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This patch uses the newly-added esp32.Partition class to replace the existing FlashBdev class. Partition objects implement the block protocol so can be directly mounted via uos.mount(). This has the following benefits: - allows the filesystem partition location and size to be specified in partitions.csv, and overridden by a particular board - very easily allows to have multiple filesystems by simply adding extra entries to partitions.csv - improves efficiency/speed of filesystem operations because the block device is implemented fully in C - opens the possibility to have encrypted flash storage (since Partitions can be encrypted) Note that this patch is fully backwards compatible: existing filesystems remain untouched and work with this new code.pull/5088/head
Damien George
5 years ago
2 changed files with 4 additions and 33 deletions
@ -1,34 +1,4 @@ |
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import esp |
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from esp32 import Partition |
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class FlashBdev: |
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SEC_SIZE = 4096 |
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START_SEC = esp.flash_user_start() // SEC_SIZE |
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def __init__(self, blocks): |
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self.blocks = blocks |
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def readblocks(self, n, buf): |
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#print("readblocks(%s, %x(%d))" % (n, id(buf), len(buf))) |
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esp.flash_read((n + self.START_SEC) * self.SEC_SIZE, buf) |
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def writeblocks(self, n, buf): |
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#print("writeblocks(%s, %x(%d))" % (n, id(buf), len(buf))) |
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#assert len(buf) <= self.SEC_SIZE, len(buf) |
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esp.flash_erase(n + self.START_SEC) |
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esp.flash_write((n + self.START_SEC) * self.SEC_SIZE, buf) |
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def ioctl(self, op, arg): |
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#print("ioctl(%d, %r)" % (op, arg)) |
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if op == 4: # BP_IOCTL_SEC_COUNT |
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return self.blocks |
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if op == 5: # BP_IOCTL_SEC_SIZE |
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return self.SEC_SIZE |
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size = esp.flash_size() |
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if size < 1024*1024: |
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# flash too small for a filesystem |
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bdev = None |
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else: |
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# for now we use a fixed size for the filesystem |
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bdev = FlashBdev(2048 * 1024 // FlashBdev.SEC_SIZE) |
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bdev = Partition.find(Partition.TYPE_DATA, label='vfs') |
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bdev = bdev[0] if bdev else None |
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