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package compiler
import (
"fmt"
"go/token"
"go/types"
"math/big"
"strings"
"github.com/tinygo-org/tinygo/compiler/llvmutil"
"tinygo.org/x/go-llvm"
)
// This file contains helper functions for LLVM that are not exposed in the Go
// bindings.
// createTemporaryAlloca creates a new alloca in the entry block and adds
// lifetime start information in the IR signalling that the alloca won't be used
// before this point.
//
// This is useful for creating temporary allocas for intrinsics. Don't forget to
// end the lifetime using emitLifetimeEnd after you're done with it.
func (b *builder) createTemporaryAlloca(t llvm.Type, name string) (alloca, bitcast, size llvm.Value) {
return llvmutil.CreateTemporaryAlloca(b.Builder, b.mod, t, name)
}
// insertBasicBlock inserts a new basic block after the current basic block.
// This is useful when inserting new basic blocks while converting a
// *ssa.BasicBlock to a llvm.BasicBlock and the LLVM basic block needs some
// extra blocks.
// It does not update b.blockExits, this must be done by the caller.
func (b *builder) insertBasicBlock(name string) llvm.BasicBlock {
currentBB := b.Builder.GetInsertBlock()
nextBB := llvm.NextBasicBlock(currentBB)
if nextBB.IsNil() {
// Last basic block in the function, so add one to the end.
return b.ctx.AddBasicBlock(b.llvmFn, name)
}
// Insert a basic block before the next basic block - that is, at the
// current insert location.
return b.ctx.InsertBasicBlock(nextBB, name)
}
// emitLifetimeEnd signals the end of an (alloca) lifetime by calling the
// llvm.lifetime.end intrinsic. It is commonly used together with
// createTemporaryAlloca.
func (b *builder) emitLifetimeEnd(ptr, size llvm.Value) {
llvmutil.EmitLifetimeEnd(b.Builder, b.mod, ptr, size)
}
// emitPointerPack packs the list of values into a single pointer value using
// bitcasts, or else allocates a value on the heap if it cannot be packed in the
// pointer value directly. It returns the pointer with the packed data.
func (b *builder) emitPointerPack(values []llvm.Value) llvm.Value {
return llvmutil.EmitPointerPack(b.Builder, b.mod, b.pkg.Path(), b.NeedsStackObjects, values)
}
// emitPointerUnpack extracts a list of values packed using emitPointerPack.
func (b *builder) emitPointerUnpack(ptr llvm.Value, valueTypes []llvm.Type) []llvm.Value {
return llvmutil.EmitPointerUnpack(b.Builder, b.mod, ptr, valueTypes)
}
// makeGlobalArray creates a new LLVM global with the given name and integers as
// contents, and returns the global and initializer type.
// Note that it is left with the default linkage etc., you should set
// linkage/constant/etc properties yourself.
func (c *compilerContext) makeGlobalArray(buf []byte, name string, elementType llvm.Type) (llvm.Type, llvm.Value) {
globalType := llvm.ArrayType(elementType, len(buf))
global := llvm.AddGlobal(c.mod, globalType, name)
value := llvm.Undef(globalType)
for i := 0; i < len(buf); i++ {
ch := uint64(buf[i])
value = c.builder.CreateInsertValue(value, llvm.ConstInt(elementType, ch, false), i, "")
}
global.SetInitializer(value)
return globalType, global
}
// createObjectLayout returns a LLVM value (of type i8*) that describes where
// there are pointers in the type t. If all the data fits in a word, it is
// returned as a word. Otherwise it will store the data in a global.
//
// The value contains two pieces of information: the length of the object and
// which words contain a pointer (indicated by setting the given bit to 1). For
// arrays, only the element is stored. This works because the GC knows the
// object size and can therefore know how this value is repeated in the object.
func (c *compilerContext) createObjectLayout(t llvm.Type, pos token.Pos) llvm.Value {
// Use the element type for arrays. This works even for nested arrays.
for {
kind := t.TypeKind()
if kind == llvm.ArrayTypeKind {
t = t.ElementType()
continue
}
if kind == llvm.StructTypeKind {
fields := t.StructElementTypes()
if len(fields) == 1 {
t = fields[0]
continue
}
}
break
}
// Do a few checks to see whether we need to generate any object layout
// information at all.
objectSizeBytes := c.targetData.TypeAllocSize(t)
pointerSize := c.targetData.TypeAllocSize(c.i8ptrType)
pointerAlignment := c.targetData.PrefTypeAlignment(c.i8ptrType)
if objectSizeBytes < pointerSize {
// Too small to contain a pointer.
layout := (uint64(1) << 1) | 1
return llvm.ConstIntToPtr(llvm.ConstInt(c.uintptrType, layout, false), c.i8ptrType)
}
bitmap := c.getPointerBitmap(t, pos)
if bitmap.BitLen() == 0 {
// There are no pointers in this type, so we can simplify the layout.
// TODO: this can be done in many other cases, e.g. when allocating an
// array (like [4][]byte, which repeats a slice 4 times).
layout := (uint64(1) << 1) | 1
return llvm.ConstIntToPtr(llvm.ConstInt(c.uintptrType, layout, false), c.i8ptrType)
}
if objectSizeBytes%uint64(pointerAlignment) != 0 {
// This shouldn't happen except for packed structs, which aren't
// currently used.
c.addError(pos, "internal error: unexpected object size for object with pointer field")
return llvm.ConstNull(c.i8ptrType)
}
objectSizeWords := objectSizeBytes / uint64(pointerAlignment)
pointerBits := pointerSize * 8
var sizeFieldBits uint64
switch pointerBits {
case 16:
sizeFieldBits = 4
case 32:
sizeFieldBits = 5
case 64:
sizeFieldBits = 6
default:
panic("unknown pointer size")
}
layoutFieldBits := pointerBits - 1 - sizeFieldBits
// Try to emit the value as an inline integer. This is possible in most
// cases.
if objectSizeWords < layoutFieldBits {
// If it can be stored directly in the pointer value, do so.
// The runtime knows that if the least significant bit of the pointer is
// set, the pointer contains the value itself.
layout := bitmap.Uint64()<<(sizeFieldBits+1) | (objectSizeWords << 1) | 1
return llvm.ConstIntToPtr(llvm.ConstInt(c.uintptrType, layout, false), c.i8ptrType)
}
// Unfortunately, the object layout is too big to fit in a pointer-sized
// integer. Store it in a global instead.
// Try first whether the global already exists. All objects with a
// particular name have the same type, so this is possible.
globalName := "runtime/gc.layout:" + fmt.Sprintf("%d-%0*x", objectSizeWords, (objectSizeWords+15)/16, bitmap)
global := c.mod.NamedGlobal(globalName)
if !global.IsNil() {
return llvm.ConstBitCast(global, c.i8ptrType)
}
// Create the global initializer.
bitmapBytes := make([]byte, int(objectSizeWords+7)/8)
bitmap.FillBytes(bitmapBytes)
var bitmapByteValues []llvm.Value
for _, b := range bitmapBytes {
bitmapByteValues = append(bitmapByteValues, llvm.ConstInt(c.ctx.Int8Type(), uint64(b), false))
}
initializer := c.ctx.ConstStruct([]llvm.Value{
llvm.ConstInt(c.uintptrType, objectSizeWords, false),
llvm.ConstArray(c.ctx.Int8Type(), bitmapByteValues),
}, false)
global = llvm.AddGlobal(c.mod, initializer.Type(), globalName)
global.SetInitializer(initializer)
global.SetUnnamedAddr(true)
global.SetGlobalConstant(true)
global.SetLinkage(llvm.LinkOnceODRLinkage)
if c.targetData.PrefTypeAlignment(c.uintptrType) < 2 {
// AVR doesn't have alignment by default.
global.SetAlignment(2)
}
if c.Debug && pos != token.NoPos {
// Creating a fake global so that the value can be inspected in GDB.
// For example, the layout for strings.stringFinder (as of Go version
// 1.15) has the following type according to GDB:
// type = struct {
// uintptr numBits;
// uint8 data[33];
// }
// ...that's sort of a mixed C/Go type, but it is readable. More
// importantly, these object layout globals can be read and printed by
// GDB which may be useful for debugging.
position := c.program.Fset.Position(pos)
diglobal := c.dibuilder.CreateGlobalVariableExpression(c.difiles[position.Filename], llvm.DIGlobalVariableExpression{
Name: globalName,
File: c.getDIFile(position.Filename),
Line: position.Line,
Type: c.getDIType(types.NewStruct([]*types.Var{
types.NewVar(pos, nil, "numBits", types.Typ[types.Uintptr]),
types.NewVar(pos, nil, "data", types.NewArray(types.Typ[types.Byte], int64(len(bitmapByteValues)))),
}, nil)),
LocalToUnit: false,
Expr: c.dibuilder.CreateExpression(nil),
})
global.AddMetadata(0, diglobal)
}
return llvm.ConstBitCast(global, c.i8ptrType)
}
// getPointerBitmap scans the given LLVM type for pointers and sets bits in a
// bigint at the word offset that contains a pointer. This scan is recursive.
func (c *compilerContext) getPointerBitmap(typ llvm.Type, pos token.Pos) *big.Int {
alignment := c.targetData.PrefTypeAlignment(c.i8ptrType)
switch typ.TypeKind() {
case llvm.IntegerTypeKind, llvm.FloatTypeKind, llvm.DoubleTypeKind:
return big.NewInt(0)
case llvm.PointerTypeKind:
return big.NewInt(1)
case llvm.StructTypeKind:
ptrs := big.NewInt(0)
if typ.StructName() == "runtime.funcValue" {
// Hack: the type runtime.funcValue contains an 'id' field which is
// of type uintptr, but before the LowerFuncValues pass it actually
// contains a pointer (ptrtoint) to a global. This trips up the
// interp package. Therefore, make the id field a pointer for now.
typ = c.ctx.StructType([]llvm.Type{c.i8ptrType, c.i8ptrType}, false)
}
for i, subtyp := range typ.StructElementTypes() {
subptrs := c.getPointerBitmap(subtyp, pos)
if subptrs.BitLen() == 0 {
continue
}
offset := c.targetData.ElementOffset(typ, i)
if offset%uint64(alignment) != 0 {
// This error will let the compilation fail, but by continuing
// the error can still easily be shown.
c.addError(pos, "internal error: allocated struct contains unaligned pointer")
continue
}
subptrs.Lsh(subptrs, uint(offset)/uint(alignment))
ptrs.Or(ptrs, subptrs)
}
return ptrs
case llvm.ArrayTypeKind:
subtyp := typ.ElementType()
subptrs := c.getPointerBitmap(subtyp, pos)
ptrs := big.NewInt(0)
if subptrs.BitLen() == 0 {
return ptrs
}
elementSize := c.targetData.TypeAllocSize(subtyp)
if elementSize%uint64(alignment) != 0 {
// This error will let the compilation fail (but continues so that
// other errors can be shown).
c.addError(pos, "internal error: allocated array contains unaligned pointer")
return ptrs
}
for i := 0; i < typ.ArrayLength(); i++ {
ptrs.Lsh(ptrs, uint(elementSize)/uint(alignment))
ptrs.Or(ptrs, subptrs)
}
return ptrs
default:
// Should not happen.
panic("unknown LLVM type")
}
}
// archFamily returns the archtecture from the LLVM triple but with some
// architecture names ("armv6", "thumbv7m", etc) merged into a single
// architecture name ("arm").
func (c *compilerContext) archFamily() string {
arch := strings.Split(c.Triple, "-")[0]
if strings.HasPrefix(arch, "arm64") {
return "aarch64"
}
if strings.HasPrefix(arch, "arm") || strings.HasPrefix(arch, "thumb") {
return "arm"
}
return arch
}
// isThumb returns whether we're in ARM or in Thumb mode. It panics if the
// features string is not one for an ARM architecture.
func (c *compilerContext) isThumb() bool {
var isThumb, isNotThumb bool
for _, feature := range strings.Split(c.Features, ",") {
if feature == "+thumb-mode" {
isThumb = true
}
if feature == "-thumb-mode" {
isNotThumb = true
}
}
if isThumb == isNotThumb {
panic("unexpected feature flags")
}
return isThumb
}
// readStackPointer emits a LLVM intrinsic call that returns the current stack
// pointer as an *i8.
func (b *builder) readStackPointer() llvm.Value {
stacksave := b.mod.NamedFunction("llvm.stacksave")
if stacksave.IsNil() {
fnType := llvm.FunctionType(b.i8ptrType, nil, false)
stacksave = llvm.AddFunction(b.mod, "llvm.stacksave", fnType)
}
return b.CreateCall(stacksave.GlobalValueType(), stacksave, nil, "")
}