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package builder
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// This file converts firmware files from BIN to UF2 format before flashing.
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//
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// For more information about the UF2 firmware file format, please see:
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// https://github.com/Microsoft/uf2
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//
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//
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import (
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"bytes"
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"encoding/binary"
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"io/ioutil"
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"strconv"
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)
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// convertELFFileToUF2File converts an ELF file to a UF2 file.
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func convertELFFileToUF2File(infile, outfile string, uf2FamilyID string) error {
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// Read the .text segment.
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targetAddress, data, err := extractROM(infile)
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if err != nil {
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return err
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}
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output, _, err := convertBinToUF2(data, uint32(targetAddress), uf2FamilyID)
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if err != nil {
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return err
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}
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return ioutil.WriteFile(outfile, output, 0644)
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}
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// convertBinToUF2 converts the binary bytes in input to UF2 formatted data.
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func convertBinToUF2(input []byte, targetAddr uint32, uf2FamilyID string) ([]byte, int, error) {
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blocks := split(input, 256)
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output := make([]byte, 0)
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bl, err := newUF2Block(targetAddr, uf2FamilyID)
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if err != nil {
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return nil, 0, err
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}
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bl.SetNumBlocks(len(blocks))
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for i := 0; i < len(blocks); i++ {
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bl.SetBlockNo(i)
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bl.SetData(blocks[i])
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output = append(output, bl.Bytes()...)
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bl.IncrementAddress(bl.payloadSize)
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}
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return output, len(blocks), nil
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}
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const (
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uf2MagicStart0 = 0x0A324655 // "UF2\n"
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uf2MagicStart1 = 0x9E5D5157 // Randomly selected
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uf2MagicEnd = 0x0AB16F30 // Ditto
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)
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// uf2Block is the structure used for each UF2 code block sent to device.
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type uf2Block struct {
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magicStart0 uint32
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magicStart1 uint32
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flags uint32
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targetAddr uint32
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payloadSize uint32
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blockNo uint32
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numBlocks uint32
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familyID uint32
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data []uint8
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magicEnd uint32
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}
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// newUF2Block returns a new uf2Block struct that has been correctly populated
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func newUF2Block(targetAddr uint32, uf2FamilyID string) (*uf2Block, error) {
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var flags uint32
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var familyID uint32
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if uf2FamilyID != "" {
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flags |= flagFamilyIDPresent
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v, err := strconv.ParseUint(uf2FamilyID, 0, 32)
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if err != nil {
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return nil, err
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}
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familyID = uint32(v)
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}
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return &uf2Block{magicStart0: uf2MagicStart0,
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magicStart1: uf2MagicStart1,
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magicEnd: uf2MagicEnd,
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targetAddr: targetAddr,
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flags: flags,
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familyID: familyID,
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payloadSize: 256,
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data: make([]byte, 476),
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}, nil
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}
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const (
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flagFamilyIDPresent = 0x00002000
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)
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// Bytes converts the uf2Block to a slice of bytes that can be written to file.
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func (b *uf2Block) Bytes() []byte {
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buf := bytes.NewBuffer(make([]byte, 0, 512))
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binary.Write(buf, binary.LittleEndian, b.magicStart0)
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binary.Write(buf, binary.LittleEndian, b.magicStart1)
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binary.Write(buf, binary.LittleEndian, b.flags)
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binary.Write(buf, binary.LittleEndian, b.targetAddr)
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binary.Write(buf, binary.LittleEndian, b.payloadSize)
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binary.Write(buf, binary.LittleEndian, b.blockNo)
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binary.Write(buf, binary.LittleEndian, b.numBlocks)
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binary.Write(buf, binary.LittleEndian, b.familyID)
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binary.Write(buf, binary.LittleEndian, b.data)
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binary.Write(buf, binary.LittleEndian, b.magicEnd)
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return buf.Bytes()
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}
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// IncrementAddress moves the target address pointer forward by count bytes.
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func (b *uf2Block) IncrementAddress(count uint32) {
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b.targetAddr += b.payloadSize
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}
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// SetData sets the data to be used for the current block.
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func (b *uf2Block) SetData(d []byte) {
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b.data = make([]byte, 476)
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copy(b.data[:], d)
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}
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// SetBlockNo sets the current block number to be used.
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func (b *uf2Block) SetBlockNo(bn int) {
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b.blockNo = uint32(bn)
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}
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// SetNumBlocks sets the total number of blocks for this UF2 file.
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func (b *uf2Block) SetNumBlocks(total int) {
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b.numBlocks = uint32(total)
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}
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// split splits a slice of bytes into a slice of byte slices of a specific size limit.
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func split(input []byte, limit int) [][]byte {
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var block []byte
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output := make([][]byte, 0, len(input)/limit+1)
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for len(input) >= limit {
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block, input = input[:limit], input[limit:]
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output = append(output, block)
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}
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if len(input) > 0 {
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output = append(output, input[:len(input)])
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}
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return output
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}
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