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@ -3,22 +3,22 @@ package descriptor |
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import "math" |
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import "math" |
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const ( |
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const ( |
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hidUsagePage = 0x05 |
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hidUsagePage = 0x04 |
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hidUsage = 0x09 |
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hidUsage = 0x08 |
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hidLogicalMinimum = 0x14 |
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hidLogicalMinimum = 0x14 |
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hidLogicalMaximum = 0x24 |
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hidLogicalMaximum = 0x24 |
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hidUsageMinimum = 0x18 |
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hidUsageMinimum = 0x18 |
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hidUsageMaximum = 0x28 |
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hidUsageMaximum = 0x28 |
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hidPhysicalMinimum = 0x34 |
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hidPhysicalMinimum = 0x34 |
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hidPhysicalMaximum = 0x44 |
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hidPhysicalMaximum = 0x44 |
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hidUnitExponent = 0x55 |
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hidUnitExponent = 0x54 |
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hidUnit = 0x65 |
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hidUnit = 0x64 |
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hidCollection = 0xa1 |
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hidCollection = 0xA0 |
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hidInput = 0x81 |
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hidInput = 0x80 |
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hidOutput = 0x91 |
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hidOutput = 0x90 |
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hidReportSize = 0x75 |
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hidReportSize = 0x74 |
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hidReportCount = 0x95 |
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hidReportCount = 0x94 |
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hidReportID = 0x85 |
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hidReportID = 0x84 |
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) |
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) |
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const ( |
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const ( |
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@ -29,107 +29,107 @@ const ( |
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) |
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) |
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var ( |
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var ( |
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HIDUsagePageGenericDesktop = []byte{hidUsagePage, 0x01} |
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HIDUsagePageGenericDesktop = HIDUsagePage(0x01) |
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HIDUsagePageSimulationControls = []byte{hidUsagePage, 0x02} |
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HIDUsagePageSimulationControls = HIDUsagePage(0x02) |
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HIDUsagePageVRControls = []byte{hidUsagePage, 0x03} |
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HIDUsagePageVRControls = HIDUsagePage(0x03) |
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HIDUsagePageSportControls = []byte{hidUsagePage, 0x04} |
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HIDUsagePageSportControls = HIDUsagePage(0x04) |
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HIDUsagePageGameControls = []byte{hidUsagePage, 0x05} |
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HIDUsagePageGameControls = HIDUsagePage(0x05) |
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HIDUsagePageGenericControls = []byte{hidUsagePage, 0x06} |
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HIDUsagePageGenericControls = HIDUsagePage(0x06) |
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HIDUsagePageKeyboard = []byte{hidUsagePage, 0x07} |
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HIDUsagePageKeyboard = HIDUsagePage(0x07) |
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HIDUsagePageLED = []byte{hidUsagePage, 0x08} |
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HIDUsagePageLED = HIDUsagePage(0x08) |
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HIDUsagePageButton = []byte{hidUsagePage, 0x09} |
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HIDUsagePageButton = HIDUsagePage(0x09) |
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HIDUsagePageOrdinal = []byte{hidUsagePage, 0x0A} |
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HIDUsagePageOrdinal = HIDUsagePage(0x0A) |
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HIDUsagePageTelephony = []byte{hidUsagePage, 0x0B} |
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HIDUsagePageTelephony = HIDUsagePage(0x0B) |
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HIDUsagePageConsumer = []byte{hidUsagePage, 0x0C} |
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HIDUsagePageConsumer = HIDUsagePage(0x0C) |
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HIDUsagePageDigitizers = []byte{hidUsagePage, 0x0D} |
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HIDUsagePageDigitizers = HIDUsagePage(0x0D) |
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HIDUsagePageHaptics = []byte{hidUsagePage, 0x0E} |
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HIDUsagePageHaptics = HIDUsagePage(0x0E) |
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HIDUsagePagePhysicalInput = []byte{hidUsagePage, 0x0F} |
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HIDUsagePagePhysicalInput = HIDUsagePage(0x0F) |
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HIDUsagePageUnicode = []byte{hidUsagePage, 0x10} |
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HIDUsagePageUnicode = HIDUsagePage(0x10) |
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HIDUsagePageSoC = []byte{hidUsagePage, 0x11} |
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HIDUsagePageSoC = HIDUsagePage(0x11) |
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HIDUsagePageEyeHeadTrackers = []byte{hidUsagePage, 0x12} |
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HIDUsagePageEyeHeadTrackers = HIDUsagePage(0x12) |
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HIDUsagePageAuxDisplay = []byte{hidUsagePage, 0x14} |
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HIDUsagePageAuxDisplay = HIDUsagePage(0x14) |
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HIDUsagePageSensors = []byte{hidUsagePage, 0x20} |
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HIDUsagePageSensors = HIDUsagePage(0x20) |
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HIDUsagePageMedicalInstrument = []byte{hidUsagePage, 0x40} |
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HIDUsagePageMedicalInstrument = HIDUsagePage(0x40) |
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HIDUsagePageBrailleDisplay = []byte{hidUsagePage, 0x41} |
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HIDUsagePageBrailleDisplay = HIDUsagePage(0x41) |
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HIDUsagePageLighting = []byte{hidUsagePage, 0x59} |
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HIDUsagePageLighting = HIDUsagePage(0x59) |
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HIDUsagePageMonitor = []byte{hidUsagePage, 0x80} |
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HIDUsagePageMonitor = HIDUsagePage(0x80) |
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HIDUsagePageMonitorEnum = []byte{hidUsagePage, 0x81} |
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HIDUsagePageMonitorEnum = HIDUsagePage(0x81) |
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HIDUsagePageVESA = []byte{hidUsagePage, 0x82} |
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HIDUsagePageVESA = HIDUsagePage(0x82) |
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HIDUsagePagePower = []byte{hidUsagePage, 0x84} |
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HIDUsagePagePower = HIDUsagePage(0x84) |
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HIDUsagePageBatterySystem = []byte{hidUsagePage, 0x85} |
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HIDUsagePageBatterySystem = HIDUsagePage(0x85) |
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HIDUsagePageBarcodeScanner = []byte{hidUsagePage, 0x8C} |
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HIDUsagePageBarcodeScanner = HIDUsagePage(0x8C) |
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HIDUsagePageScales = []byte{hidUsagePage, 0x8D} |
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HIDUsagePageScales = HIDUsagePage(0x8D) |
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HIDUsagePageMagneticStripe = []byte{hidUsagePage, 0x8E} |
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HIDUsagePageMagneticStripe = HIDUsagePage(0x8E) |
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HIDUsagePageCameraControl = []byte{hidUsagePage, 0x90} |
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HIDUsagePageCameraControl = HIDUsagePage(0x90) |
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HIDUsagePageArcade = []byte{hidUsagePage, 0x91} |
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HIDUsagePageArcade = HIDUsagePage(0x91) |
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HIDUsagePageGaming = []byte{hidUsagePage, 0x92} |
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HIDUsagePageGaming = HIDUsagePage(0x92) |
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) |
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) |
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var ( |
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var ( |
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HIDUsageDesktopPointer = []byte{hidUsage, 0x01} |
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HIDUsageDesktopPointer = HIDUsage(0x01) |
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HIDUsageDesktopMouse = []byte{hidUsage, 0x02} |
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HIDUsageDesktopMouse = HIDUsage(0x02) |
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HIDUsageDesktopJoystick = []byte{hidUsage, 0x04} |
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HIDUsageDesktopJoystick = HIDUsage(0x04) |
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HIDUsageDesktopGamepad = []byte{hidUsage, 0x05} |
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HIDUsageDesktopGamepad = HIDUsage(0x05) |
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HIDUsageDesktopKeyboard = []byte{hidUsage, 0x06} |
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HIDUsageDesktopKeyboard = HIDUsage(0x06) |
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HIDUsageDesktopKeypad = []byte{hidUsage, 0x07} |
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HIDUsageDesktopKeypad = HIDUsage(0x07) |
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HIDUsageDesktopMultiaxis = []byte{hidUsage, 0x08} |
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HIDUsageDesktopMultiaxis = HIDUsage(0x08) |
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HIDUsageDesktopTablet = []byte{hidUsage, 0x09} |
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HIDUsageDesktopTablet = HIDUsage(0x09) |
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HIDUsageDesktopWaterCooling = []byte{hidUsage, 0x0A} |
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HIDUsageDesktopWaterCooling = HIDUsage(0x0A) |
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HIDUsageDesktopChassis = []byte{hidUsage, 0x0B} |
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HIDUsageDesktopChassis = HIDUsage(0x0B) |
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HIDUsageDesktopWireless = []byte{hidUsage, 0x0C} |
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HIDUsageDesktopWireless = HIDUsage(0x0C) |
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HIDUsageDesktopPortable = []byte{hidUsage, 0x0D} |
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HIDUsageDesktopPortable = HIDUsage(0x0D) |
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HIDUsageDesktopSystemMultiaxis = []byte{hidUsage, 0x0E} |
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HIDUsageDesktopSystemMultiaxis = HIDUsage(0x0E) |
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HIDUsageDesktopSpatial = []byte{hidUsage, 0x0F} |
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HIDUsageDesktopSpatial = HIDUsage(0x0F) |
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HIDUsageDesktopAssistive = []byte{hidUsage, 0x10} |
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HIDUsageDesktopAssistive = HIDUsage(0x10) |
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HIDUsageDesktopDock = []byte{hidUsage, 0x11} |
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HIDUsageDesktopDock = HIDUsage(0x11) |
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HIDUsageDesktopDockable = []byte{hidUsage, 0x12} |
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HIDUsageDesktopDockable = HIDUsage(0x12) |
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HIDUsageDesktopCallState = []byte{hidUsage, 0x13} |
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HIDUsageDesktopCallState = HIDUsage(0x13) |
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HIDUsageDesktopX = []byte{hidUsage, 0x30} |
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HIDUsageDesktopX = HIDUsage(0x30) |
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HIDUsageDesktopY = []byte{hidUsage, 0x31} |
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HIDUsageDesktopY = HIDUsage(0x31) |
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HIDUsageDesktopZ = []byte{hidUsage, 0x32} |
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HIDUsageDesktopZ = HIDUsage(0x32) |
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HIDUsageDesktopRx = []byte{hidUsage, 0x33} |
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HIDUsageDesktopRx = HIDUsage(0x33) |
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HIDUsageDesktopRy = []byte{hidUsage, 0x34} |
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HIDUsageDesktopRy = HIDUsage(0x34) |
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HIDUsageDesktopRz = []byte{hidUsage, 0x35} |
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HIDUsageDesktopRz = HIDUsage(0x35) |
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HIDUsageDesktopSlider = []byte{hidUsage, 0x36} |
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HIDUsageDesktopSlider = HIDUsage(0x36) |
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HIDUsageDesktopDial = []byte{hidUsage, 0x37} |
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HIDUsageDesktopDial = HIDUsage(0x37) |
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HIDUsageDesktopWheel = []byte{hidUsage, 0x38} |
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HIDUsageDesktopWheel = HIDUsage(0x38) |
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HIDUsageDesktopHatSwitch = []byte{hidUsage, 0x39} |
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HIDUsageDesktopHatSwitch = HIDUsage(0x39) |
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HIDUsageDesktopCountedBuffer = []byte{hidUsage, 0x3A} |
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HIDUsageDesktopCountedBuffer = HIDUsage(0x3A) |
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) |
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var ( |
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var ( |
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HIDUsageConsumerControl = []byte{hidUsage, 0x01} |
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HIDUsageConsumerControl = HIDUsage(0x01) |
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HIDUsageConsumerNumericKeypad = []byte{hidUsage, 0x02} |
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HIDUsageConsumerNumericKeypad = HIDUsage(0x02) |
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HIDUsageConsumerProgrammableButtons = []byte{hidUsage, 0x03} |
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HIDUsageConsumerProgrammableButtons = HIDUsage(0x03) |
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HIDUsageConsumerMicrophone = []byte{hidUsage, 0x04} |
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HIDUsageConsumerMicrophone = HIDUsage(0x04) |
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HIDUsageConsumerHeadphone = []byte{hidUsage, 0x05} |
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HIDUsageConsumerHeadphone = HIDUsage(0x05) |
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HIDUsageConsumerGraphicEqualizer = []byte{hidUsage, 0x06} |
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HIDUsageConsumerGraphicEqualizer = HIDUsage(0x06) |
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) |
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var ( |
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var ( |
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HIDCollectionPhysical = []byte{hidCollection, 0x00} |
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HIDCollectionPhysical = HIDCollection(0x00) |
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HIDCollectionApplication = []byte{hidCollection, 0x01} |
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HIDCollectionApplication = HIDCollection(0x01) |
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HIDCollectionEnd = []byte{0xc0} |
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HIDCollectionEnd = []byte{0xC0} |
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) |
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var ( |
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var ( |
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// Input (Data,Ary,Abs), Key arrays (6 bytes)
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// Input (Data,Ary,Abs), Key arrays (6 bytes)
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HIDInputDataAryAbs = []byte{hidInput, 0x00} |
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HIDInputDataAryAbs = HIDInput(0x00) |
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// Input (Data, Variable, Absolute), Modifier byte
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// Input (Data, Variable, Absolute), Modifier byte
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HIDInputDataVarAbs = []byte{hidInput, 0x02} |
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HIDInputDataVarAbs = HIDInput(0x02) |
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// Input (Const,Var,Abs), Modifier byte
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// Input (Const,Var,Abs), Modifier byte
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HIDInputConstVarAbs = []byte{hidInput, 0x03} |
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HIDInputConstVarAbs = HIDInput(0x03) |
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// Input (Data, Variable, Relative), 2 position bytes (X & Y)
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// Input (Data, Variable, Relative), 2 position bytes (X & Y)
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HIDInputDataVarRel = []byte{hidInput, 0x06} |
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HIDInputDataVarRel = HIDInput(0x06) |
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// Output (Data, Variable, Absolute), Modifier byte
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// Output (Data, Variable, Absolute), Modifier byte
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HIDOutputDataVarAbs = []byte{hidOutput, 0x02} |
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HIDOutputDataVarAbs = HIDOutput(0x02) |
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// Output (Const, Variable, Absolute), Modifier byte
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// Output (Const, Variable, Absolute), Modifier byte
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HIDOutputConstVarAbs = []byte{hidOutput, 0x03} |
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HIDOutputConstVarAbs = HIDOutput(0x03) |
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func hidShortItem(tag byte, value uint32) []byte { |
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func hidShortItem(tag byte, value uint32) []byte { |
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@ -155,15 +155,15 @@ func hidShortItemSigned(tag byte, value int32) []byte { |
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} |
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} |
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func HIDReportSize(size int) []byte { |
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func HIDReportSize(size int) []byte { |
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return []byte{hidReportSize, byte(size)} |
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return hidShortItem(hidReportSize, uint32(size)) |
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} |
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} |
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func HIDReportCount(count int) []byte { |
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func HIDReportCount(count int) []byte { |
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return []byte{hidReportCount, byte(count)} |
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return hidShortItem(hidReportCount, uint32(count)) |
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} |
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} |
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func HIDReportID(id int) []byte { |
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func HIDReportID(id int) []byte { |
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return []byte{hidReportID, byte(id)} |
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return hidShortItem(hidReportID, uint32(id)) |
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} |
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} |
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func HIDLogicalMinimum(min int) []byte { |
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func HIDLogicalMinimum(min int) []byte { |
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@ -191,9 +191,30 @@ func HIDPhysicalMaximum(max int) []byte { |
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} |
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} |
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func HIDUnitExponent(exp int) []byte { |
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func HIDUnitExponent(exp int) []byte { |
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return []byte{hidUnitExponent, byte(exp)} |
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// 4 Bit two's complement
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return hidShortItem(hidUnitExponent, uint32(exp&0xF)) |
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} |
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} |
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func HIDUnit(unit int) []byte { |
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func HIDUnit(unit uint32) []byte { |
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return []byte{hidUnit, byte(unit)} |
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return hidShortItem(hidUnit, unit) |
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} |
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func HIDUsagePage(id uint16) []byte { |
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return hidShortItem(hidUsagePage, uint32(id)) |
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} |
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func HIDUsage(id uint32) []byte { |
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return hidShortItem(hidUsage, id) |
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} |
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func HIDCollection(id uint32) []byte { |
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return hidShortItem(hidCollection, id) |
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} |
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func HIDInput(flags uint32) []byte { |
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return hidShortItem(hidInput, flags) |
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} |
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func HIDOutput(flags uint32) []byte { |
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return hidShortItem(hidOutput, flags) |
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} |
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} |
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