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Optimize `fmin`, `fmax`, etc. (#120)

Use wasm's builtin min and max operators to implement libc `fmin`,
`fmax, `fminf`, and `fmaxf`, by handling the NaN cases explicitly.

Credit to https://github.com/emscripten-core/emscripten/pull/9689
for spotting this opportunity!
pull/138/head
Dan Gohman 5 years ago
committed by GitHub
parent
commit
cf81683e77
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
  1. 4
      Makefile
  2. 34
      basics/sources/fmin-fmax.c

4
Makefile

@ -153,7 +153,9 @@ LIBC_TOP_HALF_MUSL_SOURCES = \
%/nearbyintf.c %/nearbyint.c \ %/nearbyintf.c %/nearbyint.c \
%/sqrtf.c %/sqrt.c \ %/sqrtf.c %/sqrt.c \
%/fabsf.c %/fabs.c \ %/fabsf.c %/fabs.c \
%/copysignf.c %/copysign.c, \ %/copysignf.c %/copysign.c \
%/fminf.c %/fmaxf.c \
%/fmin.c %/fmax.c, \
$(wildcard $(LIBC_TOP_HALF_MUSL_SRC_DIR)/math/*.c)) \ $(wildcard $(LIBC_TOP_HALF_MUSL_SRC_DIR)/math/*.c)) \
$(filter-out %/crealf.c %/creal.c \ $(filter-out %/crealf.c %/creal.c \
%/cimagf.c %/cimag.c, \ %/cimagf.c %/cimag.c, \

34
basics/sources/fmin-fmax.c

@ -0,0 +1,34 @@
// Wasm's `min` and `max` operators implement the IEEE 754-2019
// `minimum` and `maximum` operations, meaning that given a choice
// between NaN and a number, they return NaN. This differs from
// the C standard library's `fmin` and `fmax` functions, which
// return the number. However, we can still use wasm's builtins
// by handling the NaN cases explicitly, and it still turns out
// to be faster than doing the whole operation in
// target-independent C. And, it's smaller.
#include <math.h>
float fminf(float x, float y) {
if (isnan(x)) return y;
if (isnan(y)) return x;
return __builtin_wasm_min_f32(x, y);
}
float fmaxf(float x, float y) {
if (isnan(x)) return y;
if (isnan(y)) return x;
return __builtin_wasm_max_f32(x, y);
}
double fmin(double x, double y) {
if (isnan(x)) return y;
if (isnan(y)) return x;
return __builtin_wasm_min_f64(x, y);
}
double fmax(double x, double y) {
if (isnan(x)) return y;
if (isnan(y)) return x;
return __builtin_wasm_max_f64(x, y);
}
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