This adds support for building with `-tags=llvm13` and switches to LLVM
13 for tinygo binaries that are statically linked against LLVM.
Some notes on this commit:
* Added `-mfloat-abi=soft` to all Cortex-M targets because otherwise
nrfx would complain that floating point was enabled on Cortex-M0.
That's not the case, but with `-mfloat-abi=soft` the `__SOFTFP__`
macro is defined which silences this warning.
See: https://reviews.llvm.org/D100372
* Changed from `--sysroot=<root>` to `-nostdlib -isystem <root>` for
musl because with Clang 13, even with `--sysroot` some system
libraries are used which we don't want.
* Changed all `-Xclang -internal-isystem -Xclang` to simply
`-isystem`, for consistency with the above change. It appears to
have the same effect.
* Moved WebAssembly function declarations to the top of the file in
task_asyncify_wasm.S because (apparently) the assembler has become
more strict.
This change implements a new "scheduler" for WebAssembly using binaryen's asyncify transform.
This is more reliable than the current "coroutines" transform, and works with non-Go code in the call stack.
runtime (js/wasm): handle scheduler nesting
If WASM calls into JS which calls back into WASM, it is possible for the scheduler to nest.
The event from the callback must be handled immediately, so the task cannot simply be deferred to the outer scheduler.
This creates a minimal scheduler loop which is used to handle such nesting.
The implementation has been mostly copied from the Go reference
implementation with some small changes to fit TinyGo.
Source: 77a11c05d6/src/reflect/deepequal.go
In addition, this commit also contains the following:
- A set of tests copied from the Go reflect package.
- An increased stack size for the riscv-qemu and hifive1-qemu targets
(because they otherwise fail to run the tests). Because these
targets are only used for testing, this seems fine to me.
This makes sure that the LLVM target features match the one generated by
Clang:
- This fixes a bug introduced when setting the target CPU for all
targets: Cortex-M4 would now start using floating point operations
while they were disabled in C.
- This will make it possible in the future to inline C functions in Go
and vice versa. This will need some more work though.
There is a code size impact. Cortex-M4 targets are increased slightly in
binary size while Cortex-M0 targets tend to be reduced a little bit.
Other than that, there is little impact.
The target triples have to match mostly to be able to link LLVM modules.
Linking LLVM modules is already possible (the triples already match),
but testing becomes much easier when they match exactly.
For macOS, I picked "macosx10.12.0". That's an old and unsupported
version, but I had to pick _something_. Clang by default uses
"macos10.4.0", which is much older.
This brings a bit more consistency to libc configuration. It seems
better to me to set the header flags all in the same place, instead of
some in Go code and some in JSON target files (depending on the target).
This is for consistency with Clang, which always adds a CPU flag even if
it's not specified in CFLAGS.
This commit also adds some tests to make sure the Clang target-cpu
matches the CPU property in the JSON files.
This does have an effect on the generated binaries. The effect is very
small though: on average just 0.2% increase in binary size, apparently
because Cortex-M3 and Cortex-M4 are compiled a bit differently. However,
when rebased on top of https://github.com/tinygo-org/tinygo/pull/2218
(minsize), the difference drops to -0.1% (a slight decrease on average).
This adds support for stdio in picolibc and fixes wasm_exec.js so that
it can also support C puts. With this, C stdout works on all supported
platforms.
Somehow this is accepted by QEMU. I'm doing this so that tests for
-target=hifive1-qemu still work with the RISC-V tasks scheduler (with a
stack size of 2048 bytes).
You can now debug the ESP32-C3 from the TinyGo command line, like this:
tinygo flash -target=esp32c3 examples/serial
tinygo gdb -target=esp32c3 examples/serial
It's important to flash before running `tinygo gdb`, because loading a
new firmware from GDB has not yet been implemented.
Probably the easiest way to connect to the ESP32-C3 is by using the
built-in JTAG connection. See:
https://docs.espressif.com/projects/esp-idf/en/latest/esp32c3/api-guides/jtag-debugging/configure-builtin-jtag.html
You will need to make sure that the `openocd` command in your $PATH is
the one from Espressif. Otherwise GDB will hang. You can debug this by
supplying the -ocd-output flag:
$ tinygo gdb -target=esp32c3 -ocd-output examples/serial
Open On-Chip Debugger 0.10.0
openocd: Licensed under GNU GPL v2
openocd: For bug reports, read
openocd: http://openocd.org/doc/doxygen/bugs.html
openocd: embedded:startup.tcl:60: Error: Can't find interface/esp_usb_jtag.cfg
openocd: in procedure 'script'
openocd: at file "embedded:startup.tcl", line 60
Make sure to configure OpenOCD correctly, until you get the correct
version (that includes the string "esp32"):
$ openocd --version
Open On-Chip Debugger v0.10.0-esp32-20210721 (2021-07-21-13:33)
Licensed under GNU GPL v2
For bug reports, read
http://openocd.org/doc/doxygen/bugs.html
If you are on Linux, you may also get the following error:
$ tinygo gdb -target=esp32c3 -ocd-output examples/serial
Open On-Chip Debugger v0.10.0-esp32-20210721 (2021-07-21-13:33)
openocd: Licensed under GNU GPL v2
openocd: For bug reports, read
openocd: http://openocd.org/doc/doxygen/bugs.html
openocd: Info : only one transport option; autoselect 'jtag'
openocd: adapter speed: 40000 kHz
openocd:
openocd: Warn : Transport "jtag" was already selected
openocd: Info : Listening on port 6666 for tcl connections
openocd: Info : Listening on port 4444 for telnet connections
openocd: Error: libusb_open() failed with LIBUSB_ERROR_ACCESS
openocd: Error: esp_usb_jtag: could not find or open device!
The error LIBUSB_ERROR_ACCESS means that there is a permission error.
You can fix this by creating the following file:
$ cat /etc/udev/rules.d/50-esp.rules
# ESP32-C3
SUBSYSTEMS=="usb", ATTRS{idVendor}=="303a", ATTRS{idProduct}=="1001", MODE="0666"
For more details, see:
https://docs.espressif.com/projects/esp-idf/en/latest/esp32c3/api-guides/jtag-debugging/index.html
This commit changes a target triple like "armv6m-none-eabi" to
"armv6m-unknown-unknow-eabi". The reason is that while the former is
correctly parsed in Clang (due to normalization), it wasn't parsed
correctly in LLVM meaning that the environment wasn't set to EABI.
This change normalizes all target triples and uses the EABI environment
(-eabi in the triple) for Cortex-M targets.
This change also drops the `--target=` flag in the target JSON files,
the flag is now added implicitly in `(*compileopts.Config).CFlags()`.
This removes some duplication in target JSON files.
Unfortunately, this change also increases code size for Cortex-M
targets. It looks like LLVM now emits calls like __aeabi_memmove instead
of memmove, which pull in slightly more code (they basically just call
the regular C functions) and the calls themself don't seem to be as
efficient as they could be. Perhaps this is a LLVM bug that will be
fixed in the future, as this is a very common occurrence.
This brings some consistency to the CFlags and fixes the issue that on
some platforms (Linux, MacOS), no optimization level was set and
therefore C files in packages were not optimized at all.
This change adds support for the ESP32-C3, a new chip from Espressif. It
is a RISC-V core so porting was comparatively easy.
Most peripherals are shared with the (original) ESP32 chip, but with
subtle differences. Also, the SVD file I've used gives some
peripherals/registers a different name which makes sharing code harder.
Eventually, when an official SVD file for the ESP32 is released, I
expect that a lot of code can be shared between the two chips.
More information: https://www.espressif.com/en/products/socs/esp32-c3
TODO:
- stack scheduler
- interrupts
- most peripherals (SPI, I2C, PWM, etc)
Populate the GBA ROM header so that emulators and physical Game Boy
Advance consoles recognize the ROM as a valid game.
Note: The reserve space at the end of the header was hand-tuned. Why
this magic value?
This can be very useful for some purposes:
* It makes it possible to disable the UART in cases where it is not
needed or needs to be disabled to conserve power.
* It makes it possible to disable the serial output to reduce code
size, which may be important for some chips. Sometimes, a few kB can
be saved this way.
* It makes it possible to override the default, for example you might
want to use an actual UART to debug the USB-CDC implementation.
It also lowers the dependency on having machine.Serial defined, which is
often not defined when targeting a chip. Eventually, we might want to
make it possible to write `-target=nrf52` or `-target=atmega328p` for
example to target the chip itself with no board specific assumptions.
The defaults don't change. I checked this by running `make smoketest`
before and after and comparing the results.