Previous to this patch each time a bytes object was referenced a new
instance (with the same data) was created. With this patch a single
bytes object is created in the compiler and is loaded directly at execute
time as a true constant (similar to loading bignum and float objects).
This saves on allocating RAM and means that bytes objects can now be
used when the memory manager is locked (eg in interrupts).
The MP_BC_LOAD_CONST_BYTES bytecode was removed as part of this.
Generated bytecode is slightly larger due to storing a pointer to the
bytes object instead of the qstr identifier.
Code size is reduced by about 60 bytes on Thumb2 architectures.
Hashing is now done using mp_unary_op function with MP_UNARY_OP_HASH as
the operator argument. Hashing for int, str and bytes still go via
fast-path in mp_unary_op since they are the most common objects which
need to be hashed.
This lead to quite a bit of code cleanup, and should be more efficient
if anything. It saves 176 bytes code space on Thumb2, and 360 bytes on
x86.
The only loss is that the error message "unhashable type" is now the
more generic "unsupported type for __hash__".
Before this patch a "with" block needed to create a bound method object
on the heap for the __exit__ call. Now it doesn't because we use
load_method instead of load_attr, and save the method+self on the stack.