.section .init .global _start .align .arm _start: b start_vector // ROM header .byte 0x24,0xff,0xae,0x51,0x69,0x9a,0xa2,0x21,0x3d,0x84,0x82,0x0a,0x84,0xe4,0x09,0xad .byte 0x11,0x24,0x8b,0x98,0xc0,0x81,0x7f,0x21,0xa3,0x52,0xbe,0x19,0x93,0x09,0xce,0x20 .byte 0x10,0x46,0x4a,0x4a,0xf8,0x27,0x31,0xec,0x58,0xc7,0xe8,0x33,0x82,0xe3,0xce,0xbf .byte 0x85,0xf4,0xdf,0x94,0xce,0x4b,0x09,0xc1,0x94,0x56,0x8a,0xc0,0x13,0x72,0xa7,0xfc .byte 0x9f,0x84,0x4d,0x73,0xa3,0xca,0x9a,0x61,0x58,0x97,0xa3,0x27,0xfc,0x03,0x98,0x76 .byte 0x23,0x1d,0xc7,0x61,0x03,0x04,0xae,0x56,0xbf,0x38,0x84,0x00,0x40,0xa7,0x0e,0xfd .byte 0xff,0x52,0xfe,0x03,0x6f,0x95,0x30,0xf1,0x97,0xfb,0xc0,0x85,0x60,0xd6,0x80,0x25 .byte 0xa9,0x63,0xbe,0x03,0x01,0x4e,0x38,0xe2,0xf9,0xa2,0x34,0xff,0xbb,0x3e,0x03,0x44 .byte 0x78,0x00,0x90,0xcb,0x88,0x11,0x3a,0x94,0x65,0xc0,0x7c,0x63,0x87,0xf0,0x3c,0xaf .byte 0xd6,0x25,0xe4,0x8b,0x38,0x0a,0xac,0x72,0x21,0xd4,0xf8,0x07 // Game title .byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 // Game code .byte 0x00,0x00,0x00,0x00 // Maker code .byte 0x00,0x00 // Fixed value .byte 0x96 // Main unit code .byte 0x00 // Device type (0x00 retail, 0x80 debug) .byte 0x00 // Reserved .byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00 // Software version .byte 0x00 // Complement check .byte 0x51 // Reserved area .space 98 start_vector: // Configure stacks mov r0, #0x12 // Switch to IRQ Mode msr cpsr, r0 ldr sp, =_stack_top_irq // Set IRQ stack mov r0, #0x1f // Switch to System Mode msr cpsr, r0 ldr sp, =_stack_top // Set user stack // Configure interrupt handler mov r0, #0x4000000 // REG_BASE ldr r1, =handleInterruptARM str r1, [r0, #-4] // actually storing to 0x03007FFC due to mirroring // Enable interrupts mov r1, #1 str r1, [r0, #0x208] // 0x04000208 Interrupt Master Enable // Jump to user code (switching to Thumb mode) ldr r3, =main bx r3 // Small interrupt handler that immediately jumps to a function defined in the // program (in Thumb) for further processing. handleInterruptARM: ldr r0, =handleInterrupt bx r0