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@ -3,9 +3,7 @@ source_filename = "generics.go" |
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target datalayout = "e-m:e-p:32:32-p10:8:8-p20:8:8-i64:64-n32:64-S128-ni:1:10:20" |
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target datalayout = "e-m:e-p:32:32-p10:8:8-p20:8:8-i64:64-n32:64-S128-ni:1:10:20" |
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target triple = "wasm32-unknown-wasi" |
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target triple = "wasm32-unknown-wasi" |
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%main.Point = type { %runtime._interface, %runtime._interface } |
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%main.Point = type { float, float } |
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%runtime._interface = type { i32, i8* } |
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%main.Point.0 = type { float, float } |
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declare noalias nonnull i8* @runtime.alloc(i32, i8*, i8*) #0 |
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declare noalias nonnull i8* @runtime.alloc(i32, i8*, i8*) #0 |
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@ -17,78 +15,76 @@ entry: |
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ret void |
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ret void |
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} |
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} |
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declare %main.Point @main.Add(%main.Point, %main.Point, i8*) #0 |
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; Function Attrs: nounwind |
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; Function Attrs: nounwind |
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define hidden void @main.main(i8* %context) unnamed_addr #1 { |
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define hidden void @main.main(i8* %context) unnamed_addr #1 { |
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entry: |
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entry: |
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%bf = alloca %main.Point.0, align 8 |
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%bf = alloca %main.Point, align 8 |
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%af = alloca %main.Point.0, align 8 |
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%af = alloca %main.Point, align 8 |
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%af.repack = getelementptr inbounds %main.Point.0, %main.Point.0* %af, i32 0, i32 0 |
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%af.repack = getelementptr inbounds %main.Point, %main.Point* %af, i32 0, i32 0 |
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store float 0.000000e+00, float* %af.repack, align 8 |
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store float 0.000000e+00, float* %af.repack, align 8 |
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%af.repack1 = getelementptr inbounds %main.Point.0, %main.Point.0* %af, i32 0, i32 1 |
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%af.repack1 = getelementptr inbounds %main.Point, %main.Point* %af, i32 0, i32 1 |
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store float 0.000000e+00, float* %af.repack1, align 4 |
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store float 0.000000e+00, float* %af.repack1, align 4 |
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%0 = bitcast %main.Point.0* %af to i8* |
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%0 = bitcast %main.Point* %af to i8* |
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call void @runtime.trackPointer(i8* nonnull %0, i8* undef) #2 |
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call void @runtime.trackPointer(i8* nonnull %0, i8* undef) #2 |
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%bf.repack = getelementptr inbounds %main.Point.0, %main.Point.0* %bf, i32 0, i32 0 |
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%bf.repack = getelementptr inbounds %main.Point, %main.Point* %bf, i32 0, i32 0 |
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store float 0.000000e+00, float* %bf.repack, align 8 |
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store float 0.000000e+00, float* %bf.repack, align 8 |
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%bf.repack2 = getelementptr inbounds %main.Point.0, %main.Point.0* %bf, i32 0, i32 1 |
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%bf.repack2 = getelementptr inbounds %main.Point, %main.Point* %bf, i32 0, i32 1 |
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store float 0.000000e+00, float* %bf.repack2, align 4 |
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store float 0.000000e+00, float* %bf.repack2, align 4 |
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%1 = bitcast %main.Point.0* %bf to i8* |
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%1 = bitcast %main.Point* %bf to i8* |
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call void @runtime.trackPointer(i8* nonnull %1, i8* undef) #2 |
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call void @runtime.trackPointer(i8* nonnull %1, i8* undef) #2 |
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%.elt = getelementptr inbounds %main.Point.0, %main.Point.0* %af, i32 0, i32 0 |
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%.elt = getelementptr inbounds %main.Point, %main.Point* %af, i32 0, i32 0 |
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%.unpack = load float, float* %.elt, align 8 |
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%.unpack = load float, float* %.elt, align 8 |
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%.elt3 = getelementptr inbounds %main.Point.0, %main.Point.0* %af, i32 0, i32 1 |
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%.elt3 = getelementptr inbounds %main.Point, %main.Point* %af, i32 0, i32 1 |
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%.unpack4 = load float, float* %.elt3, align 4 |
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%.unpack4 = load float, float* %.elt3, align 4 |
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%.elt5 = getelementptr inbounds %main.Point.0, %main.Point.0* %bf, i32 0, i32 0 |
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%.elt5 = getelementptr inbounds %main.Point, %main.Point* %bf, i32 0, i32 0 |
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%.unpack6 = load float, float* %.elt5, align 8 |
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%.unpack6 = load float, float* %.elt5, align 8 |
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%.elt7 = getelementptr inbounds %main.Point.0, %main.Point.0* %bf, i32 0, i32 1 |
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%.elt7 = getelementptr inbounds %main.Point, %main.Point* %bf, i32 0, i32 1 |
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%.unpack8 = load float, float* %.elt7, align 4 |
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%.unpack8 = load float, float* %.elt7, align 4 |
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%2 = call %main.Point.0 @"main.Add[float32]"(float %.unpack, float %.unpack4, float %.unpack6, float %.unpack8, i8* undef) |
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%2 = call %main.Point @"main.Add[float32]"(float %.unpack, float %.unpack4, float %.unpack6, float %.unpack8, i8* undef) |
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ret void |
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ret void |
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} |
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} |
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; Function Attrs: nounwind |
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; Function Attrs: nounwind |
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define linkonce_odr hidden %main.Point.0 @"main.Add[float32]"(float %a.X, float %a.Y, float %b.X, float %b.Y, i8* %context) unnamed_addr #1 { |
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define linkonce_odr hidden %main.Point @"main.Add[float32]"(float %a.X, float %a.Y, float %b.X, float %b.Y, i8* %context) unnamed_addr #1 { |
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entry: |
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entry: |
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%complit = alloca %main.Point.0, align 8 |
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%complit = alloca %main.Point, align 8 |
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%b = alloca %main.Point.0, align 8 |
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%b = alloca %main.Point, align 8 |
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%a = alloca %main.Point.0, align 8 |
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%a = alloca %main.Point, align 8 |
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%a.repack = getelementptr inbounds %main.Point.0, %main.Point.0* %a, i32 0, i32 0 |
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%a.repack = getelementptr inbounds %main.Point, %main.Point* %a, i32 0, i32 0 |
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store float 0.000000e+00, float* %a.repack, align 8 |
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store float 0.000000e+00, float* %a.repack, align 8 |
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%a.repack9 = getelementptr inbounds %main.Point.0, %main.Point.0* %a, i32 0, i32 1 |
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%a.repack9 = getelementptr inbounds %main.Point, %main.Point* %a, i32 0, i32 1 |
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store float 0.000000e+00, float* %a.repack9, align 4 |
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store float 0.000000e+00, float* %a.repack9, align 4 |
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%0 = bitcast %main.Point.0* %a to i8* |
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%0 = bitcast %main.Point* %a to i8* |
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call void @runtime.trackPointer(i8* nonnull %0, i8* undef) #2 |
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call void @runtime.trackPointer(i8* nonnull %0, i8* undef) #2 |
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%a.repack10 = getelementptr inbounds %main.Point.0, %main.Point.0* %a, i32 0, i32 0 |
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%a.repack10 = getelementptr inbounds %main.Point, %main.Point* %a, i32 0, i32 0 |
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store float %a.X, float* %a.repack10, align 8 |
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store float %a.X, float* %a.repack10, align 8 |
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%a.repack11 = getelementptr inbounds %main.Point.0, %main.Point.0* %a, i32 0, i32 1 |
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%a.repack11 = getelementptr inbounds %main.Point, %main.Point* %a, i32 0, i32 1 |
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store float %a.Y, float* %a.repack11, align 4 |
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store float %a.Y, float* %a.repack11, align 4 |
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%b.repack = getelementptr inbounds %main.Point.0, %main.Point.0* %b, i32 0, i32 0 |
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%b.repack = getelementptr inbounds %main.Point, %main.Point* %b, i32 0, i32 0 |
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store float 0.000000e+00, float* %b.repack, align 8 |
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store float 0.000000e+00, float* %b.repack, align 8 |
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%b.repack13 = getelementptr inbounds %main.Point.0, %main.Point.0* %b, i32 0, i32 1 |
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%b.repack13 = getelementptr inbounds %main.Point, %main.Point* %b, i32 0, i32 1 |
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store float 0.000000e+00, float* %b.repack13, align 4 |
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store float 0.000000e+00, float* %b.repack13, align 4 |
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%1 = bitcast %main.Point.0* %b to i8* |
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%1 = bitcast %main.Point* %b to i8* |
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call void @runtime.trackPointer(i8* nonnull %1, i8* undef) #2 |
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call void @runtime.trackPointer(i8* nonnull %1, i8* undef) #2 |
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%b.repack14 = getelementptr inbounds %main.Point.0, %main.Point.0* %b, i32 0, i32 0 |
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%b.repack14 = getelementptr inbounds %main.Point, %main.Point* %b, i32 0, i32 0 |
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store float %b.X, float* %b.repack14, align 8 |
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store float %b.X, float* %b.repack14, align 8 |
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%b.repack15 = getelementptr inbounds %main.Point.0, %main.Point.0* %b, i32 0, i32 1 |
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%b.repack15 = getelementptr inbounds %main.Point, %main.Point* %b, i32 0, i32 1 |
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store float %b.Y, float* %b.repack15, align 4 |
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store float %b.Y, float* %b.repack15, align 4 |
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%complit.repack = getelementptr inbounds %main.Point.0, %main.Point.0* %complit, i32 0, i32 0 |
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%complit.repack = getelementptr inbounds %main.Point, %main.Point* %complit, i32 0, i32 0 |
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store float 0.000000e+00, float* %complit.repack, align 8 |
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store float 0.000000e+00, float* %complit.repack, align 8 |
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%complit.repack17 = getelementptr inbounds %main.Point.0, %main.Point.0* %complit, i32 0, i32 1 |
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%complit.repack17 = getelementptr inbounds %main.Point, %main.Point* %complit, i32 0, i32 1 |
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store float 0.000000e+00, float* %complit.repack17, align 4 |
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store float 0.000000e+00, float* %complit.repack17, align 4 |
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%2 = bitcast %main.Point.0* %complit to i8* |
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%2 = bitcast %main.Point* %complit to i8* |
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call void @runtime.trackPointer(i8* nonnull %2, i8* undef) #2 |
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call void @runtime.trackPointer(i8* nonnull %2, i8* undef) #2 |
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%3 = getelementptr inbounds %main.Point.0, %main.Point.0* %complit, i32 0, i32 0 |
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%3 = getelementptr inbounds %main.Point, %main.Point* %complit, i32 0, i32 0 |
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br i1 false, label %deref.throw, label %deref.next |
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br i1 false, label %deref.throw, label %deref.next |
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deref.next: ; preds = %entry |
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deref.next: ; preds = %entry |
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br i1 false, label %deref.throw1, label %deref.next2 |
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br i1 false, label %deref.throw1, label %deref.next2 |
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deref.next2: ; preds = %deref.next |
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deref.next2: ; preds = %deref.next |
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%4 = getelementptr inbounds %main.Point.0, %main.Point.0* %b, i32 0, i32 0 |
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%4 = getelementptr inbounds %main.Point, %main.Point* %b, i32 0, i32 0 |
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%5 = getelementptr inbounds %main.Point.0, %main.Point.0* %a, i32 0, i32 0 |
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%5 = getelementptr inbounds %main.Point, %main.Point* %a, i32 0, i32 0 |
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%6 = load float, float* %5, align 8 |
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%6 = load float, float* %5, align 8 |
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%7 = load float, float* %4, align 8 |
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%7 = load float, float* %4, align 8 |
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%8 = fadd float %6, %7 |
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%8 = fadd float %6, %7 |
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@ -98,8 +94,8 @@ deref.next4: ; preds = %deref.next2 |
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br i1 false, label %deref.throw5, label %deref.next6 |
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br i1 false, label %deref.throw5, label %deref.next6 |
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deref.next6: ; preds = %deref.next4 |
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deref.next6: ; preds = %deref.next4 |
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%9 = getelementptr inbounds %main.Point.0, %main.Point.0* %b, i32 0, i32 1 |
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%9 = getelementptr inbounds %main.Point, %main.Point* %b, i32 0, i32 1 |
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%10 = getelementptr inbounds %main.Point.0, %main.Point.0* %a, i32 0, i32 1 |
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%10 = getelementptr inbounds %main.Point, %main.Point* %a, i32 0, i32 1 |
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%11 = load float, float* %10, align 4 |
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%11 = load float, float* %10, align 4 |
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%12 = load float, float* %9, align 4 |
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%12 = load float, float* %9, align 4 |
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br i1 false, label %store.throw, label %store.next |
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br i1 false, label %store.throw, label %store.next |
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@ -109,14 +105,14 @@ store.next: ; preds = %deref.next6 |
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br i1 false, label %store.throw7, label %store.next8 |
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br i1 false, label %store.throw7, label %store.next8 |
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store.next8: ; preds = %store.next |
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store.next8: ; preds = %store.next |
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%13 = getelementptr inbounds %main.Point.0, %main.Point.0* %complit, i32 0, i32 1 |
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%13 = getelementptr inbounds %main.Point, %main.Point* %complit, i32 0, i32 1 |
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%14 = fadd float %11, %12 |
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%14 = fadd float %11, %12 |
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store float %14, float* %13, align 4 |
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store float %14, float* %13, align 4 |
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%.elt = getelementptr inbounds %main.Point.0, %main.Point.0* %complit, i32 0, i32 0 |
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%.elt = getelementptr inbounds %main.Point, %main.Point* %complit, i32 0, i32 0 |
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%.unpack = load float, float* %.elt, align 8 |
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%.unpack = load float, float* %.elt, align 8 |
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%15 = insertvalue %main.Point.0 undef, float %.unpack, 0 |
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%15 = insertvalue %main.Point undef, float %.unpack, 0 |
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%16 = insertvalue %main.Point.0 %15, float %14, 1 |
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%16 = insertvalue %main.Point %15, float %14, 1 |
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ret %main.Point.0 %16 |
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ret %main.Point %16 |
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deref.throw: ; preds = %entry |
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deref.throw: ; preds = %entry |
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unreachable |
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unreachable |
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