Previous to this patch each time a bytes object was referenced a new
instance (with the same data) was created. With this patch a single
bytes object is created in the compiler and is loaded directly at execute
time as a true constant (similar to loading bignum and float objects).
This saves on allocating RAM and means that bytes objects can now be
used when the memory manager is locked (eg in interrupts).
The MP_BC_LOAD_CONST_BYTES bytecode was removed as part of this.
Generated bytecode is slightly larger due to storing a pointer to the
bytes object instead of the qstr identifier.
Code size is reduced by about 60 bytes on Thumb2 architectures.
Hashing is now done using mp_unary_op function with MP_UNARY_OP_HASH as
the operator argument. Hashing for int, str and bytes still go via
fast-path in mp_unary_op since they are the most common objects which
need to be hashed.
This lead to quite a bit of code cleanup, and should be more efficient
if anything. It saves 176 bytes code space on Thumb2, and 360 bytes on
x86.
The only loss is that the error message "unhashable type" is now the
more generic "unsupported type for __hash__".
This patch gets full function argument passing working with native
emitter. Includes named args, keyword args, default args, var args
and var keyword args. Fully Python compliant.
It reuses the bytecode mp_setup_code_state function to do all the hard
work. This function is slightly adjusted to accommodate native calls,
and the native emitter is forced a bit to emit similar prelude and
code-info as bytecode.
Previous to this patch, a big-int, float or imag constant was interned
(made into a qstr) and then parsed at runtime to create an object each
time it was needed. This is wasteful in RAM and not efficient. Now,
these constants are parsed straight away in the parser and turned into
objects. This allows constants with large numbers of digits (so
addresses issue #1103) and takes us a step closer to #722.
Blanket wide to all .c and .h files. Some files originating from ST are
difficult to deal with (license wise) so it was left out of those.
Also merged modpyb.h, modos.h, modstm.h and modtime.h in stmhal/.
Attempt to address issue #386. unique_code_id's have been removed and
replaced with a pointer to the "raw code" information. This pointer is
stored in the actual byte code (aligned, so the GC can trace it), so
that raw code (ie byte code, native code and inline assembler) is kept
only for as long as it is needed. In memory it's now like a tree: the
outer module's byte code points directly to its children's raw code. So
when the outer code gets freed, if there are no remaining functions that
need the raw code, then the children's code gets freed as well.
This is pretty much like CPython does it, except that CPython stores
indexes in the byte code rather than machine pointers. These indices
index the per-function constant table in order to find the relevant
code.
Mostly just a global search and replace. Except rt_is_true which
becomes mp_obj_is_true.
Still would like to tidy up some of the names, but this will do for now.
__bool__() and __len__() are just the same as __neg__() or __invert__(),
and require efficient dispatching implementation (not requiring search/lookup).
type->unary_op() is just the right choice for this short of adding
standalone virtual method(s) to already big mp_obj_type_t structure.
We still have FAST_[0,1,2] byte codes, but they now just access the
fastn array (before they had special local variables). It's now
simpler, a bit faster, and uses a bit less stack space (on STM at least,
which is most important).
The only reason now to keep FAST_[0,1,2] byte codes is for compressed
byte code size.
Qstr's are now split into a linked-list of qstr pools. This has 2
benefits: the first pool can be in ROM (huge benefit, since we no longer
use RAM for the core qstrs), and subsequent pools use m_new for the next
pool instead of m_renew (thus avoiding a huge single table for all the
qstrs).
Still would be better to use a hash table, but this scheme takes us part
of the way (eventually convert the pools to hash tables).
Also fixed bug with import.
Also improved the way the module code is referenced (not magic number 1
anymore).
A big change. Micro Python objects are allocated as individual structs
with the first element being a pointer to the type information (which
is itself an object). This scheme follows CPython. Much more flexible,
not necessarily slower, uses same heap memory, and can allocate objects
statically.
Also change name prefix, from py_ to mp_ (mp for Micro Python).