This simplifies the API for objects and reduces code size (by around 400
bytes on Thumb2, and around 2k on x86). Performance impact was measured
with Pystone score, but change was barely noticeable.
This is a simple optimisation inspired by JITing technology: we cache in
the bytecode (using 1 byte) the offset of the last successful lookup in
a map. This allows us next time round to check in that location in the
hash table (mp_map_t) for the desired entry, and if it's there use that
entry straight away. Otherwise fallback to a normal map lookup.
Works for LOAD_NAME, LOAD_GLOBAL, LOAD_ATTR and STORE_ATTR opcodes.
On a few tests it gives >90% cache hit and greatly improves speed of
code.
Disabled by default. Enabled for unix and stmhal ports.
Blanket wide to all .c and .h files. Some files originating from ST are
difficult to deal with (license wise) so it was left out of those.
Also merged modpyb.h, modos.h, modstm.h and modtime.h in stmhal/.