This is directly useful to avoid some unsafety around runtime.alloc and
should be useful in general.
This pragma has the same form as in the main Go compiler:
https://github.com/golang/go/issues/12312
This is part of a larger rafactor that tries to shrink the ir package
and in general tries to shrink the amount of state that is kept around
in the compiler. The end goal is being able to compile packages
independent of each other, linking them together in a later stage. Along
the way, it cleans up lots of old cruft that has accumulated over the
months.
This refactor also results in globals being loaded lazily. This may be a
problem for some specific programs but will probably change back in a
commit in the near future.
The interp package does a much better job at interpretation, and is
implemented as a pass on the IR which makes it much easier to compose.
Also, the implementation works much better as it is based on LLVM IR
instead of Go SSA.
The math package uses routines written in Go assembly language which
LLVM/Clang cannot parse. Additionally, not all instruction sets are
supported.
Redirect all math functions written in assembly to their Go equivalent.
This is not the fastest option, but it gets packages requiring math
functions to work.
Before this commit, goroutine support was spread through the compiler.
This commit changes this support, so that the compiler itself only
generates simple intrinsics and leaves the real support to a compiler
pass that runs as one of the TinyGo-specific optimization passes.
The biggest change, that was done together with the rewrite, was support
for goroutines in WebAssembly for JavaScript. The challenge in
JavaScript is that in general no blocking operations are allowed, which
means that programs that call time.Sleep() but do not start goroutines
also have to be scheduled by the scheduler.
This reduces complexity in the compiler without affecting binary sizes
too much.
Cortex-M0: no changes
Linux x64: no changes
WebAssembly: some testcases (calls, coroutines, map) are slightly bigger
This commit changes many things:
* Most interface-related operations are moved into an optimization
pass for more modularity. IR construction creates pseudo-calls which
are lowered in this pass.
* Type codes are assigned in this interface lowering pass, after DCE.
* Type codes are sorted by usage: types more often used in type
asserts are assigned lower numbers to ease jump table construction
during machine code generation.
* Interface assertions are optimized: they are replaced by constant
false, comparison against a constant, or a typeswitch with only
concrete types in the general case.
* Interface calls are replaced with unreachable, direct calls, or a
concrete type switch with direct calls depending on the number of
implementing types. This hopefully makes some interface patterns
zero-cost.
These changes lead to a ~0.5K reduction in code size on Cortex-M for
testdata/interface.go. It appears that a major cause for this is the
replacement of function pointers with direct calls, which are far more
susceptible to optimization. Also, not having a fixed global array of
function pointers greatly helps dead code elimination.
This change also makes future optimizations easier, like optimizations
on interface value comparisons.
A function on a type that is put in an interface must not be assumed to
not need a context pointer when it isn't directly put in a function
pointer, because the interface call side won't know this and pass an
extra parameter with that extra function pointer.
This is usually not a problem but WebAssembly has strict checks on
function signatures so this resulted in an error when running
src/examples/test/test.go.
This is one step towards removing unnecessary special casts in most
cases. It is also part of removing as much magic as possible from the
compiler (the pragma is explicit, the special name is not).