// Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
|
|
if (!TexPixelsRGBA32)
|
|
{
|
|
unsigned char* pixels;
|
|
GetTexDataAsAlpha8(&pixels, NULL, NULL);
|
|
TexPixelsRGBA32 = (unsigned int*)ImGui::MemAlloc((size_t)(TexWidth * TexHeight * 4));
|
|
const unsigned char* src = pixels;
|
|
unsigned int* dst = TexPixelsRGBA32;
|
|
for (int n = TexWidth * TexHeight; n > 0; n--)
|
|
*dst++ = ((unsigned int)(*src++) << 24) | 0x00FFFFFF;
|
|
}
|
|
|
|
*out_pixels = (unsigned char*)TexPixelsRGBA32;
|
|
if (out_width) *out_width = TexWidth;
|
|
if (out_height) *out_height = TexHeight;
|
|
if (out_bytes_per_pixel) *out_bytes_per_pixel = 4;
|
|
}
|
|
|
|
ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
|
|
{
|
|
IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0);
|
|
IM_ASSERT(font_cfg->SizePixels > 0.0f);
|
|
|
|
// Create new font
|
|
if (!font_cfg->MergeMode)
|
|
{
|
|
ImFont* font = (ImFont*)ImGui::MemAlloc(sizeof(ImFont));
|
|
IM_PLACEMENT_NEW(font) ImFont();
|
|
Fonts.push_back(font);
|
|
}
|
|
|
|
ConfigData.push_back(*font_cfg);
|
|
ImFontConfig& new_font_cfg = ConfigData.back();
|
|
new_font_cfg.DstFont = Fonts.back();
|
|
if (!new_font_cfg.FontDataOwnedByAtlas)
|
|
{
|
|
new_font_cfg.FontData = ImGui::MemAlloc(new_font_cfg.FontDataSize);
|
|
new_font_cfg.FontDataOwnedByAtlas = true;
|
|
memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize);
|
|
}
|
|
|
|
// Invalidate texture
|
|
ClearTexData();
|
|
return Fonts.back();
|
|
}
|
|
|
|
// Default font TTF is compressed with stb_compress then base85 encoded (see extra_fonts/binary_to_compressed_c.cpp for encoder)
|
|
static unsigned int stb_decompress_length(unsigned char *input);
|
|
static unsigned int stb_decompress(unsigned char *output, unsigned char *i, unsigned int length);
|
|
static const char* GetDefaultCompressedFontDataTTFBase85();
|
|
static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; }
|
|
static void Decode85(const unsigned char* src, unsigned char* dst)
|
|
{
|
|
while (*src)
|
|
{
|
|
unsigned int tmp = Decode85Byte(src[0]) + 85*(Decode85Byte(src[1]) + 85*(Decode85Byte(src[2]) + 85*(Decode85Byte(src[3]) + 85*Decode85Byte(src[4]))));
|
|
dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianess.
|
|
src += 5;
|
|
dst += 4;
|
|
}
|
|
}
|
|
|
|
// Load embedded ProggyClean.ttf at size 13, disable oversampling
|
|
ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
|
|
{
|
|
ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
|
|
if (!font_cfg_template)
|
|
{
|
|
font_cfg.OversampleH = font_cfg.OversampleV = 1;
|
|
font_cfg.PixelSnapH = true;
|
|
}
|
|
if (font_cfg.Name[0] == '\0') strcpy(font_cfg.Name, "<default>");
|
|
|
|
const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
|
|
ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, 13.0f, &font_cfg, GetGlyphRangesDefault());
|
|
return font;
|
|
}
|
|
|
|
ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
|
|
{
|
|
int data_size = 0;
|
|
void* data = ImLoadFileToMemory(filename, "rb", &data_size, 0);
|
|
if (!data)
|
|
{
|
|
IM_ASSERT(0); // Could not load file.
|
|
return NULL;
|
|
}
|
|
ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
|
|
if (font_cfg.Name[0] == '\0')
|
|
{
|
|
// Store a short copy of filename into into the font name for convenience
|
|
const char* p;
|
|
for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
|
|
snprintf(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s", p);
|
|
}
|
|
return AddFontFromMemoryTTF(data, data_size, size_pixels, &font_cfg, glyph_ranges);
|
|
}
|
|
|
|
// NBM Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
|
|
ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
|
|
{
|
|
ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
|
|
IM_ASSERT(font_cfg.FontData == NULL);
|
|
font_cfg.FontData = ttf_data;
|
|
font_cfg.FontDataSize = ttf_size;
|
|
font_cfg.SizePixels = size_pixels;
|
|
if (glyph_ranges)
|
|
font_cfg.GlyphRanges = glyph_ranges;
|
|
return AddFont(&font_cfg);
|
|
}
|
|
|
|
ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
|
|
{
|
|
const unsigned int buf_decompressed_size = stb_decompress_length((unsigned char*)compressed_ttf_data);
|
|
unsigned char* buf_decompressed_data = (unsigned char *)ImGui::MemAlloc(buf_decompressed_size);
|
|
stb_decompress(buf_decompressed_data, (unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
|
|
|
|
ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
|
|
IM_ASSERT(font_cfg.FontData == NULL);
|
|
font_cfg.FontDataOwnedByAtlas = true;
|
|
return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, font_cfg_template, glyph_ranges);
|
|
}
|
|
|
|
ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
|
|
{
|
|
int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4;
|
|
void* compressed_ttf = ImGui::MemAlloc((size_t)compressed_ttf_size);
|
|
Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
|
|
ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
|
|
ImGui::MemFree(compressed_ttf);
|
|
return font;
|
|
}
|
|
|
|
bool ImFontAtlas::Build()
|
|
{
|
|
IM_ASSERT(ConfigData.Size > 0);
|
|
|
|
TexID = NULL;
|
|
TexWidth = TexHeight = 0;
|
|
TexUvWhitePixel = ImVec2(0, 0);
|
|
ClearTexData();
|
|
|
|
struct ImFontTempBuildData
|
|
{
|
|
stbtt_fontinfo FontInfo;
|
|
stbrp_rect* Rects;
|
|
stbtt_pack_range* Ranges;
|
|
int RangesCount;
|
|
};
|
|
ImFontTempBuildData* tmp_array = (ImFontTempBuildData*)ImGui::MemAlloc((size_t)ConfigData.Size * sizeof(ImFontTempBuildData));
|
|
|
|
// Initialize font information early (so we can error without any cleanup) + count glyphs
|
|
int total_glyph_count = 0;
|
|
int total_glyph_range_count = 0;
|
|
for (int input_i = 0; input_i < ConfigData.Size; input_i++)
|
|
{
|
|
ImFontConfig& cfg = ConfigData[input_i];
|
|
ImFontTempBuildData& tmp = tmp_array[input_i];
|
|
|
|
IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == this));
|
|
const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo);
|
|
IM_ASSERT(font_offset >= 0);
|
|
if (!stbtt_InitFont(&tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset))
|
|
return false;
|
|
|
|
// Count glyphs
|
|
if (!cfg.GlyphRanges)
|
|
cfg.GlyphRanges = GetGlyphRangesDefault();
|
|
for (const ImWchar* in_range = cfg.GlyphRanges; in_range[0] && in_range[1]; in_range += 2)
|
|
{
|
|
total_glyph_count += (in_range[1] - in_range[0]) + 1;
|
|
total_glyph_range_count++;
|
|
}
|
|
}
|
|
|
|
// Start packing. We need a known width for the skyline algorithm. Using a cheap heuristic here to decide of width. User can override TexDesiredWidth if they wish.
|
|
// After packing is done, width shouldn't matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
|
|
TexWidth = (TexDesiredWidth > 0) ? TexDesiredWidth : (total_glyph_count > 4000) ? 4096 : (total_glyph_count > 2000) ? 2048 : (total_glyph_count > 1000) ? 1024 : 512;
|
|
TexHeight = 0;
|
|
const int max_tex_height = 1024*32;
|
|
stbtt_pack_context spc;
|
|
stbtt_PackBegin(&spc, NULL, TexWidth, max_tex_height, 0, 1, NULL);
|
|
|
|
// Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
|
|
ImVector<stbrp_rect> extra_rects;
|
|
RenderCustomTexData(0, &extra_rects);
|
|
stbtt_PackSetOversampling(&spc, 1, 1);
|
|
stbrp_pack_rects((stbrp_context*)spc.pack_info, &extra_rects[0], extra_rects.Size);
|
|
for (int i = 0; i < extra_rects.Size; i++)
|
|
if (extra_rects[i].was_packed)
|
|
TexHeight = ImMax(TexHeight, extra_rects[i].y + extra_rects[i].h);
|
|
|
|
// Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
|
|
int buf_packedchars_n = 0, buf_rects_n = 0, buf_ranges_n = 0;
|
|
stbtt_packedchar* buf_packedchars = (stbtt_packedchar*)ImGui::MemAlloc(total_glyph_count * sizeof(stbtt_packedchar));
|
|
stbrp_rect* buf_rects = (stbrp_rect*)ImGui::MemAlloc(total_glyph_count * sizeof(stbrp_rect));
|
|
stbtt_pack_range* buf_ranges = (stbtt_pack_range*)ImGui::MemAlloc(total_glyph_range_count * sizeof(stbtt_pack_range));
|
|
memset(buf_packedchars, 0, total_glyph_count * sizeof(stbtt_packedchar));
|
|
memset(buf_rects, 0, total_glyph_count * sizeof(stbrp_rect)); // Unnecessary but let's clear this for the sake of sanity.
|
|
memset(buf_ranges, 0, total_glyph_range_count * sizeof(stbtt_pack_range));
|
|
|
|
// First font pass: pack all glyphs (no rendering at this point, we are working with rectangles in an infinitely tall texture at this point)
|
|
for (int input_i = 0; input_i < ConfigData.Size; input_i++)
|
|
{
|
|
ImFontConfig& cfg = ConfigData[input_i];
|
|
ImFontTempBuildData& tmp = tmp_array[input_i];
|
|
|
|
// Setup ranges
|
|
int glyph_count = 0;
|
|
int glyph_ranges_count = 0;
|
|
for (const ImWchar* in_range = cfg.GlyphRanges; in_range[0] && in_range[1]; in_range += 2)
|
|
{
|
|
glyph_count += (in_range[1] - in_range[0]) + 1;
|
|
glyph_ranges_count++;
|
|
}
|
|
tmp.Ranges = buf_ranges + buf_ranges_n;
|
|
tmp.RangesCount = glyph_ranges_count;
|
|
buf_ranges_n += glyph_ranges_count;
|
|
for (int i = 0; i < glyph_ranges_count; i++)
|
|
{
|
|
const ImWchar* in_range = &cfg.GlyphRanges[i * 2];
|
|
stbtt_pack_range& range = tmp.Ranges[i];
|
|
range.font_size = cfg.SizePixels;
|
|
range.first_unicode_codepoint_in_range = in_range[0];
|
|
range.num_chars = (in_range[1] - in_range[0]) + 1;
|
|
range.chardata_for_range = buf_packedchars + buf_packedchars_n;
|
|
buf_packedchars_n += range.num_chars;
|
|
}
|
|
|
|
// Pack
|
|
tmp.Rects = buf_rects + buf_rects_n;
|
|
buf_rects_n += glyph_count;
|
|
stbtt_PackSetOversampling(&spc, cfg.OversampleH, cfg.OversampleV);
|
|
int n = stbtt_PackFontRangesGatherRects(&spc, &tmp.FontInfo, tmp.Ranges, tmp.RangesCount, tmp.Rects);
|
|
stbrp_pack_rects((stbrp_context*)spc.pack_info, tmp.Rects, n);
|
|
|
|
// Extend texture height
|
|
for (int i = 0; i < n; i++)
|
|
if (tmp.Rects[i].was_packed)
|
|
TexHeight = ImMax(TexHeight, tmp.Rects[i].y + tmp.Rects[i].h);
|
|
}
|
|
IM_ASSERT(buf_rects_n == total_glyph_count);
|
|
IM_ASSERT(buf_packedchars_n == total_glyph_count);
|
|
IM_ASSERT(buf_ranges_n == total_glyph_range_count);
|
|
|
|
// Create texture
|
|
TexHeight = ImUpperPowerOfTwo(TexHeight);
|
|
TexPixelsAlpha8 = (unsigned char*)ImGui::MemAlloc(TexWidth * TexHeight);
|
|
memset(TexPixelsAlpha8, 0, TexWidth * TexHeight);
|
|
spc.pixels = TexPixelsAlpha8;
|
|
spc.height = TexHeight;
|
|
|
|
// Second pass: render characters
|
|
for (int input_i = 0; input_i < ConfigData.Size; input_i++)
|
|
{
|
|
ImFontConfig& cfg = ConfigData[input_i];
|
|
ImFontTempBuildData& tmp = tmp_array[input_i];
|
|
stbtt_PackSetOversampling(&spc, cfg.OversampleH, cfg.OversampleV);
|
|
stbtt_PackFontRangesRenderIntoRects(&spc, &tmp.FontInfo, tmp.Ranges, tmp.RangesCount, tmp.Rects);
|
|
tmp.Rects = NULL;
|
|
}
|
|
|
|
// End packing
|
|
stbtt_PackEnd(&spc);
|
|
ImGui::MemFree(buf_rects);
|
|
buf_rects = NULL;
|
|
|
|
// Third pass: setup ImFont and glyphs for runtime
|
|
for (int input_i = 0; input_i < ConfigData.Size; input_i++)
|
|
{
|
|
ImFontConfig& cfg = ConfigData[input_i];
|
|
ImFontTempBuildData& tmp = tmp_array[input_i];
|
|
ImFont* dst_font = cfg.DstFont;
|
|
|
|
float font_scale = stbtt_ScaleForPixelHeight(&tmp.FontInfo, cfg.SizePixels);
|
|
int unscaled_ascent, unscaled_descent, unscaled_line_gap;
|
|
stbtt_GetFontVMetrics(&tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
|
|
|
|
float ascent = unscaled_ascent * font_scale;
|
|
float descent = unscaled_descent * font_scale;
|
|
if (!cfg.MergeMode)
|
|
{
|
|
dst_font->ContainerAtlas = this;
|
|
dst_font->ConfigData = &cfg;
|
|
dst_font->ConfigDataCount = 0;
|
|
dst_font->FontSize = cfg.SizePixels;
|
|
dst_font->Ascent = ascent;
|
|
dst_font->Descent = descent;
|
|
dst_font->Glyphs.resize(0);
|
|
}
|
|
dst_font->ConfigDataCount++;
|
|
float off_y = (cfg.MergeMode && cfg.MergeGlyphCenterV) ? (ascent - dst_font->Ascent) * 0.5f : 0.0f;
|
|
|
|
dst_font->FallbackGlyph = NULL; // Always clear fallback so FindGlyph can return NULL. It will be set again in BuildLookupTable()
|
|
for (int i = 0; i < tmp.RangesCount; i++)
|
|
{
|
|
stbtt_pack_range& range = tmp.Ranges[i];
|
|
for (int char_idx = 0; char_idx < range.num_chars; char_idx += 1)
|
|
{
|
|
const stbtt_packedchar& pc = range.chardata_for_range[char_idx];
|
|
if (!pc.x0 && !pc.x1 && !pc.y0 && !pc.y1)
|
|
continue;
|
|
|
|
const int codepoint = range.first_unicode_codepoint_in_range + char_idx;
|
|
if (cfg.MergeMode && dst_font->FindGlyph((unsigned short)codepoint))
|
|
continue;
|
|
|
|
stbtt_aligned_quad q;
|
|
float dummy_x = 0.0f, dummy_y = 0.0f;
|
|
stbtt_GetPackedQuad(range.chardata_for_range, TexWidth, TexHeight, char_idx, &dummy_x, &dummy_y, &q, 0);
|
|
|
|
dst_font->Glyphs.resize(dst_font->Glyphs.Size + 1);
|
|
ImFont::Glyph& glyph = dst_font->Glyphs.back();
|
|
glyph.Codepoint = (ImWchar)codepoint;
|
|
glyph.X0 = q.x0; glyph.Y0 = q.y0; glyph.X1 = q.x1; glyph.Y1 = q.y1;
|
|
glyph.U0 = q.s0; glyph.V0 = q.t0; glyph.U1 = q.s1; glyph.V1 = q.t1;
|
|
glyph.Y0 += (float)(int)(dst_font->Ascent + off_y + 0.5f);
|
|
glyph.Y1 += (float)(int)(dst_font->Ascent + off_y + 0.5f);
|
|
glyph.XAdvance = (pc.xadvance + cfg.GlyphExtraSpacing.x); // Bake spacing into XAdvance
|
|
if (cfg.PixelSnapH)
|
|
glyph.XAdvance = (float)(int)(glyph.XAdvance + 0.5f);
|
|
}
|
|
}
|
|
cfg.DstFont->BuildLookupTable();
|
|
}
|
|
|
|
// Cleanup temporaries
|
|
ImGui::MemFree(buf_packedchars);
|
|
ImGui::MemFree(buf_ranges);
|
|
ImGui::MemFree(tmp_array);
|
|
|
|
// Render into our custom data block
|
|
RenderCustomTexData(1, &extra_rects);
|
|
|
|
return true;
|
|
}
|
|
|
|
void ImFontAtlas::RenderCustomTexData(int pass, void* p_rects)
|
|
{
|
|
// A work of art lies ahead! (. = white layer, X = black layer, others are blank)
|
|
// The white texels on the top left are the ones we'll use everywhere in ImGui to render filled shapes.
|
|
const int TEX_DATA_W = 90;
|
|
const int TEX_DATA_H = 27;
|
|
const char texture_data[TEX_DATA_W*TEX_DATA_H+1] =
|
|
{
|
|
"..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX"
|
|
"..- -X.....X- X.X - X.X -X.....X - X.....X"
|
|
"--- -XXX.XXX- X...X - X...X -X....X - X....X"
|
|
"X - X.X - X.....X - X.....X -X...X - X...X"
|
|
"XX - X.X -X.......X- X.......X -X..X.X - X.X..X"
|
|
"X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X"
|
|
"X..X - X.X - X.X - X.X -XX X.X - X.X XX"
|
|
"X...X - X.X - X.X - XX X.X XX - X.X - X.X "
|
|
"X....X - X.X - X.X - X.X X.X X.X - X.X - X.X "
|
|
"X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X "
|
|
"X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X "
|
|
"X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X "
|
|
"X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X "
|
|
"X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X "
|
|
"X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X "
|
|
"X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X "
|
|
"X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX "
|
|
"X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------"
|
|
"X.X X..X - -X.......X- X.......X - XX XX - "
|
|
"XX X..X - - X.....X - X.....X - X.X X.X - "
|
|
" X..X - X...X - X...X - X..X X..X - "
|
|
" XX - X.X - X.X - X...XXXXXXXXXXXXX...X - "
|
|
"------------ - X - X -X.....................X- "
|
|
" ----------------------------------- X...XXXXXXXXXXXXX...X - "
|
|
" - X..X X..X - "
|
|
" - X.X X.X - "
|
|
" - XX XX - "
|
|
};
|
|
|
|
ImVector<stbrp_rect>& rects = *(ImVector<stbrp_rect>*)p_rects;
|
|
if (pass == 0)
|
|
{
|
|
// Request rectangles
|
|
stbrp_rect r;
|
|
memset(&r, 0, sizeof(r));
|
|
r.w = (TEX_DATA_W*2)+1;
|
|
r.h = TEX_DATA_H+1;
|
|
rects.push_back(r);
|
|
}
|
|
else if (pass == 1)
|
|
{
|
|
// Render/copy pixels
|
|
const stbrp_rect& r = rects[0];
|
|
for (int y = 0, n = 0; y < TEX_DATA_H; y++)
|
|
for (int x = 0; x < TEX_DATA_W; x++, n++)
|
|
{
|
|
const int offset0 = (int)(r.x + x) + (int)(r.y + y) * TexWidth;
|
|
const int offset1 = offset0 + 1 + TEX_DATA_W;
|
|
TexPixelsAlpha8[offset0] = texture_data[n] == '.' ? 0xFF : 0x00;
|
|
TexPixelsAlpha8[offset1] = texture_data[n] == 'X' ? 0xFF : 0x00;
|
|
}
|
|
const ImVec2 tex_uv_scale(1.0f / TexWidth, 1.0f / TexHeight);
|
|
TexUvWhitePixel = ImVec2((r.x + 0.5f) * tex_uv_scale.x, (r.y + 0.5f) * tex_uv_scale.y);
|
|
|
|
// Setup mouse cursors
|
|
const ImVec2 cursor_datas[ImGuiMouseCursor_Count_][3] =
|
|
{
|
|
// Pos ........ Size ......... Offset ......
|
|
{ ImVec2(0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
|
|
{ ImVec2(13,0), ImVec2(7,16), ImVec2( 4, 8) }, // ImGuiMouseCursor_TextInput
|
|
{ ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_Move
|
|
{ ImVec2(21,0), ImVec2( 9,23), ImVec2( 5,11) }, // ImGuiMouseCursor_ResizeNS
|
|
{ ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 5) }, // ImGuiMouseCursor_ResizeEW
|
|
{ ImVec2(73,0), ImVec2(17,17), ImVec2( 9, 9) }, // ImGuiMouseCursor_ResizeNESW
|
|
{ ImVec2(55,0), ImVec2(17,17), ImVec2( 9, 9) }, // ImGuiMouseCursor_ResizeNWSE
|
|
};
|
|
|
|
for (int type = 0; type < ImGuiMouseCursor_Count_; type++)
|
|
{
|
|
ImGuiMouseCursorData& cursor_data = GImGui->MouseCursorData[type];
|
|
ImVec2 pos = cursor_datas[type][0] + ImVec2((float)r.x, (float)r.y);
|
|
const ImVec2 size = cursor_datas[type][1];
|
|
cursor_data.Type = type;
|
|
cursor_data.Size = size;
|
|
cursor_data.HotOffset = cursor_datas[type][2];
|
|
cursor_data.TexUvMin[0] = (pos) * tex_uv_scale;
|
|
cursor_data.TexUvMax[0] = (pos + size) * tex_uv_scale;
|
|
pos.x += TEX_DATA_W+1;
|
|
cursor_data.TexUvMin[1] = (pos) * tex_uv_scale;
|
|
cursor_data.TexUvMax[1] = (pos + size) * tex_uv_scale;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Retrieve list of range (2 int per range, values are inclusive)
|
|
const ImWchar* ImFontAtlas::GetGlyphRangesDefault()
|
|
{
|
|
static const ImWchar ranges[] =
|
|
{
|
|
0x0020, 0x00FF, // Basic Latin + Latin Supplement
|
|
0,
|
|
};
|
|
return &ranges[0];
|
|
}
|
|
|
|
const ImWchar* ImFontAtlas::GetGlyphRangesKorean()
|
|
{
|
|
static const ImWchar ranges[] =
|
|
{
|
|
0x0020, 0x00FF, // Basic Latin + Latin Supplement
|
|
0x3131, 0x3163, // Korean alphabets
|
|
0xAC00, 0xD79D, // Korean characters
|
|
0,
|
|
};
|
|
return &ranges[0];
|
|
}
|
|
|
|
const ImWchar* ImFontAtlas::GetGlyphRangesChinese()
|
|
{
|
|
static const ImWchar ranges[] =
|
|
{
|
|
0x0020, 0x00FF, // Basic Latin + Latin Supplement
|
|
0x3000, 0x30FF, // Punctuations, Hiragana, Katakana
|
|
0x31F0, 0x31FF, // Katakana Phonetic Extensions
|
|
0xFF00, 0xFFEF, // Half-width characters
|
|
0x4e00, 0x9FAF, // CJK Ideograms
|
|
0,
|
|
};
|
|
return &ranges[0];
|
|
}
|
|
|
|
const ImWchar* ImFontAtlas::GetGlyphRangesJapanese()
|
|
{
|
|
// Store the 1946 ideograms code points as successive offsets from the initial unicode codepoint 0x4E00. Each offset has an implicit +1.
|
|
// This encoding helps us reduce the source code size.
|
|
static const short offsets_from_0x4E00[] =
|
|
{
|
|
-1,0,1,3,0,0,0,0,1,0,5,1,1,0,7,4,6,10,0,1,9,9,7,1,3,19,1,10,7,1,0,1,0,5,1,0,6,4,2,6,0,0,12,6,8,0,3,5,0,1,0,9,0,0,8,1,1,3,4,5,13,0,0,8,2,17,
|
|
4,3,1,1,9,6,0,0,0,2,1,3,2,22,1,9,11,1,13,1,3,12,0,5,9,2,0,6,12,5,3,12,4,1,2,16,1,1,4,6,5,3,0,6,13,15,5,12,8,14,0,0,6,15,3,6,0,18,8,1,6,14,1,
|
|
5,4,12,24,3,13,12,10,24,0,0,0,1,0,1,1,2,9,10,2,2,0,0,3,3,1,0,3,8,0,3,2,4,4,1,6,11,10,14,6,15,3,4,15,1,0,0,5,2,2,0,0,1,6,5,5,6,0,3,6,5,0,0,1,0,
|
|
11,2,2,8,4,7,0,10,0,1,2,17,19,3,0,2,5,0,6,2,4,4,6,1,1,11,2,0,3,1,2,1,2,10,7,6,3,16,0,8,24,0,0,3,1,1,3,0,1,6,0,0,0,2,0,1,5,15,0,1,0,0,2,11,19,
|
|
1,4,19,7,6,5,1,0,0,0,0,5,1,0,1,9,0,0,5,0,2,0,1,0,3,0,11,3,0,2,0,0,0,0,0,9,3,6,4,12,0,14,0,0,29,10,8,0,14,37,13,0,31,16,19,0,8,30,1,20,8,3,48,
|
|
21,1,0,12,0,10,44,34,42,54,11,18,82,0,2,1,2,12,1,0,6,2,17,2,12,7,0,7,17,4,2,6,24,23,8,23,39,2,16,23,1,0,5,1,2,15,14,5,6,2,11,0,8,6,2,2,2,14,
|
|
20,4,15,3,4,11,10,10,2,5,2,1,30,2,1,0,0,22,5,5,0,3,1,5,4,1,0,0,2,2,21,1,5,1,2,16,2,1,3,4,0,8,4,0,0,5,14,11,2,16,1,13,1,7,0,22,15,3,1,22,7,14,
|
|
22,19,11,24,18,46,10,20,64,45,3,2,0,4,5,0,1,4,25,1,0,0,2,10,0,0,0,1,0,1,2,0,0,9,1,2,0,0,0,2,5,2,1,1,5,5,8,1,1,1,5,1,4,9,1,3,0,1,0,1,1,2,0,0,
|
|
2,0,1,8,22,8,1,0,0,0,0,4,2,1,0,9,8,5,0,9,1,30,24,2,6,4,39,0,14,5,16,6,26,179,0,2,1,1,0,0,0,5,2,9,6,0,2,5,16,7,5,1,1,0,2,4,4,7,15,13,14,0,0,
|
|
3,0,1,0,0,0,2,1,6,4,5,1,4,9,0,3,1,8,0,0,10,5,0,43,0,2,6,8,4,0,2,0,0,9,6,0,9,3,1,6,20,14,6,1,4,0,7,2,3,0,2,0,5,0,3,1,0,3,9,7,0,3,4,0,4,9,1,6,0,
|
|
9,0,0,2,3,10,9,28,3,6,2,4,1,2,32,4,1,18,2,0,3,1,5,30,10,0,2,2,2,0,7,9,8,11,10,11,7,2,13,7,5,10,0,3,40,2,0,1,6,12,0,4,5,1,5,11,11,21,4,8,3,7,
|
|
8,8,33,5,23,0,0,19,8,8,2,3,0,6,1,1,1,5,1,27,4,2,5,0,3,5,6,3,1,0,3,1,12,5,3,3,2,0,7,7,2,1,0,4,0,1,1,2,0,10,10,6,2,5,9,7,5,15,15,21,6,11,5,20,
|
|
4,3,5,5,2,5,0,2,1,0,1,7,28,0,9,0,5,12,5,5,18,30,0,12,3,3,21,16,25,32,9,3,14,11,24,5,66,9,1,2,0,5,9,1,5,1,8,0,8,3,3,0,1,15,1,4,8,1,2,7,0,7,2,
|
|
8,3,7,5,3,7,10,2,1,0,0,2,25,0,6,4,0,10,0,4,2,4,1,12,5,38,4,0,4,1,10,5,9,4,0,14,4,2,5,18,20,21,1,3,0,5,0,7,0,3,7,1,3,1,1,8,1,0,0,0,3,2,5,2,11,
|
|
6,0,13,1,3,9,1,12,0,16,6,2,1,0,2,1,12,6,13,11,2,0,28,1,7,8,14,13,8,13,0,2,0,5,4,8,10,2,37,42,19,6,6,7,4,14,11,18,14,80,7,6,0,4,72,12,36,27,
|
|
7,7,0,14,17,19,164,27,0,5,10,7,3,13,6,14,0,2,2,5,3,0,6,13,0,0,10,29,0,4,0,3,13,0,3,1,6,51,1,5,28,2,0,8,0,20,2,4,0,25,2,10,13,10,0,16,4,0,1,0,
|
|
2,1,7,0,1,8,11,0,0,1,2,7,2,23,11,6,6,4,16,2,2,2,0,22,9,3,3,5,2,0,15,16,21,2,9,20,15,15,5,3,9,1,0,0,1,7,7,5,4,2,2,2,38,24,14,0,0,15,5,6,24,14,
|
|
5,5,11,0,21,12,0,3,8,4,11,1,8,0,11,27,7,2,4,9,21,59,0,1,39,3,60,62,3,0,12,11,0,3,30,11,0,13,88,4,15,5,28,13,1,4,48,17,17,4,28,32,46,0,16,0,
|
|
18,11,1,8,6,38,11,2,6,11,38,2,0,45,3,11,2,7,8,4,30,14,17,2,1,1,65,18,12,16,4,2,45,123,12,56,33,1,4,3,4,7,0,0,0,3,2,0,16,4,2,4,2,0,7,4,5,2,26,
|
|
2,25,6,11,6,1,16,2,6,17,77,15,3,35,0,1,0,5,1,0,38,16,6,3,12,3,3,3,0,9,3,1,3,5,2,9,0,18,0,25,1,3,32,1,72,46,6,2,7,1,3,14,17,0,28,1,40,13,0,20,
|
|
15,40,6,38,24,12,43,1,1,9,0,12,6,0,6,2,4,19,3,7,1,48,0,9,5,0,5,6,9,6,10,15,2,11,19,3,9,2,0,1,10,1,27,8,1,3,6,1,14,0,26,0,27,16,3,4,9,6,2,23,
|
|
9,10,5,25,2,1,6,1,1,48,15,9,15,14,3,4,26,60,29,13,37,21,1,6,4,0,2,11,22,23,16,16,2,2,1,3,0,5,1,6,4,0,0,4,0,0,8,3,0,2,5,0,7,1,7,3,13,2,4,10,
|
|
3,0,2,31,0,18,3,0,12,10,4,1,0,7,5,7,0,5,4,12,2,22,10,4,2,15,2,8,9,0,23,2,197,51,3,1,1,4,13,4,3,21,4,19,3,10,5,40,0,4,1,1,10,4,1,27,34,7,21,
|
|
2,17,2,9,6,4,2,3,0,4,2,7,8,2,5,1,15,21,3,4,4,2,2,17,22,1,5,22,4,26,7,0,32,1,11,42,15,4,1,2,5,0,19,3,1,8,6,0,10,1,9,2,13,30,8,2,24,17,19,1,4,
|
|
4,25,13,0,10,16,11,39,18,8,5,30,82,1,6,8,18,77,11,13,20,75,11,112,78,33,3,0,0,60,17,84,9,1,1,12,30,10,49,5,32,158,178,5,5,6,3,3,1,3,1,4,7,6,
|
|
19,31,21,0,2,9,5,6,27,4,9,8,1,76,18,12,1,4,0,3,3,6,3,12,2,8,30,16,2,25,1,5,5,4,3,0,6,10,2,3,1,0,5,1,19,3,0,8,1,5,2,6,0,0,0,19,1,2,0,5,1,2,5,
|
|
1,3,7,0,4,12,7,3,10,22,0,9,5,1,0,2,20,1,1,3,23,30,3,9,9,1,4,191,14,3,15,6,8,50,0,1,0,0,4,0,0,1,0,2,4,2,0,2,3,0,2,0,2,2,8,7,0,1,1,1,3,3,17,11,
|
|
91,1,9,3,2,13,4,24,15,41,3,13,3,1,20,4,125,29,30,1,0,4,12,2,21,4,5,5,19,11,0,13,11,86,2,18,0,7,1,8,8,2,2,22,1,2,6,5,2,0,1,2,8,0,2,0,5,2,1,0,
|
|
2,10,2,0,5,9,2,1,2,0,1,0,4,0,0,10,2,5,3,0,6,1,0,1,4,4,33,3,13,17,3,18,6,4,7,1,5,78,0,4,1,13,7,1,8,1,0,35,27,15,3,0,0,0,1,11,5,41,38,15,22,6,
|
|
14,14,2,1,11,6,20,63,5,8,27,7,11,2,2,40,58,23,50,54,56,293,8,8,1,5,1,14,0,1,12,37,89,8,8,8,2,10,6,0,0,0,4,5,2,1,0,1,1,2,7,0,3,3,0,4,6,0,3,2,
|
|
19,3,8,0,0,0,4,4,16,0,4,1,5,1,3,0,3,4,6,2,17,10,10,31,6,4,3,6,10,126,7,3,2,2,0,9,0,0,5,20,13,0,15,0,6,0,2,5,8,64,50,3,2,12,2,9,0,0,11,8,20,
|
|
109,2,18,23,0,0,9,61,3,0,28,41,77,27,19,17,81,5,2,14,5,83,57,252,14,154,263,14,20,8,13,6,57,39,38,
|
|
};
|
|
static ImWchar base_ranges[] =
|
|
{
|
|
0x0020, 0x00FF, // Basic Latin + Latin Supplement
|
|
0x3000, 0x30FF, // Punctuations, Hiragana, Katakana
|
|
0x31F0, 0x31FF, // Katakana Phonetic Extensions
|
|
0xFF00, 0xFFEF, // Half-width characters
|
|
};
|
|
static bool full_ranges_unpacked = false;
|
|
static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(offsets_from_0x4E00)*2 + 1];
|
|
if (!full_ranges_unpacked)
|
|
{
|
|
// Unpack
|
|
int codepoint = 0x4e00;
|
|
memcpy(full_ranges, base_ranges, sizeof(base_ranges));
|
|
ImWchar* dst = full_ranges + IM_ARRAYSIZE(base_ranges);;
|
|
for (int n = 0; n < IM_ARRAYSIZE(offsets_from_0x4E00); n++, dst += 2)
|
|
dst[0] = dst[1] = (ImWchar)(codepoint += (offsets_from_0x4E00[n] + 1));
|
|
dst[0] = 0;
|
|
full_ranges_unpacked = true;
|
|
}
|
|
return &full_ranges[0];
|
|
}
|
|
|
|
const ImWchar* ImFontAtlas::GetGlyphRangesCyrillic()
|
|
{
|
|
static const ImWchar ranges[] =
|
|
{
|
|
0x0020, 0x00FF, // Basic Latin + Latin Supplement
|
|
0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
|
|
0x2DE0, 0x2DFF, // Cyrillic Extended-A
|
|
0xA640, 0xA69F, // Cyrillic Extended-B
|
|
0,
|
|
};
|
|
return &ranges[0];
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// ImFont
|
|
//-----------------------------------------------------------------------------
|
|
|
|
ImFont::ImFont()
|
|
{
|
|
Scale = 1.0f;
|
|
FallbackChar = (ImWchar)'?';
|
|
Clear();
|
|
}
|
|
|
|
ImFont::~ImFont()
|
|
{
|
|
// Invalidate active font so that the user gets a clear crash instead of a dangling pointer.
|
|
// If you want to delete fonts you need to do it between Render() and NewFrame().
|
|
// FIXME-CLEANUP
|
|
/*
|
|
ImGuiState& g = *GImGui;
|
|
if (g.Font == this)
|
|
g.Font = NULL;
|
|
*/
|
|
Clear();
|
|
}
|
|
|
|
void ImFont::Clear()
|
|
{
|
|
FontSize = 0.0f;
|
|
DisplayOffset = ImVec2(0.0f, 1.0f);
|
|
ConfigData = NULL;
|
|
ConfigDataCount = 0;
|
|
Ascent = Descent = 0.0f;
|
|
ContainerAtlas = NULL;
|
|
Glyphs.clear();
|
|
FallbackGlyph = NULL;
|
|
FallbackXAdvance = 0.0f;
|
|
IndexXAdvance.clear();
|
|
IndexLookup.clear();
|
|
}
|
|
|
|
void ImFont::BuildLookupTable()
|
|
{
|
|
int max_codepoint = 0;
|
|
for (int i = 0; i != Glyphs.Size; i++)
|
|
max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint);
|
|
|
|
IndexXAdvance.clear();
|
|
IndexXAdvance.resize(max_codepoint + 1);
|
|
IndexLookup.clear();
|
|
IndexLookup.resize(max_codepoint + 1);
|
|
for (int i = 0; i < max_codepoint + 1; i++)
|
|
{
|
|
IndexXAdvance[i] = -1.0f;
|
|
IndexLookup[i] = -1;
|
|
}
|
|
for (int i = 0; i < Glyphs.Size; i++)
|
|
{
|
|
int codepoint = (int)Glyphs[i].Codepoint;
|
|
IndexXAdvance[codepoint] = Glyphs[i].XAdvance;
|
|
IndexLookup[codepoint] = i;
|
|
}
|
|
|
|
// Create a glyph to handle TAB
|
|
// FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
|
|
if (FindGlyph((unsigned short)' '))
|
|
{
|
|
if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times
|
|
Glyphs.resize(Glyphs.Size + 1);
|
|
ImFont::Glyph& tab_glyph = Glyphs.back();
|
|
tab_glyph = *FindGlyph((unsigned short)' ');
|
|
tab_glyph.Codepoint = '\t';
|
|
tab_glyph.XAdvance *= 4;
|
|
IndexXAdvance[(int)tab_glyph.Codepoint] = (float)tab_glyph.XAdvance;
|
|
IndexLookup[(int)tab_glyph.Codepoint] = (int)(Glyphs.Size-1);
|
|
}
|
|
|
|
FallbackGlyph = NULL;
|
|
FallbackGlyph = FindGlyph(FallbackChar);
|
|
FallbackXAdvance = FallbackGlyph ? FallbackGlyph->XAdvance : 0.0f;
|
|
for (int i = 0; i < max_codepoint + 1; i++)
|
|
if (IndexXAdvance[i] < 0.0f)
|
|
IndexXAdvance[i] = FallbackXAdvance;
|
|
}
|
|
|
|
void ImFont::SetFallbackChar(ImWchar c)
|
|
{
|
|
FallbackChar = c;
|
|
BuildLookupTable();
|
|
}
|
|
|
|
const ImFont::Glyph* ImFont::FindGlyph(unsigned short c) const
|
|
{
|
|
if (c < IndexLookup.Size)
|
|
{
|
|
const int i = IndexLookup[c];
|
|
if (i != -1)
|
|
return &Glyphs[i];
|
|
}
|
|
return FallbackGlyph;
|
|
}
|
|
|
|
const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const
|
|
{
|
|
// Simple word-wrapping for English, not full-featured. Please submit failing cases!
|
|
// FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
|
|
|
|
// For references, possible wrap point marked with ^
|
|
// "aaa bbb, ccc,ddd. eee fff. ggg!"
|
|
// ^ ^ ^ ^ ^__ ^ ^
|
|
|
|
// List of hardcoded separators: .,;!?'"
|
|
|
|
// Skip extra blanks after a line returns (that includes not counting them in width computation)
|
|
// e.g. "Hello world" --> "Hello" "World"
|
|
|
|
// Cut words that cannot possibly fit within one line.
|
|
// e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
|
|
|
|
float line_width = 0.0f;
|
|
float word_width = 0.0f;
|
|
float blank_width = 0.0f;
|
|
|
|
const char* word_end = text;
|
|
const char* prev_word_end = NULL;
|
|
bool inside_word = true;
|
|
|
|
const char* s = text;
|
|
while (s < text_end)
|
|
{
|
|
unsigned int c = (unsigned int)*s;
|
|
const char* next_s;
|
|
if (c < 0x80)
|
|
next_s = s + 1;
|
|
else
|
|
next_s = s + ImTextCharFromUtf8(&c, s, text_end);
|
|
if (c == 0)
|
|
break;
|
|
|
|
if (c < 32)
|
|
{
|
|
if (c == '\n')
|
|
{
|
|
line_width = word_width = blank_width = 0.0f;
|
|
inside_word = true;
|
|
s = next_s;
|
|
continue;
|
|
}
|
|
if (c == '\r')
|
|
{
|
|
s = next_s;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
const float char_width = ((int)c < IndexXAdvance.Size) ? IndexXAdvance[(int)c] * scale : FallbackXAdvance;
|
|
if (ImCharIsSpace(c))
|
|
{
|
|
if (inside_word)
|
|
{
|
|
line_width += blank_width;
|
|
blank_width = 0.0f;
|
|
}
|
|
blank_width += char_width;
|
|
inside_word = false;
|
|
}
|
|
else
|
|
{
|
|
word_width += char_width;
|
|
if (inside_word)
|
|
{
|
|
word_end = next_s;
|
|
}
|
|
else
|
|
{
|
|
prev_word_end = word_end;
|
|
line_width += word_width + blank_width;
|
|
word_width = blank_width = 0.0f;
|
|
}
|
|
|
|
// Allow wrapping after punctuation.
|
|
inside_word = !(c == '.' || c == ',' || c == ';' || c == '!' || c == '?' || c == '\"');
|
|
}
|
|
|
|
// We ignore blank width at the end of the line (they can be skipped)
|
|
if (line_width + word_width >= wrap_width)
|
|
{
|
|
// Words that cannot possibly fit within an entire line will be cut anywhere.
|
|
if (word_width < wrap_width)
|
|
s = prev_word_end ? prev_word_end : word_end;
|
|
break;
|
|
}
|
|
|
|
s = next_s;
|
|
}
|
|
|
|
return s;
|
|
}
|
|
|
|
ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const
|
|
{
|
|
if (!text_end)
|
|
text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this.
|
|
|
|
const float line_height = size;
|
|
const float scale = size / FontSize;
|
|
|
|
ImVec2 text_size = ImVec2(0,0);
|
|
float line_width = 0.0f;
|
|
|
|
const bool word_wrap_enabled = (wrap_width > 0.0f);
|
|
const char* word_wrap_eol = NULL;
|
|
|
|
const char* s = text_begin;
|
|
while (s < text_end)
|
|
{
|
|
if (word_wrap_enabled)
|
|
{
|
|
// Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
|
|
if (!word_wrap_eol)
|
|
{
|
|
word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width);
|
|
if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
|
|
word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
|
|
}
|
|
|
|
if (s >= word_wrap_eol)
|
|
{
|
|
if (text_size.x < line_width)
|
|
text_size.x = line_width;
|
|
text_size.y += line_height;
|
|
line_width = 0.0f;
|
|
word_wrap_eol = NULL;
|
|
|
|
// Wrapping skips upcoming blanks
|
|
while (s < text_end)
|
|
{
|
|
const char c = *s;
|
|
if (ImCharIsSpace(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
|
|
}
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// Decode and advance source
|
|
const char* prev_s = s;
|
|
unsigned int c = (unsigned int)*s;
|
|
if (c < 0x80)
|
|
{
|
|
s += 1;
|
|
}
|
|
else
|
|
{
|
|
s += ImTextCharFromUtf8(&c, s, text_end);
|
|
if (c == 0)
|
|
break;
|
|
}
|
|
|
|
if (c < 32)
|
|
{
|
|
if (c == '\n')
|
|
{
|
|
text_size.x = ImMax(text_size.x, line_width);
|
|
text_size.y += line_height;
|
|
line_width = 0.0f;
|
|
continue;
|
|
}
|
|
if (c == '\r')
|
|
continue;
|
|
}
|
|
|
|
const float char_width = ((int)c < IndexXAdvance.Size ? IndexXAdvance[(int)c] : FallbackXAdvance) * scale;
|
|
if (line_width + char_width >= max_width)
|
|
{
|
|
s = prev_s;
|
|
break;
|
|
}
|
|
|
|
line_width += char_width;
|
|
}
|
|
|
|
if (text_size.x < line_width)
|
|
text_size.x = line_width;
|
|
|
|
if (line_width > 0 || text_size.y == 0.0f)
|
|
text_size.y += line_height;
|
|
|
|
if (remaining)
|
|
*remaining = s;
|
|
|
|
return text_size;
|
|
}
|
|
|
|
void ImFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, ImDrawList* draw_list, float wrap_width, bool cpu_fine_clip) const
|
|
{
|
|
if (!text_end)
|
|
text_end = text_begin + strlen(text_begin);
|
|
|
|
// Align to be pixel perfect
|
|
pos.x = (float)(int)pos.x + DisplayOffset.x;
|
|
pos.y = (float)(int)pos.y + DisplayOffset.y;
|
|
float x = pos.x;
|
|
float y = pos.y;
|
|
if (y > clip_rect.w)
|
|
return;
|
|
|
|
const float scale = size / FontSize;
|
|
const float line_height = FontSize * scale;
|
|
const bool word_wrap_enabled = (wrap_width > 0.0f);
|
|
const char* word_wrap_eol = NULL;
|
|
|
|
ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
|
|
ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
|
|
unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx;
|
|
|
|
const char* s = text_begin;
|
|
if (!word_wrap_enabled && y + line_height < clip_rect.y)
|
|
while (s < text_end && *s != '\n') // Fast-forward to next line
|
|
s++;
|
|
while (s < text_end)
|
|
{
|
|
if (word_wrap_enabled)
|
|
{
|
|
// Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
|
|
if (!word_wrap_eol)
|
|
{
|
|
word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x));
|
|
if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
|
|
word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
|
|
}
|
|
|
|
if (s >= word_wrap_eol)
|
|
{
|
|
x = pos.x;
|
|
y += line_height;
|
|
word_wrap_eol = NULL;
|
|
|
|
// Wrapping skips upcoming blanks
|
|
while (s < text_end)
|
|
{
|
|
const char c = *s;
|
|
if (ImCharIsSpace(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
|
|
}
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// Decode and advance source
|
|
unsigned int c = (unsigned int)*s;
|
|
if (c < 0x80)
|
|
{
|
|
s += 1;
|
|
}
|
|
else
|
|
{
|
|
s += ImTextCharFromUtf8(&c, s, text_end);
|
|
if (c == 0)
|
|
break;
|
|
}
|
|
|
|
if (c < 32)
|
|
{
|
|
if (c == '\n')
|
|
{
|
|
x = pos.x;
|
|
y += line_height;
|
|
|
|
if (y > clip_rect.w)
|
|
break;
|
|
if (!word_wrap_enabled && y + line_height < clip_rect.y)
|
|
while (s < text_end && *s != '\n') // Fast-forward to next line
|
|
s++;
|
|
continue;
|
|
}
|
|
if (c == '\r')
|
|
continue;
|
|
}
|
|
|
|
float char_width = 0.0f;
|
|
if (const Glyph* glyph = FindGlyph((unsigned short)c))
|
|
{
|
|
char_width = glyph->XAdvance * scale;
|
|
|
|
// Clipping on Y is more likely
|
|
if (c != ' ' && c != '\t')
|
|
{
|
|
// We don't do a second finer clipping test on the Y axis (TODO: do some measurement see if it is worth it, probably not)
|
|
float y1 = (float)(y + glyph->Y0 * scale);
|
|
float y2 = (float)(y + glyph->Y1 * scale);
|
|
|
|
float x1 = (float)(x + glyph->X0 * scale);
|
|
float x2 = (float)(x + glyph->X1 * scale);
|
|
if (x1 <= clip_rect.z && x2 >= clip_rect.x)
|
|
{
|
|
// Render a character
|
|
float u1 = glyph->U0;
|
|
float v1 = glyph->V0;
|
|
float u2 = glyph->U1;
|
|
float v2 = glyph->V1;
|
|
|
|
// CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
|
|
if (cpu_fine_clip)
|
|
{
|
|
if (x1 < clip_rect.x)
|
|
{
|
|
u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1);
|
|
x1 = clip_rect.x;
|
|
}
|
|
if (y1 < clip_rect.y)
|
|
{
|
|
v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1);
|
|
y1 = clip_rect.y;
|
|
}
|
|
if (x2 > clip_rect.z)
|
|
{
|
|
u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1);
|
|
x2 = clip_rect.z;
|
|
}
|
|
if (y2 > clip_rect.w)
|
|
{
|
|
v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1);
|
|
y2 = clip_rect.w;
|
|
}
|
|
if (y1 >= y2)
|
|
{
|
|
x += char_width;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// NB: we are not calling PrimRectUV() here because non-inlined causes too much overhead in a debug build.
|
|
// inlined:
|
|
{
|
|
idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2);
|
|
idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3);
|
|
vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
|
|
vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
|
|
vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
|
|
vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
|
|
vtx_write += 4;
|
|
vtx_current_idx += 4;
|
|
idx_write += 6;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
x += char_width;
|
|
}
|
|
|
|
draw_list->_VtxWritePtr = vtx_write;
|
|
draw_list->_VtxCurrentIdx = vtx_current_idx;
|
|
draw_list->_IdxWritePtr = idx_write;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// DEFAULT FONT DATA
|
|
//-----------------------------------------------------------------------------
|
|
// Compressed with stb_compress() then converted to a C array.
|
|
// Use the program in extra_fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
|
|
// Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
|
|
//-----------------------------------------------------------------------------
|
|
|
|
static unsigned int stb_decompress_length(unsigned char *input)
|
|
{
|
|
return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
|
|
}
|
|
|
|
static unsigned char *stb__barrier, *stb__barrier2, *stb__barrier3, *stb__barrier4;
|
|
static unsigned char *stb__dout;
|
|
static void stb__match(unsigned char *data, unsigned int length)
|
|
{
|
|
// INVERSE of memmove... write each byte before copying the next...
|
|
IM_ASSERT (stb__dout + length <= stb__barrier);
|
|
if (stb__dout + length > stb__barrier) { stb__dout += length; return; }
|
|
if (data < stb__barrier4) { stb__dout = stb__barrier+1; return; }
|
|
while (length--) *stb__dout++ = *data++;
|
|
}
|
|
|
|
static void stb__lit(unsigned char *data, unsigned int length)
|
|
{
|
|
IM_ASSERT (stb__dout + length <= stb__barrier);
|
|
if (stb__dout + length > stb__barrier) { stb__dout += length; return; }
|
|
if (data < stb__barrier2) { stb__dout = stb__barrier+1; return; }
|
|
memcpy(stb__dout, data, length);
|
|
stb__dout += length;
|
|
}
|
|
|
|
#define stb__in2(x) ((i[x] << 8) + i[(x)+1])
|
|
#define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1))
|
|
#define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1))
|
|
|
|
static unsigned char *stb_decompress_token(unsigned char *i)
|
|
{
|
|
if (*i >= 0x20) { // use fewer if's for cases that expand small
|
|
if (*i >= 0x80) stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2;
|
|
else if (*i >= 0x40) stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3;
|
|
else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
|
|
} else { // more ifs for cases that expand large, since overhead is amortized
|
|
if (*i >= 0x18) stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4;
|
|
else if (*i >= 0x10) stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5;
|
|
else if (*i >= 0x08) stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
|
|
else if (*i == 0x07) stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
|
|
else if (*i == 0x06) stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5;
|
|
else if (*i == 0x04) stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6;
|
|
}
|
|
return i;
|
|
}
|
|
|
|
static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
|
|
{
|
|
const unsigned long ADLER_MOD = 65521;
|
|
unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
|
|
unsigned long blocklen, i;
|
|
|
|
blocklen = buflen % 5552;
|
|
while (buflen) {
|
|
for (i=0; i + 7 < blocklen; i += 8) {
|
|
s1 += buffer[0], s2 += s1;
|
|
s1 += buffer[1], s2 += s1;
|
|
s1 += buffer[2], s2 += s1;
|
|
s1 += buffer[3], s2 += s1;
|
|
s1 += buffer[4], s2 += s1;
|
|
s1 += buffer[5], s2 += s1;
|
|
s1 += buffer[6], s2 += s1;
|
|
s1 += buffer[7], s2 += s1;
|
|
|
|
buffer += 8;
|
|
}
|
|
|
|
for (; i < blocklen; ++i)
|
|
s1 += *buffer++, s2 += s1;
|
|
|
|
s1 %= ADLER_MOD, s2 %= ADLER_MOD;
|
|
buflen -= blocklen;
|
|
blocklen = 5552;
|
|
}
|
|
return (unsigned int)(s2 << 16) + (unsigned int)s1;
|
|
}
|
|
|
|
static unsigned int stb_decompress(unsigned char *output, unsigned char *i, unsigned int length)
|
|
{
|
|
unsigned int olen;
|
|
if (stb__in4(0) != 0x57bC0000) return 0;
|
|
if (stb__in4(4) != 0) return 0; // error! stream is > 4GB
|
|
olen = stb_decompress_length(i);
|
|
stb__barrier2 = i;
|
|
stb__barrier3 = i+length;
|
|
stb__barrier = output + olen;
|
|
stb__barrier4 = output;
|
|
i += 16;
|
|
|
|
stb__dout = output;
|
|
for (;;) {
|
|
unsigned char *old_i = i;
|
|
i = stb_decompress_token(i);
|
|
if (i == old_i) {
|
|
if (*i == 0x05 && i[1] == 0xfa) {
|
|
IM_ASSERT(stb__dout == output + olen);
|
|
if (stb__dout != output + olen) return 0;
|
|
if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2))
|
|
return 0;
|
|
return olen;
|
|
} else {
|
|
IM_ASSERT(0); /* NOTREACHED */
|
|
return 0;
|
|
}
|
|
}
|
|
IM_ASSERT(stb__dout <= output + olen);
|
|
if (stb__dout > output + olen)
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// ProggyClean.ttf
|
|
// Copyright (c) 2004, 2005 Tristan Grimmer
|
|
// MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip)
|
|
// Download and more information at http://upperbounds.net
|
|
//-----------------------------------------------------------------------------
|
|
// File: 'ProggyClean.ttf' (41208 bytes)
|
|
// Exported using binary_to_compressed_c.cpp
|
|
//-----------------------------------------------------------------------------
|
|
static const char proggy_clean_ttf_compressed_data_base85[11980+1] =
|
|
"7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/"
|
|
"2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#"
|
|
"`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#0X@U.a<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL"
|
|
"i@^rMl9t=cWq6##weg>$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#W@lK.N'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;-<nLENhvx>-VsM.M0rJfLH2eTM`*oJMHRC`N"
|
|
"kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`�j@'DbG&#^$PG.Ll+DNa<XCMKEV*N)LN/N"
|
|
"*b=%Q6pia-Xg8I$<MR&,VdJe$<(7G;Ckl'&hF;;$<_=X(b.RS%%)###MPBuuE1V:v&cXm#(&cV]`k9OhLMbn%s$G2,B$BfD3X*sp5#l,$R#]x_X1xKX%b5U*[r5iMfUo9U`N99hG)"
|
|
"tm+/Us9pG)XPu`<0s-)WTt(gCRxIg(%6sfh=ktMKn3j)<6<b5Sk_/0(^]AaN#(p/L>&VZ>1i%h1S9u5o@YaaW$e+b<TWFn/Z:Oh(Cx2$lNEoN^e)#CFY@@I;BOQ*sRwZtZxRcU7uW6CX"
|
|
"ow0i(?$Q[cjOd[P4d)]>ROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc."
|
|
"x]Ip.PH^'/aqUO/$1WxLoW0[iLA<QT;5HKD+@qQ'NQ(3_PLhE48R.qAPSwQ0/WK?Z,[x?-J;jQTWA0X@KJ(_Y8N-:/M74:/-ZpKrUss?d#dZq]DAbkU*JqkL+nwX@@47`5>w=4h(9.`G"
|
|
"CRUxHPeR`5Mjol(dUWxZa(>STrPkrJiWx`5U7F#.g*jrohGg`cg:lSTvEY/EV_7H4Q9[Z%cnv;JQYZ5q.l7Zeas:HOIZOB?G<Nald$qs]@]L<J7bR*>gv:[7MI2k).'2($5FNP&EQ(,)"
|
|
"U]W]+fh18.vsai00);D3@4ku5P?DP8aJt+;qUM]=+b'8@;mViBKx0DE[-auGl8:PJ&Dj+M6OC]O^((##]`0i)drT;-7X`=-H3[igUnPG-NZlo.#k@h#=Ork$m>a>$-?Tm$UV(?#P6YY#"
|
|
"'/###xe7q.73rI3*pP/$1>s9)W,JrM7SN]'/4C#v$U`0#V.[0>xQsH$fEmPMgY2u7Kh(G%siIfLSoS+MK2eTM$=5,M8p`A.;_R%#u[K#$x4AG8.kK/HSB==-'Ie/QTtG?-.*^N-4B/ZM"
|
|
"_3YlQC7(p7q)&](`6_c)$/*JL(L-^(]$wIM`dPtOdGA,U3:w2M-0<q-]L_?^)1vw'.,MRsqVr.L;aN&#/EgJ)PBc[-f>+WomX2u7lqM2iEumMTcsF?-aT=Z-97UEnXglEn1K-bnEO`gu"
|
|
"Ft(c%=;Am_Qs@jLooI&NX;]0#j4#F14;gl8-GQpgwhrq8'=l_f-b49'UOqkLu7-##oDY2L(te+Mch&gLYtJ,MEtJfLh'x'M=$CS-ZZ%P]8bZ>#S?YY#%Q&q'3^Fw&?D)UDNrocM3A76/"
|
|
"/oL?#h7gl85[qW/NDOk%16ij;+:1a'iNIdb-ou8.P*w,v5#EI$TWS>Pot-R*H'-SEpA:g)f+O$%%`kA#G=8RMmG1&O`>to8bC]T&$,n.LoO>29sp3dt-52U%VM#q7'DHpg+#Z9%H[K<L"
|
|
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")g:T1=^J$&BRV(-lTmNB6xqB[@0*o.erM*<SWF]u2=st-*(6v>^](H.aREZSi,#1:[IXaZFOm<-ui#qUq2$##Ri;u75OK#(RtaW-K-F`S+cF]uN`-KMQ%rP/Xri.LRcB##=YL3BgM/3M"
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|
|
"/QHC#3^ZC#7jmC#;v)D#?,<D#C8ND#GDaD#KPsD#O]/E#g1A5#KA*1#gC17#MGd;#8(02#L-d3#rWM4#Hga1#,<w0#T.j<#O#'2#CYN1#qa^:#_4m3#o@/=#eG8=#t8J5#`+78#4uI-#"
|
|
"m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#"
|
|
"TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP"
|
|
"GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp"
|
|
"O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#";
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|
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static const char* GetDefaultCompressedFontDataTTFBase85()
|
|
{
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return proggy_clean_ttf_compressed_data_base85;
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}
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|