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readme: refact intro

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NTBBloodbath 4 years ago
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      README.md

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README.md

@ -15,16 +15,6 @@
---
### Table of Contents
- [Introduction](#introduction)
- [Acknowledgements](#acknowledgements)
- [Features](#features)
- [Prerequisites](#prerequisites)
- [Install](#install)
- [Getting help](#getting-help)
- [Contribute](#contribute)
# Introduction
<a href="http://ultravioletbat.deviantart.com/art/Yay-Evil-111710573">
@ -36,8 +26,14 @@
> solution to his configuration problems. This is his configuration.
Doom Nvim is a Neovim port of the [doom-emacs](https://github.com/hlissner/doom-emacs) framework.
Its goal is to add useful functions to Neovim to start working in a stable and efficient
development environment without spending a lot of time configuring everything.
As a vimmer, I know that it's difficult to configure Vim/Neovim when you are just starting to use it,
how time consuming it's to customize it to your needs and that's why Doom Nvim exists
_also because I love Doom_.
Its goal is to give Neovim an initial configuration to start working in a stable and efficient
development environment without spending a lot of time configuring everything, without forgetting
that we don't all need the same environment.
Its design is guided by these mantras:
@ -46,16 +42,24 @@ Its design is guided by these mantras:
and searches for tiny but powerful plugins.
- **Your system, your rules.** You know better than a third party what is
convenient for you. At least, Doom hopes so! It won't _automatically_
install system dependencies (and will force plugins not to do so either if
they have any external dependencies).
install system dependencies, plugins that have external dependencies
(and will force plugins not to do so either if they have any external dependencies).
- **What does not serve you, you throw away.** Doom Nvim is made up of a moderate number
of plugins (~ 40 plugins as of this writing). You more than anyone know what you need in
your environment and that's why Doom Nvim allows you to easily disable plugins and add new ones.
Also, Doom Nvim doesn't come with TreeSitter parsers or LSPs by default,
so you can use **only** what you need.
# Acknowledgements
- [hlissner](https://github.com/hlissner) per doing Doom Emacs :heart:.
- [romgrk](https://github.com/romgrk) per doing a port to Vim of Doom One
colorscheme from Doom Emacs.
- [dicci0308](https://github.com/dicci0308) per improving the romgrk's port of
Doom One colorscheme.
colorscheme from Doom Emacs (and everyone who improves the colorscheme!).
# Notices
- **2021-05-01**: The `doomrc` is not using Vimscript anymore, please see the
new [doomrc](./doomrc) file structure for use it with Lua.
# Features
@ -66,8 +70,6 @@ Its design is guided by these mantras:
(powered by `packer.nvim`).
- Opt-in LSP integration for many languages by using the new
built-in LSP included on Neovim Nightly.
- Support for _almost_ all programming languages with a very short startup time
because it automatically detects which one to load based on the filetype!
- An Emacs which-key like plugin to manage your `keybindings`, centered around leader
prefix key (<kbd>SPC</kbd>).
- Per-file indentation style detection and [editorconfig] integration. Let
@ -120,7 +122,7 @@ if you are not an advanced vimmer. When you do, here are some places you can loo
# Contribute
- I really :heart: pull requests and bug reports (please see the [Contributing Guidelines][contribute] before contributing)!
- Don't hesitate to [tell me my Lua coding style sucks](https://github.com/NTBBloodbath/doom-emacs/issues/new),
- Don't hesitate to [tell me my Lua coding style sucks](https://github.com/NTBBloodbath/doom-nvim/issues/new),
but please tell me why (I am new to Lua, I may have some bad practices that can be fixed in code).
[contribute]: docs/contributing.md

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