To use, put the following in mpconfigport.h:
#define MICROPY_OBJ_REPR (MICROPY_OBJ_REPR_D)
#define MICROPY_FLOAT_IMPL (MICROPY_FLOAT_IMPL_DOUBLE)
typedef int64_t mp_int_t;
typedef uint64_t mp_uint_t;
#define UINT_FMT "%llu"
#define INT_FMT "%lld"
Currently does not work with native emitter enabled.
This allows the mp_obj_t type to be configured to something other than a
pointer-sized primitive type.
This patch also includes additional changes to allow the code to compile
when sizeof(mp_uint_t) != sizeof(void*), such as using size_t instead of
mp_uint_t, and various casts.
- add mp_int_t/mp_uint_t typedefs in mpconfigport.h
- fix integer suffixes/formatting in mpconfig.h and mpz.h
- use MICROPY_NLR_SETJMP=1 in Makefile since the current nlrx64.S
implementation causes segfaults in gc_free()
- update README
This takes previous IEEE-754 single precision float implementation, and
converts it to fully portable parametrizable implementation using C99
functions like signbit(), isnan(), isinf(). As long as those functions
are available (they can be defined in adhoc manner of course), and
compiler can perform standard arithmetic and comparison operations on a
float type, this implementation will work with any underlying float type
(including types whose mantissa is larger than available intergral integer
type).
This change makes the code behave how it was supposed to work when first
written. The avail_slot variable is set to the first free slot when
looking for a key (which would come from deleting an entry). So it's
more efficient (for subsequent lookups) to insert a new key into such a
slot, rather than the very last slot that was searched.
MICROPY_PERSISTENT_CODE must be enabled, and then enabling
MICROPY_PERSISTENT_CODE_LOAD/SAVE (either or both) will allow loading
and/or saving of code (at the moment just bytecode) from/to a .mpy file.
Main changes when MICROPY_PERSISTENT_CODE is enabled are:
- qstrs are encoded as 2-byte fixed width in the bytecode
- all pointers are removed from bytecode and put in const_table (this
includes const objects and raw code pointers)
Ultimately this option will enable persistence for not just bytecode but
also native code.