Browse Source

fix GBA ROM header

Populate the GBA ROM header so that emulators and physical Game Boy
Advance consoles recognize the ROM as a valid game.

Note: The reserve space at the end of the header was hand-tuned. Why
this magic value?
pull/2089/head
Mike Mogenson 4 years ago
committed by Ayke
parent
commit
fd9422d218
  1. 52
      targets/gameboy-advance.s

52
targets/gameboy-advance.s

@ -5,16 +5,48 @@
_start:
b start_vector
.fill 156,1,0 // Nintendo Logo Character Data (8000004h)
.fill 16,1,0 // Game Title
.byte 0x30,0x31 // Maker Code (80000B0h)
.byte 0x96 // Fixed Value (80000B2h)
.byte 0x00 // Main Unit Code (80000B3h)
.byte 0x00 // Device Type (80000B4h)
.fill 7,1,0 // unused
.byte 0x00 // Software Version No (80000BCh)
.byte 0xf0 // Complement Check (80000BDh)
.byte 0x00,0x00 // Checksum (80000BEh)
// ROM header
.byte 0x24,0xff,0xae,0x51,0x69,0x9a,0xa2,0x21,0x3d,0x84,0x82,0x0a,0x84,0xe4,0x09,0xad
.byte 0x11,0x24,0x8b,0x98,0xc0,0x81,0x7f,0x21,0xa3,0x52,0xbe,0x19,0x93,0x09,0xce,0x20
.byte 0x10,0x46,0x4a,0x4a,0xf8,0x27,0x31,0xec,0x58,0xc7,0xe8,0x33,0x82,0xe3,0xce,0xbf
.byte 0x85,0xf4,0xdf,0x94,0xce,0x4b,0x09,0xc1,0x94,0x56,0x8a,0xc0,0x13,0x72,0xa7,0xfc
.byte 0x9f,0x84,0x4d,0x73,0xa3,0xca,0x9a,0x61,0x58,0x97,0xa3,0x27,0xfc,0x03,0x98,0x76
.byte 0x23,0x1d,0xc7,0x61,0x03,0x04,0xae,0x56,0xbf,0x38,0x84,0x00,0x40,0xa7,0x0e,0xfd
.byte 0xff,0x52,0xfe,0x03,0x6f,0x95,0x30,0xf1,0x97,0xfb,0xc0,0x85,0x60,0xd6,0x80,0x25
.byte 0xa9,0x63,0xbe,0x03,0x01,0x4e,0x38,0xe2,0xf9,0xa2,0x34,0xff,0xbb,0x3e,0x03,0x44
.byte 0x78,0x00,0x90,0xcb,0x88,0x11,0x3a,0x94,0x65,0xc0,0x7c,0x63,0x87,0xf0,0x3c,0xaf
.byte 0xd6,0x25,0xe4,0x8b,0x38,0x0a,0xac,0x72,0x21,0xd4,0xf8,0x07
// Game title
.byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
// Game code
.byte 0x00,0x00,0x00,0x00
// Maker code
.byte 0x00,0x00
// Fixed value
.byte 0x96
// Main unit code
.byte 0x00
// Device type (0x00 retail, 0x80 debug)
.byte 0x00
// Reserved
.byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00
// Software version
.byte 0x00
// Complement check
.byte 0x51
// Reserved area
.space 98
start_vector:
// Configure stacks

Loading…
Cancel
Save