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294 lines
10 KiB
294 lines
10 KiB
package transform
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import (
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"tinygo.org/x/go-llvm"
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)
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// MakeGCStackSlots converts all calls to runtime.trackPointer to explicit
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// stores to stack slots that are scannable by the GC.
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func MakeGCStackSlots(mod llvm.Module) bool {
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// Check whether there are allocations at all.
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alloc := mod.NamedFunction("runtime.alloc")
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if alloc.IsNil() {
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// Nothing to. Make sure all remaining bits and pieces for stack
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// chains are neutralized.
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for _, call := range getUses(mod.NamedFunction("runtime.trackPointer")) {
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call.EraseFromParentAsInstruction()
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}
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stackChainStart := mod.NamedGlobal("runtime.stackChainStart")
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if !stackChainStart.IsNil() {
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stackChainStart.SetLinkage(llvm.InternalLinkage)
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stackChainStart.SetInitializer(llvm.ConstNull(stackChainStart.GlobalValueType()))
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stackChainStart.SetGlobalConstant(true)
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}
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return false
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}
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trackPointer := mod.NamedFunction("runtime.trackPointer")
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if trackPointer.IsNil() || trackPointer.FirstUse().IsNil() {
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return false // nothing to do
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}
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ctx := mod.Context()
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builder := ctx.NewBuilder()
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defer builder.Dispose()
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targetData := llvm.NewTargetData(mod.DataLayout())
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defer targetData.Dispose()
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uintptrType := ctx.IntType(targetData.PointerSize() * 8)
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// Look at *all* functions to see whether they are free of function pointer
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// calls.
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// This takes less than 5ms for ~100kB of WebAssembly but would perhaps be
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// faster when written in C++ (to avoid the CGo overhead).
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funcsWithFPCall := map[llvm.Value]struct{}{}
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n := 0
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for fn := mod.FirstFunction(); !fn.IsNil(); fn = llvm.NextFunction(fn) {
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n++
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if _, ok := funcsWithFPCall[fn]; ok {
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continue // already found
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}
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done := false
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for bb := fn.FirstBasicBlock(); !bb.IsNil() && !done; bb = llvm.NextBasicBlock(bb) {
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for call := bb.FirstInstruction(); !call.IsNil() && !done; call = llvm.NextInstruction(call) {
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if call.IsACallInst().IsNil() {
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continue // only looking at calls
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}
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called := call.CalledValue()
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if !called.IsAFunction().IsNil() {
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continue // only looking for function pointers
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}
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funcsWithFPCall[fn] = struct{}{}
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markParentFunctions(funcsWithFPCall, fn)
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done = true
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}
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}
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}
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// Determine which functions need stack objects. Many leaf functions don't
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// need it: it only causes overhead for them.
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// Actually, in one test it was only able to eliminate stack object from 12%
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// of functions that had a call to runtime.trackPointer (8 out of 68
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// functions), so this optimization is not as big as it may seem.
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allocatingFunctions := map[llvm.Value]struct{}{} // set of allocating functions
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// Work from runtime.alloc and trace all parents to check which functions do
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// a heap allocation (and thus which functions do not).
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markParentFunctions(allocatingFunctions, alloc)
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// Also trace all functions that call a function pointer.
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for fn := range funcsWithFPCall {
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// Assume that functions that call a function pointer do a heap
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// allocation as a conservative guess because the called function might
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// do a heap allocation.
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allocatingFunctions[fn] = struct{}{}
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markParentFunctions(allocatingFunctions, fn)
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}
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// Collect some variables used below in the loop.
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stackChainStart := mod.NamedGlobal("runtime.stackChainStart")
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if stackChainStart.IsNil() {
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// This may be reached in a weird scenario where we call runtime.alloc but the garbage collector is unreachable.
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// This can be accomplished by allocating 0 bytes.
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// There is no point in tracking anything.
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for _, use := range getUses(trackPointer) {
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use.EraseFromParentAsInstruction()
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}
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return false
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}
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stackChainStart.SetLinkage(llvm.InternalLinkage)
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stackChainStartType := stackChainStart.GlobalValueType()
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stackChainStart.SetInitializer(llvm.ConstNull(stackChainStartType))
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// Iterate until runtime.trackPointer has no uses left.
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for use := trackPointer.FirstUse(); !use.IsNil(); use = trackPointer.FirstUse() {
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// Pick the first use of runtime.trackPointer.
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call := use.User()
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if call.IsACallInst().IsNil() {
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panic("expected runtime.trackPointer use to be a call")
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}
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// Pick the parent function.
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fn := call.InstructionParent().Parent()
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if _, ok := allocatingFunctions[fn]; !ok {
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// This function nor any of the functions it calls (recursively)
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// allocate anything from the heap, so it will not trigger a garbage
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// collection cycle. Thus, it does not need to track local pointer
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// values.
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// This is a useful optimization but not as big as you might guess,
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// as described above (it avoids stack objects for ~12% of
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// functions).
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call.EraseFromParentAsInstruction()
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continue
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}
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// Find all calls to runtime.trackPointer in this function.
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var calls []llvm.Value
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var returns []llvm.Value
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for bb := fn.FirstBasicBlock(); !bb.IsNil(); bb = llvm.NextBasicBlock(bb) {
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for inst := bb.FirstInstruction(); !inst.IsNil(); inst = llvm.NextInstruction(inst) {
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switch inst.InstructionOpcode() {
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case llvm.Call:
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if inst.CalledValue() == trackPointer {
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calls = append(calls, inst)
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}
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case llvm.Ret:
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returns = append(returns, inst)
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}
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}
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}
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// Determine what to do with each call.
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var pointers []llvm.Value
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for _, call := range calls {
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ptr := call.Operand(0)
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call.EraseFromParentAsInstruction()
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// Some trivial optimizations.
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if ptr.IsAInstruction().IsNil() {
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continue
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}
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switch ptr.InstructionOpcode() {
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case llvm.GetElementPtr:
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// Check for all zero offsets.
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// Sometimes LLVM rewrites bitcasts to zero-index GEPs, and we still need to track the GEP.
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n := ptr.OperandsCount()
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var hasOffset bool
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for i := 1; i < n; i++ {
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offset := ptr.Operand(i)
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if offset.IsAConstantInt().IsNil() || offset.ZExtValue() != 0 {
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hasOffset = true
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break
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}
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}
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if hasOffset {
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// These values do not create new values: the values already
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// existed locally in this function so must have been tracked
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// already.
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continue
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}
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case llvm.PHI:
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// While the value may have already been tracked, it may be overwritten in a loop.
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// Therefore, a second copy must be created to ensure that it is tracked over the entirety of its lifetime.
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case llvm.ExtractValue, llvm.BitCast:
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// These instructions do not create new values, but their
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// original value may not be tracked. So keep tracking them for
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// now.
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// With more analysis, it should be possible to optimize a
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// significant chunk of these away.
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case llvm.Call, llvm.Load, llvm.IntToPtr:
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// These create new values so must be stored locally. But
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// perhaps some of these can be fused when they actually refer
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// to the same value.
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default:
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// Ambiguous. These instructions are uncommon, but perhaps could
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// be optimized if needed.
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}
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if ptr := stripPointerCasts(ptr); !ptr.IsAAllocaInst().IsNil() {
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// Allocas don't need to be tracked because they are allocated
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// on the C stack which is scanned separately.
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continue
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}
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pointers = append(pointers, ptr)
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}
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if len(pointers) == 0 {
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// This function does not need to keep track of stack pointers.
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continue
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}
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// Determine the type of the required stack slot.
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fields := []llvm.Type{
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stackChainStartType, // Pointer to parent frame.
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uintptrType, // Number of elements in this frame.
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}
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for _, ptr := range pointers {
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fields = append(fields, ptr.Type())
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}
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stackObjectType := ctx.StructType(fields, false)
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// Create the stack object at the function entry.
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builder.SetInsertPointBefore(fn.EntryBasicBlock().FirstInstruction())
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stackObject := builder.CreateAlloca(stackObjectType, "gc.stackobject")
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initialStackObject := llvm.ConstNull(stackObjectType)
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numSlots := (targetData.TypeAllocSize(stackObjectType) - uint64(targetData.PointerSize())*2) / uint64(targetData.ABITypeAlignment(uintptrType))
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numSlotsValue := llvm.ConstInt(uintptrType, numSlots, false)
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initialStackObject = builder.CreateInsertValue(initialStackObject, numSlotsValue, 1, "")
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builder.CreateStore(initialStackObject, stackObject)
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// Update stack start.
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parent := builder.CreateLoad(stackChainStartType, stackChainStart, "")
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gep := builder.CreateGEP(stackObjectType, stackObject, []llvm.Value{
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llvm.ConstInt(ctx.Int32Type(), 0, false),
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llvm.ConstInt(ctx.Int32Type(), 0, false),
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}, "")
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builder.CreateStore(parent, gep)
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builder.CreateStore(stackObject, stackChainStart)
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// Do a store to the stack object after each new pointer that is created.
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pointerStores := make(map[llvm.Value]struct{})
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for i, ptr := range pointers {
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// Insert the store after the pointer value is created.
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insertionPoint := llvm.NextInstruction(ptr)
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for !insertionPoint.IsAPHINode().IsNil() {
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// PHI nodes are required to be at the start of the block.
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// Insert after the last PHI node.
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insertionPoint = llvm.NextInstruction(insertionPoint)
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}
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builder.SetInsertPointBefore(insertionPoint)
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// Extract a pointer to the appropriate section of the stack object.
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gep := builder.CreateGEP(stackObjectType, stackObject, []llvm.Value{
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llvm.ConstInt(ctx.Int32Type(), 0, false),
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llvm.ConstInt(ctx.Int32Type(), uint64(2+i), false),
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}, "")
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// Store the pointer into the stack slot.
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store := builder.CreateStore(ptr, gep)
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pointerStores[store] = struct{}{}
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}
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// Make sure this stack object is popped from the linked list of stack
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// objects at return.
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for _, ret := range returns {
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// Check for any tail calls at this return.
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prev := llvm.PrevInstruction(ret)
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if !prev.IsNil() && !prev.IsABitCastInst().IsNil() {
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// A bitcast can appear before a tail call, so skip backwards more.
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prev = llvm.PrevInstruction(prev)
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}
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if !prev.IsNil() && !prev.IsACallInst().IsNil() {
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// This is no longer a tail call.
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prev.SetTailCall(false)
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}
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builder.SetInsertPointBefore(ret)
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builder.CreateStore(parent, stackChainStart)
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}
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}
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return true
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}
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// markParentFunctions traverses all parent function calls (recursively) and
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// adds them to the set of marked functions. It only considers function calls:
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// any other uses of such a function is ignored.
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func markParentFunctions(marked map[llvm.Value]struct{}, fn llvm.Value) {
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worklist := []llvm.Value{fn}
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for len(worklist) != 0 {
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fn := worklist[len(worklist)-1]
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worklist = worklist[:len(worklist)-1]
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for _, use := range getUses(fn) {
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if use.IsACallInst().IsNil() || use.CalledValue() != fn {
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// Not the parent function.
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continue
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}
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parent := use.InstructionParent().Parent()
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if _, ok := marked[parent]; !ok {
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marked[parent] = struct{}{}
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worklist = append(worklist, parent)
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}
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}
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}
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}
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