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package builder
// This file converts firmware files from BIN to UF2 format before flashing.
//
// For more information about the UF2 firmware file format, please see:
// https://github.com/Microsoft/uf2
//
//
import (
"bytes"
"encoding/binary"
"io/ioutil"
"strconv"
)
// convertELFFileToUF2File converts an ELF file to a UF2 file.
func convertELFFileToUF2File(infile, outfile string, uf2FamilyID string) error {
// Read the .text segment.
targetAddress, data, err := extractROM(infile)
if err != nil {
return err
}
output, _, err := convertBinToUF2(data, uint32(targetAddress), uf2FamilyID)
if err != nil {
return err
}
return ioutil.WriteFile(outfile, output, 0644)
}
// convertBinToUF2 converts the binary bytes in input to UF2 formatted data.
func convertBinToUF2(input []byte, targetAddr uint32, uf2FamilyID string) ([]byte, int, error) {
blocks := split(input, 256)
output := make([]byte, 0)
bl, err := newUF2Block(targetAddr, uf2FamilyID)
if err != nil {
return nil, 0, err
}
bl.SetNumBlocks(len(blocks))
for i := 0; i < len(blocks); i++ {
bl.SetBlockNo(i)
bl.SetData(blocks[i])
output = append(output, bl.Bytes()...)
bl.IncrementAddress(bl.payloadSize)
}
return output, len(blocks), nil
}
const (
uf2MagicStart0 = 0x0A324655 // "UF2\n"
uf2MagicStart1 = 0x9E5D5157 // Randomly selected
uf2MagicEnd = 0x0AB16F30 // Ditto
)
// uf2Block is the structure used for each UF2 code block sent to device.
type uf2Block struct {
magicStart0 uint32
magicStart1 uint32
flags uint32
targetAddr uint32
payloadSize uint32
blockNo uint32
numBlocks uint32
familyID uint32
data []uint8
magicEnd uint32
}
// newUF2Block returns a new uf2Block struct that has been correctly populated
func newUF2Block(targetAddr uint32, uf2FamilyID string) (*uf2Block, error) {
var flags uint32
var familyID uint32
if uf2FamilyID != "" {
flags |= flagFamilyIDPresent
v, err := strconv.ParseUint(uf2FamilyID, 0, 32)
if err != nil {
return nil, err
}
familyID = uint32(v)
}
return &uf2Block{magicStart0: uf2MagicStart0,
magicStart1: uf2MagicStart1,
magicEnd: uf2MagicEnd,
targetAddr: targetAddr,
flags: flags,
familyID: familyID,
payloadSize: 256,
data: make([]byte, 476),
}, nil
}
const (
flagFamilyIDPresent = 0x00002000
)
// Bytes converts the uf2Block to a slice of bytes that can be written to file.
func (b *uf2Block) Bytes() []byte {
buf := bytes.NewBuffer(make([]byte, 0, 512))
binary.Write(buf, binary.LittleEndian, b.magicStart0)
binary.Write(buf, binary.LittleEndian, b.magicStart1)
binary.Write(buf, binary.LittleEndian, b.flags)
binary.Write(buf, binary.LittleEndian, b.targetAddr)
binary.Write(buf, binary.LittleEndian, b.payloadSize)
binary.Write(buf, binary.LittleEndian, b.blockNo)
binary.Write(buf, binary.LittleEndian, b.numBlocks)
binary.Write(buf, binary.LittleEndian, b.familyID)
binary.Write(buf, binary.LittleEndian, b.data)
binary.Write(buf, binary.LittleEndian, b.magicEnd)
return buf.Bytes()
}
// IncrementAddress moves the target address pointer forward by count bytes.
func (b *uf2Block) IncrementAddress(count uint32) {
b.targetAddr += b.payloadSize
}
// SetData sets the data to be used for the current block.
func (b *uf2Block) SetData(d []byte) {
b.data = make([]byte, 476)
copy(b.data[:], d)
}
// SetBlockNo sets the current block number to be used.
func (b *uf2Block) SetBlockNo(bn int) {
b.blockNo = uint32(bn)
}
// SetNumBlocks sets the total number of blocks for this UF2 file.
func (b *uf2Block) SetNumBlocks(total int) {
b.numBlocks = uint32(total)
}
// split splits a slice of bytes into a slice of byte slices of a specific size limit.
func split(input []byte, limit int) [][]byte {
var block []byte
output := make([][]byte, 0, len(input)/limit+1)
for len(input) >= limit {
block, input = input[:limit], input[limit:]
output = append(output, block)
}
if len(input) > 0 {
output = append(output, input[:len(input)])
}
return output
}