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@ -5,37 +5,13 @@ package interrupt |
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// This is good documentation of the GBA: https://www.akkit.org/info/gbatek.htm
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// This is good documentation of the GBA: https://www.akkit.org/info/gbatek.htm
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import ( |
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import ( |
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"runtime/volatile" |
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"device/gba" |
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"unsafe" |
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) |
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const ( |
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IRQ_VBLANK = 0 |
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IRQ_HBLANK = 1 |
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IRQ_VCOUNT = 2 |
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IRQ_TIMER0 = 3 |
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IRQ_TIMER1 = 4 |
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IRQ_TIMER2 = 5 |
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IRQ_TIMER3 = 6 |
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IRQ_COM = 7 |
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IRQ_DMA0 = 8 |
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IRQ_DMA1 = 9 |
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IRQ_DMA2 = 10 |
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IRQ_DMA3 = 11 |
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IRQ_KEYPAD = 12 |
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IRQ_GAMEPAK = 13 |
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) |
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var ( |
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regInterruptEnable = (*volatile.Register16)(unsafe.Pointer(uintptr(0x4000200))) |
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regInterruptRequestFlags = (*volatile.Register16)(unsafe.Pointer(uintptr(0x4000202))) |
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regGlobalInterruptEnable = (*volatile.Register16)(unsafe.Pointer(uintptr(0x4000208))) |
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) |
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) |
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// Enable enables this interrupt. Right after calling this function, the
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// Enable enables this interrupt. Right after calling this function, the
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// interrupt may be invoked if it was already pending.
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// interrupt may be invoked if it was already pending.
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func (irq Interrupt) Enable() { |
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func (irq Interrupt) Enable() { |
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regInterruptEnable.SetBits(1 << uint(irq.num)) |
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gba.INTERRUPT.IE.SetBits(1 << uint(irq.num)) |
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} |
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} |
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var inInterrupt bool |
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var inInterrupt bool |
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@ -43,10 +19,10 @@ var inInterrupt bool |
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//export handleInterrupt
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//export handleInterrupt
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func handleInterrupt() { |
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func handleInterrupt() { |
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inInterrupt = true |
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inInterrupt = true |
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flags := regInterruptRequestFlags.Get() |
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flags := gba.INTERRUPT.IF.Get() |
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for i := 0; i < 14; i++ { |
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for i := 0; i < 14; i++ { |
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if flags&(1<<uint(i)) != 0 { |
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if flags&(1<<uint(i)) != 0 { |
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regInterruptRequestFlags.Set(1 << uint(i)) // acknowledge interrupt
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gba.INTERRUPT.IF.Set(1 << uint(i)) // acknowledge interrupt
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callInterruptHandler(i) |
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callInterruptHandler(i) |
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} |
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} |
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} |
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} |
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@ -62,34 +38,34 @@ func callHandlers(num int) |
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func callInterruptHandler(id int) { |
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func callInterruptHandler(id int) { |
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switch id { |
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switch id { |
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case IRQ_VBLANK: |
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case gba.IRQ_VBLANK: |
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callHandlers(IRQ_VBLANK) |
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callHandlers(gba.IRQ_VBLANK) |
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case IRQ_HBLANK: |
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case gba.IRQ_HBLANK: |
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callHandlers(IRQ_HBLANK) |
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callHandlers(gba.IRQ_HBLANK) |
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case IRQ_VCOUNT: |
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case gba.IRQ_VCOUNT: |
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callHandlers(IRQ_VCOUNT) |
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callHandlers(gba.IRQ_VCOUNT) |
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case IRQ_TIMER0: |
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case gba.IRQ_TIMER0: |
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callHandlers(IRQ_TIMER0) |
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callHandlers(gba.IRQ_TIMER0) |
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case IRQ_TIMER1: |
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case gba.IRQ_TIMER1: |
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callHandlers(IRQ_TIMER1) |
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callHandlers(gba.IRQ_TIMER1) |
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case IRQ_TIMER2: |
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case gba.IRQ_TIMER2: |
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callHandlers(IRQ_TIMER2) |
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callHandlers(gba.IRQ_TIMER2) |
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case IRQ_TIMER3: |
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case gba.IRQ_TIMER3: |
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callHandlers(IRQ_TIMER3) |
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callHandlers(gba.IRQ_TIMER3) |
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case IRQ_COM: |
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case gba.IRQ_COM: |
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callHandlers(IRQ_COM) |
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callHandlers(gba.IRQ_COM) |
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case IRQ_DMA0: |
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case gba.IRQ_DMA0: |
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callHandlers(IRQ_DMA0) |
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callHandlers(gba.IRQ_DMA0) |
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case IRQ_DMA1: |
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case gba.IRQ_DMA1: |
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callHandlers(IRQ_DMA1) |
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callHandlers(gba.IRQ_DMA1) |
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case IRQ_DMA2: |
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case gba.IRQ_DMA2: |
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callHandlers(IRQ_DMA2) |
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callHandlers(gba.IRQ_DMA2) |
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case IRQ_DMA3: |
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case gba.IRQ_DMA3: |
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callHandlers(IRQ_DMA3) |
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callHandlers(gba.IRQ_DMA3) |
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case IRQ_KEYPAD: |
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case gba.IRQ_KEYPAD: |
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callHandlers(IRQ_KEYPAD) |
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callHandlers(gba.IRQ_KEYPAD) |
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case IRQ_GAMEPAK: |
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case gba.IRQ_GAMEPAK: |
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callHandlers(IRQ_GAMEPAK) |
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callHandlers(gba.IRQ_GAMEPAK) |
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} |
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} |
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} |
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} |
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@ -107,9 +83,9 @@ type State uint8 |
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// as you called Disable (this happens naturally with the pattern above).
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// as you called Disable (this happens naturally with the pattern above).
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func Disable() (state State) { |
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func Disable() (state State) { |
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// Save the previous interrupt state.
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// Save the previous interrupt state.
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state = State(regGlobalInterruptEnable.Get()) |
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state = State(gba.INTERRUPT.PAUSE.Get()) |
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// Disable all interrupts.
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// Disable all interrupts.
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regGlobalInterruptEnable.Set(0) |
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gba.INTERRUPT.PAUSE.Set(0) |
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return |
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return |
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} |
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} |
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@ -119,7 +95,7 @@ func Disable() (state State) { |
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// cricital sections.
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// cricital sections.
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func Restore(state State) { |
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func Restore(state State) { |
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// Restore interrupts to the previous state.
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// Restore interrupts to the previous state.
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regGlobalInterruptEnable.Set(uint16(state)) |
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gba.INTERRUPT.PAUSE.Set(uint16(state)) |
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} |
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} |
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// In returns whether the system is currently in an interrupt.
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// In returns whether the system is currently in an interrupt.
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