Linked lists are usually implemented as follows:
type linkedList struct {
next *linkedList
data int // whatever
}
This caused a stack overflow while writing out the reflect run-time type
information. This has now been fixed by splitting the allocation of a
named type number from setting the underlying type in the sidetable.
There are a lot more fields that are important when comparing structs
with each other. Take them into account when building the unique ID per
struct type.
Example code that differs between the compilers:
https://play.golang.org/p/nDX4tSHOf_T
With this change, it becomes possible to get the element type of named
slices, pointers, and channels.
This is a prerequisite to enable the common named struct types. There's
more to come.
This commit fixes the following issue:
https://github.com/tinygo-org/tinygo/issues/309
Also, it prepares for some other reflect-related changes that should
make it easier to add support for named types (etc.) in the future.
strings.IndexByte was implemented in the runtime up to Go 1.11. It is
implemented using a direct call to internal/bytealg.IndexByte since Go
1.12.
Make sure we remain compatible with both.
Enum types are implemented as named types (with possible accompanying
typedefs as type aliases). The constants inside the enums are treated as
Go constants like in the Go toolchain.
This is a big commit that does a few things:
* It moves CGo processing into a separate package. It never really
belonged in the loader package, and certainly not now that the
loader package may be refactored into a driver package.
* It adds support for multiple CGo files (files that import package
"C") in a single package. Previously, this led to multiple
definition errors in the Go typecheck phase because certain C
symbols were defined multiple times in all the files. Now it
generates a new fake AST that defines these, to avoid multiple
definition errors.
* It improves debug info in a few edge cases that are probably not
relevant outside of bugs in cgo itself.
Instead of storing the value to send/receive in the coroutine promise,
store only a pointer in the promise. This simplifies the code a lot and
allows larger value sizes to be sent across a channel.
Unfortunately, this new system has a code size impact. For example,
compiling testdata/channel.go for the BBC micro:bit, there is an
increase in code size from 4776 bytes to 4856 bytes. However, the
improved flexibility and simplicity of the code should be worth it. If
this becomes an issue, we can always refactor the code at a later time.
This is implemented as follows:
* The parent coroutine allocates space for the return value in its
frame and stores a pointer to this frame in the parent coroutine
handle.
* The child coroutine obtains the alloca from its parent using the
parent coroutine handle. It then stores the result value there.
* The parent value reads the data from the alloca on resumption.
A bitcast was inserted when the receiver of the call wasn't a *i8. This
is a pretty common case, and did not play well with goroutines.
Avoid this bitcast by changing each call to a direct call, after
unpacking the receiver type from the *i8 parameter. This might also fix
some undefined behavior in the resulting program, as it is technically
not allowed to call a function with a different signature (even if the
signature is compatible).
Only try to convert the C symbols to their Go equivalents that are
actually referenced by the Go code with C.<somesymbol>. This avoids
having to support all possible C types, which is difficult because of
oddities like `typedef void` or `__builtin_va_list`. Especially
__builtin_va_list, which varies between targets.
These types (called elaborated types in C) are used as part of linked
lists, among others.
This is part an extra feature (to be compatible with CGo C.struct_
types) and part a bugfix: linked lists would result in endless recursion
leading to a stack overflow.
Unions are somewhat hard to implement in Go because they are not a
native type. But it is actually possible with some compiler magic.
This commit inserts a special "C union" field at the start of a struct
to indicate that it is a union. As such a field cannot be written
directly in Go, this is a useful to distinguish structs and unions.
Implement two trivial uses of the select statement.
Always blocking:
select {}
No-op:
select {
default:
}
Go 1.12 added a `select {}` instruction to syscall/js, so this is needed
for Go 1.12 support. More complete support for select will be added in
the future.
The math package uses routines written in Go assembly language which
LLVM/Clang cannot parse. Additionally, not all instruction sets are
supported.
Redirect all math functions written in assembly to their Go equivalent.
This is not the fastest option, but it gets packages requiring math
functions to work.
This commit makes sure all Go types can be encoded in the interface type
code, so that Type.Kind() always returns a proper type kind for any
non-nil interface.