.. |
vulkan
|
Moving backends code from examples/ to backends/ (step 2: moving vulkan cruft)
|
4 years ago |
imgui_impl_allegro5.cpp
|
Backends: Allegro5: Correctly handle unstable bit in version checks (#7755)
|
4 months ago |
imgui_impl_allegro5.h
|
Docs: add more links to the top of every examples and backends files.
|
1 year ago |
imgui_impl_android.cpp
|
Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568)
|
6 months ago |
imgui_impl_android.h
|
Backends: Android: ImGui_ImplAndroid_HandleInputEvent() takes a const AInputEvent* (#7060)
|
11 months ago |
imgui_impl_dx9.cpp
|
Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568)
|
6 months ago |
imgui_impl_dx9.h
|
Docs: add more links to the top of every examples and backends files.
|
1 year ago |
imgui_impl_dx10.cpp
|
Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568)
|
6 months ago |
imgui_impl_dx10.h
|
Docs: add more links to the top of every examples and backends files.
|
1 year ago |
imgui_impl_dx11.cpp
|
Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568)
|
6 months ago |
imgui_impl_dx11.h
|
Docs: add more links to the top of every examples and backends files.
|
1 year ago |
imgui_impl_dx12.cpp
|
Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568)
|
6 months ago |
imgui_impl_dx12.h
|
Docs: add more links to the top of every examples and backends files.
|
1 year ago |
imgui_impl_glfw.cpp
|
Backends: GLFW+Emscripten: Fixed build (#7647)
|
4 months ago |
imgui_impl_glfw.h
|
Backends: GLFW+Emscripten: (Breaking) Renamed ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback() to ImGui_ImplGlfw_InstallEmscriptenCallbacks(), added GLFWwindow* parameter. (#7647, #7600)
|
4 months ago |
imgui_impl_glut.cpp
|
Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568)
|
6 months ago |
imgui_impl_glut.h
|
Docs: add more links to the top of every examples and backends files.
|
1 year ago |
imgui_impl_metal.h
|
Docs: add more links to the top of every examples and backends files.
|
1 year ago |
imgui_impl_metal.mm
|
Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568)
|
6 months ago |
imgui_impl_opengl2.cpp
|
Backends: OpenGL2, OpenGL3: ImGui_ImplOpenGL3_NewFrame() recreates font texture if it has been destroyed by ImGui_ImplOpenGL3_DestroyFontsTexture(). (#7748)
|
4 months ago |
imgui_impl_opengl2.h
|
Docs: add more links to the top of every examples and backends files.
|
1 year ago |
imgui_impl_opengl3.cpp
|
Backends: OpenGL3: Fixed unsupported option warning with apple clang (#7810)
|
4 months ago |
imgui_impl_opengl3.h
|
Backends: Win32: Fixed a warning + moved header cruft below Changelog.
|
7 months ago |
imgui_impl_opengl3_loader.h
|
Fixed typos. (#7593)
|
6 months ago |
imgui_impl_osx.h
|
Docs: add more links to the top of every examples and backends files.
|
1 year ago |
imgui_impl_osx.mm
|
(Breaking) IO, IME: renamed platform IME hook io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() and added explicit context.
|
4 months ago |
imgui_impl_sdl2.cpp
|
IO: amend PlatformOpenInShellFn specs to return a bool. (#7660)
|
4 months ago |
imgui_impl_sdl2.h
|
Backends: SDL2: removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which was obsoleted in 1.84..
|
9 months ago |
imgui_impl_sdl3.cpp
|
Backends: SDL3: Update for API changes: SDL_GetGamepads() memory ownership change. (#7807)
|
4 months ago |
imgui_impl_sdl3.h
|
Backends: SDL3: Updated comments (IME seems fixed in SDL3). Added SDL3 examples to Visual Studio solution.
|
4 months ago |
imgui_impl_sdlrenderer2.cpp
|
Backends: SDL_Renderer2/SDL_Renderer3: and ImGui_ImplSDLRenderer2_RenderDrawData() and ImGui_ImplSDLRenderer3_RenderDrawData() now takes a SDL_Renderer* parameter.
|
6 months ago |
imgui_impl_sdlrenderer2.h
|
Backends: SDL_Renderer2/SDL_Renderer3: and ImGui_ImplSDLRenderer2_RenderDrawData() and ImGui_ImplSDLRenderer3_RenderDrawData() now takes a SDL_Renderer* parameter.
|
6 months ago |
imgui_impl_sdlrenderer3.cpp
|
Backends: SDLRenderer3: Update for SDL_RenderGeometryRaw() API changes.
|
4 months ago |
imgui_impl_sdlrenderer3.h
|
Backends: SDL_Renderer2/SDL_Renderer3: and ImGui_ImplSDLRenderer2_RenderDrawData() and ImGui_ImplSDLRenderer3_RenderDrawData() now takes a SDL_Renderer* parameter.
|
6 months ago |
imgui_impl_vulkan.cpp
|
Fixed typos. (#7593)
|
6 months ago |
imgui_impl_vulkan.h
|
Backends: Vulkan: Remove Volk/ from volk.h #include directives (#7722, #6582, #4854)
|
5 months ago |
imgui_impl_wgpu.cpp
|
Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568)
|
6 months ago |
imgui_impl_wgpu.h
|
Backends: WebGPU: Avoid using -1u literal (#7436)
|
8 months ago |
imgui_impl_win32.cpp
|
Backends: Win32: fixed ImGuiMod_Super being mapped to VK_APPS instead of VK_LWIN||VK_RWIN (#7768, #4858, #2622)
|
4 months ago |
imgui_impl_win32.h
|
Docs: add more links to the top of every examples and backends files.
|
1 year ago |