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package compiler
// This file implements inline asm support by calling special functions.
import (
"fmt"
"go/constant"
"regexp"
"strconv"
"strings"
"golang.org/x/tools/go/ssa"
"tinygo.org/x/go-llvm"
)
// This is a compiler builtin, which reads the given register by name:
//
// func ReadRegister(name string) uintptr
//
// The register name must be a constant, for example "sp".
func (c *Compiler) emitReadRegister(name string, args []ssa.Value) (llvm.Value, error) {
fnType := llvm.FunctionType(c.uintptrType, []llvm.Type{}, false)
regname := constant.StringVal(args[0].(*ssa.Const).Value)
var asm string
switch name {
case "device/arm.ReadRegister":
asm = "mov $0, " + regname
case "device/riscv.ReadRegister":
asm = "mv $0, " + regname
default:
panic("unknown architecture")
}
target := llvm.InlineAsm(fnType, asm, "=r", false, false, 0)
return c.builder.CreateCall(target, nil, ""), nil
}
// This is a compiler builtin, which emits a piece of inline assembly with no
// operands or return values. It is useful for trivial instructions, like wfi in
// ARM or sleep in AVR.
//
// func Asm(asm string)
//
// The provided assembly must be a constant.
func (c *Compiler) emitAsm(args []ssa.Value) (llvm.Value, error) {
// Magic function: insert inline assembly instead of calling it.
fnType := llvm.FunctionType(c.ctx.VoidType(), []llvm.Type{}, false)
asm := constant.StringVal(args[0].(*ssa.Const).Value)
target := llvm.InlineAsm(fnType, asm, "", true, false, 0)
return c.builder.CreateCall(target, nil, ""), nil
}
// This is a compiler builtin, which allows assembly to be called in a flexible
// way.
//
// func AsmFull(asm string, regs map[string]interface{})
//
// The asm parameter must be a constant string. The regs parameter must be
// provided immediately. For example:
//
// arm.AsmFull(
// "str {value}, {result}",
// map[string]interface{}{
// "value": 1
// "result": &dest,
// })
func (c *Compiler) emitAsmFull(frame *Frame, instr *ssa.CallCommon) (llvm.Value, error) {
asmString := constant.StringVal(instr.Args[0].(*ssa.Const).Value)
registers := map[string]llvm.Value{}
registerMap := instr.Args[1].(*ssa.MakeMap)
for _, r := range *registerMap.Referrers() {
switch r := r.(type) {
case *ssa.DebugRef:
// ignore
case *ssa.MapUpdate:
if r.Block() != registerMap.Block() {
return llvm.Value{}, c.makeError(instr.Pos(), "register value map must be created in the same basic block")
}
key := constant.StringVal(r.Key.(*ssa.Const).Value)
//println("value:", r.Value.(*ssa.MakeInterface).X.String())
registers[key] = c.getValue(frame, r.Value.(*ssa.MakeInterface).X)
case *ssa.Call:
if r.Common() == instr {
break
}
default:
return llvm.Value{}, c.makeError(instr.Pos(), "don't know how to handle argument to inline assembly: "+r.String())
}
}
// TODO: handle dollar signs in asm string
registerNumbers := map[string]int{}
var err error
argTypes := []llvm.Type{}
args := []llvm.Value{}
constraints := []string{}
asmString = regexp.MustCompile("\\{[a-zA-Z]+\\}").ReplaceAllStringFunc(asmString, func(s string) string {
// TODO: skip strings like {r4} etc. that look like ARM push/pop
// instructions.
name := s[1 : len(s)-1]
if _, ok := registers[name]; !ok {
if err == nil {
err = c.makeError(instr.Pos(), "unknown register name: "+name)
}
return s
}
if _, ok := registerNumbers[name]; !ok {
registerNumbers[name] = len(registerNumbers)
argTypes = append(argTypes, registers[name].Type())
args = append(args, registers[name])
switch registers[name].Type().TypeKind() {
case llvm.IntegerTypeKind:
constraints = append(constraints, "r")
case llvm.PointerTypeKind:
constraints = append(constraints, "*m")
default:
err = c.makeError(instr.Pos(), "unknown type in inline assembly for value: "+name)
return s
}
}
return fmt.Sprintf("${%v}", registerNumbers[name])
})
if err != nil {
return llvm.Value{}, err
}
fnType := llvm.FunctionType(c.ctx.VoidType(), argTypes, false)
target := llvm.InlineAsm(fnType, asmString, strings.Join(constraints, ","), true, false, 0)
return c.builder.CreateCall(target, args, ""), nil
}
// This is a compiler builtin which emits an inline SVCall instruction. It can
// be one of:
//
// func SVCall0(num uintptr) uintptr
// func SVCall1(num uintptr, a1 interface{}) uintptr
// func SVCall2(num uintptr, a1, a2 interface{}) uintptr
// func SVCall3(num uintptr, a1, a2, a3 interface{}) uintptr
// func SVCall4(num uintptr, a1, a2, a3, a4 interface{}) uintptr
//
// The num parameter must be a constant. All other parameters may be any scalar
// value supported by LLVM inline assembly.
func (c *Compiler) emitSVCall(frame *Frame, args []ssa.Value) (llvm.Value, error) {
num, _ := constant.Uint64Val(args[0].(*ssa.Const).Value)
llvmArgs := []llvm.Value{}
argTypes := []llvm.Type{}
asm := "svc #" + strconv.FormatUint(num, 10)
constraints := "={r0}"
for i, arg := range args[1:] {
arg = arg.(*ssa.MakeInterface).X
if i == 0 {
constraints += ",0"
} else {
constraints += ",{r" + strconv.Itoa(i) + "}"
}
llvmValue := c.getValue(frame, arg)
llvmArgs = append(llvmArgs, llvmValue)
argTypes = append(argTypes, llvmValue.Type())
}
// Implement the ARM calling convention by marking r1-r3 as
// clobbered. r0 is used as an output register so doesn't have to be
// marked as clobbered.
constraints += ",~{r1},~{r2},~{r3}"
fnType := llvm.FunctionType(c.uintptrType, argTypes, false)
target := llvm.InlineAsm(fnType, asm, constraints, true, false, 0)
return c.builder.CreateCall(target, llvmArgs, ""), nil
}