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Thanks to Kyle Lemons for the inspiration and original design. The implementation in this commit is very different however, building on top of the software vectoring needed in RISC-V. The result is a flexible interrupt handler that does not take up any RAM for configuration.pull/774/head
Ayke van Laethem
5 years ago
committed by
Ron Evans
5 changed files with 77 additions and 6 deletions
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// +build gameboyadvance
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package interrupt |
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import ( |
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"runtime/volatile" |
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"unsafe" |
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) |
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var ( |
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regInterruptEnable = (*volatile.Register16)(unsafe.Pointer(uintptr(0x4000200))) |
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regInterruptRequestFlags = (*volatile.Register16)(unsafe.Pointer(uintptr(0x4000202))) |
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regInterruptMasterEnable = (*volatile.Register16)(unsafe.Pointer(uintptr(0x4000208))) |
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) |
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// Enable enables this interrupt. Right after calling this function, the
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// interrupt may be invoked if it was already pending.
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func (irq Interrupt) Enable() { |
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regInterruptEnable.SetBits(1 << uint(irq.num)) |
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} |
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//export handleInterrupt
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func handleInterrupt() { |
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flags := regInterruptRequestFlags.Get() |
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for i := 0; i < 14; i++ { |
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if flags&(1<<uint(i)) != 0 { |
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regInterruptRequestFlags.Set(1 << uint(i)) // acknowledge interrupt
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callInterruptHandler(i) |
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} |
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} |
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} |
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// callInterruptHandler is a compiler-generated function that calls the
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// appropriate interrupt handler for the given interrupt ID.
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//go:linkname callInterruptHandler runtime.callInterruptHandler
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func callInterruptHandler(id int) |
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