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package compiler
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// This file implements inline asm support by calling special functions.
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import (
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"fmt"
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"go/constant"
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"regexp"
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"strconv"
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"strings"
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"golang.org/x/tools/go/ssa"
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"tinygo.org/x/go-llvm"
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)
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// This is a compiler builtin, which reads the given register by name:
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//
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// func ReadRegister(name string) uintptr
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//
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// The register name must be a constant, for example "sp".
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func (c *Compiler) emitReadRegister(name string, args []ssa.Value) (llvm.Value, error) {
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fnType := llvm.FunctionType(c.uintptrType, []llvm.Type{}, false)
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regname := constant.StringVal(args[0].(*ssa.Const).Value)
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var asm string
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switch name {
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case "device/arm.ReadRegister":
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asm = "mov $0, " + regname
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case "device/riscv.ReadRegister":
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asm = "mv $0, " + regname
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default:
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panic("unknown architecture")
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}
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target := llvm.InlineAsm(fnType, asm, "=r", false, false, 0)
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return c.builder.CreateCall(target, nil, ""), nil
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}
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// This is a compiler builtin, which emits a piece of inline assembly with no
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// operands or return values. It is useful for trivial instructions, like wfi in
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// ARM or sleep in AVR.
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//
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// func Asm(asm string)
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//
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// The provided assembly must be a constant.
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func (c *Compiler) emitAsm(args []ssa.Value) (llvm.Value, error) {
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// Magic function: insert inline assembly instead of calling it.
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fnType := llvm.FunctionType(c.ctx.VoidType(), []llvm.Type{}, false)
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asm := constant.StringVal(args[0].(*ssa.Const).Value)
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target := llvm.InlineAsm(fnType, asm, "", true, false, 0)
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return c.builder.CreateCall(target, nil, ""), nil
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}
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// This is a compiler builtin, which allows assembly to be called in a flexible
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// way.
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//
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// func AsmFull(asm string, regs map[string]interface{})
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//
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// The asm parameter must be a constant string. The regs parameter must be
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// provided immediately. For example:
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//
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// arm.AsmFull(
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// "str {value}, {result}",
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// map[string]interface{}{
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// "value": 1
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// "result": &dest,
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// })
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func (c *Compiler) emitAsmFull(frame *Frame, instr *ssa.CallCommon) (llvm.Value, error) {
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asmString := constant.StringVal(instr.Args[0].(*ssa.Const).Value)
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registers := map[string]llvm.Value{}
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registerMap := instr.Args[1].(*ssa.MakeMap)
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for _, r := range *registerMap.Referrers() {
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switch r := r.(type) {
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case *ssa.DebugRef:
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// ignore
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case *ssa.MapUpdate:
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if r.Block() != registerMap.Block() {
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return llvm.Value{}, c.makeError(instr.Pos(), "register value map must be created in the same basic block")
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}
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key := constant.StringVal(r.Key.(*ssa.Const).Value)
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//println("value:", r.Value.(*ssa.MakeInterface).X.String())
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registers[key] = c.getValue(frame, r.Value.(*ssa.MakeInterface).X)
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case *ssa.Call:
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if r.Common() == instr {
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break
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}
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default:
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return llvm.Value{}, c.makeError(instr.Pos(), "don't know how to handle argument to inline assembly: "+r.String())
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}
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}
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// TODO: handle dollar signs in asm string
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registerNumbers := map[string]int{}
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var err error
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argTypes := []llvm.Type{}
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args := []llvm.Value{}
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constraints := []string{}
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asmString = regexp.MustCompile("\\{[a-zA-Z]+\\}").ReplaceAllStringFunc(asmString, func(s string) string {
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// TODO: skip strings like {r4} etc. that look like ARM push/pop
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// instructions.
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name := s[1 : len(s)-1]
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if _, ok := registers[name]; !ok {
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if err == nil {
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err = c.makeError(instr.Pos(), "unknown register name: "+name)
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}
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return s
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}
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if _, ok := registerNumbers[name]; !ok {
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registerNumbers[name] = len(registerNumbers)
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argTypes = append(argTypes, registers[name].Type())
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args = append(args, registers[name])
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switch registers[name].Type().TypeKind() {
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case llvm.IntegerTypeKind:
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constraints = append(constraints, "r")
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case llvm.PointerTypeKind:
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constraints = append(constraints, "*m")
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default:
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err = c.makeError(instr.Pos(), "unknown type in inline assembly for value: "+name)
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return s
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}
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}
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return fmt.Sprintf("${%v}", registerNumbers[name])
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})
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if err != nil {
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return llvm.Value{}, err
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}
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fnType := llvm.FunctionType(c.ctx.VoidType(), argTypes, false)
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target := llvm.InlineAsm(fnType, asmString, strings.Join(constraints, ","), true, false, 0)
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return c.builder.CreateCall(target, args, ""), nil
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}
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// This is a compiler builtin which emits an inline SVCall instruction. It can
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// be one of:
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//
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// func SVCall0(num uintptr) uintptr
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// func SVCall1(num uintptr, a1 interface{}) uintptr
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// func SVCall2(num uintptr, a1, a2 interface{}) uintptr
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// func SVCall3(num uintptr, a1, a2, a3 interface{}) uintptr
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// func SVCall4(num uintptr, a1, a2, a3, a4 interface{}) uintptr
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//
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// The num parameter must be a constant. All other parameters may be any scalar
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// value supported by LLVM inline assembly.
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func (c *Compiler) emitSVCall(frame *Frame, args []ssa.Value) (llvm.Value, error) {
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num, _ := constant.Uint64Val(args[0].(*ssa.Const).Value)
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llvmArgs := []llvm.Value{}
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argTypes := []llvm.Type{}
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asm := "svc #" + strconv.FormatUint(num, 10)
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constraints := "={r0}"
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for i, arg := range args[1:] {
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arg = arg.(*ssa.MakeInterface).X
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if i == 0 {
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constraints += ",0"
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} else {
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constraints += ",{r" + strconv.Itoa(i) + "}"
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}
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llvmValue := c.getValue(frame, arg)
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llvmArgs = append(llvmArgs, llvmValue)
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argTypes = append(argTypes, llvmValue.Type())
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}
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// Implement the ARM calling convention by marking r1-r3 as
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// clobbered. r0 is used as an output register so doesn't have to be
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// marked as clobbered.
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constraints += ",~{r1},~{r2},~{r3}"
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fnType := llvm.FunctionType(c.uintptrType, argTypes, false)
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target := llvm.InlineAsm(fnType, asm, constraints, true, false, 0)
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return c.builder.CreateCall(target, llvmArgs, ""), nil
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}
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