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ocornut d7350668d1 Fix OSX warnings + Examples/Apple+GL2 calls super reshape. (#4759, #1873) 3 years ago
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example_allegro5 Backends: OpenGL3: Embed our own minimal GL loader (amends). (#4445) 3 years ago
example_android_opengl3 Examples: Android: Make Android build compatible with Gradle 7.0. (#3446) 4 years ago
example_apple_metal Backends: OSX: Fix keyboard support. Handle scroll cancel. Don't set mouse cursor shape unconditionally. (#4759, #4253, #1873) 3 years ago
example_apple_opengl2 Fix OSX warnings + Examples/Apple+GL2 calls super reshape. (#4759, #1873) 3 years ago
example_emscripten_opengl3 Examples: Emscripten comments (#4650, #4662), standardize readme 3 years ago
example_emscripten_wgpu Examples: Emscripten comments (#4650, #4662), standardize readme 3 years ago
example_glfw_metal Version 1.84 3 years ago
example_glfw_opengl2 Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest. 3 years ago
example_glfw_opengl3 Backends: OpenGL3: Embed our own minimal GL loader (amends). (#4445) 3 years ago
example_glfw_vulkan Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest. 3 years ago
example_glut_opengl2 Examples: SDL2: Accomodate for vcpkg install having headers in SDL2/SDL.h vs SDL.h + vcpkg related comments. 3 years ago
example_marmalade Tables: Add empty file, skeleton. 4 years ago
example_null Fix various warnings (#4442) 3 years ago
example_sdl_directx11 Backends: SDL2: Remove unnecessary ImGui_ImplSDL2_NewFrame() parameter. (#3244) 3 years ago
example_sdl_metal Backends: SDL2: Remove unnecessary ImGui_ImplSDL2_NewFrame() parameter. (#3244) 3 years ago
example_sdl_opengl2 Backends: SDL2: Remove unnecessary ImGui_ImplSDL2_NewFrame() parameter. (#3244) 3 years ago
example_sdl_opengl3 Examples: SDL+OpenGL3: fixed build on ES2 target. (#4492) 3 years ago
example_sdl_sdlrenderer Backends: SDL_Renderer: Amend 1d2d246, various tweaks, fixes, sync to latest. (#3926) 3 years ago
example_sdl_vulkan Backends: SDL2: Remove unnecessary ImGui_ImplSDL2_NewFrame() parameter. (#3244) 3 years ago
example_win32_directx9 Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest. 3 years ago
example_win32_directx10 Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest. 3 years ago
example_win32_directx11 Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest. 3 years ago
example_win32_directx12 Examples: DirectX12: Fixed Alt+Enter fullscreen in DirectX12 example. (#4346, #4348) 3 years ago
libs Backends: OpenGL3: Embed our own minimal GL loader based on gl3w and use it in SDL/GLFW examples. (#4445) 3 years ago
README.txt Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest. 3 years ago
imgui_examples.sln Projects: added GLFW Vulkan to default solution. 3 years ago

README.txt

See BACKENDS and EXAMPLES files in the docs/ folder, or on the web at: https://github.com/ocornut/imgui/tree/master/docs

Backends = Helper code to facilitate integration with platforms/graphics api (used by Examples + should be used by your app).
Examples = Standalone applications showcasing integration with platforms/graphics api.

Some Examples have extra README files in their respective directory, please check them too!

Once Dear ImGui is running (in either examples or your own application/game/engine),
run and refer to ImGui::ShowDemoWindow() in imgui_demo.cpp for the end-user API.