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doom-one: pull upstream changes

my-config
NTBBloodbath 3 years ago
parent
commit
d76939b7a3
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  1. 50
      lua/colors/doom-one/init.lua
  2. 120
      lua/colors/utils/init.lua

50
lua/colors/doom-one/init.lua

@ -7,7 +7,7 @@
-- Helpers {{{
require('colors.utils')
local utils = require('colors.utils')
-- }}}
@ -88,7 +88,7 @@ local yellow = '#ECBE7B'
local blue = '#51afef'
local dark_blue = '#2257A0'
local magenta = '#c678dd'
local light_magenta = Lighten(magenta, 0.4)
local light_magenta = utils.Lighten(magenta, 0.4)
local violet = '#a9a1e1'
local cyan = '#46D9FF'
local white = '#efefef'
@ -102,23 +102,23 @@ local bg_highlighted = '#4A4A45'
local fg = '#bbc2cf'
local fg_alt = '#5B6268'
local fg_highlight = Lighten(fg, 0.2)
local fg_highlight = utils.Lighten(fg, 0.2)
local tag = Mix(blue, cyan, 0.5)
local tag = utils.Mix(blue, cyan, 0.5)
local diff_info_fg = orange
local diff_info_bg0 = Mix('#D8EEFD', bg, 0.6)
local diff_info_bg1 = Mix('#D8EEFD', bg, 0.8)
local diff_info_bg0 = utils.Mix('#D8EEFD', bg, 0.6)
local diff_info_bg1 = utils.Mix('#D8EEFD', bg, 0.8)
local diff_add_fg = green
local diff_add_fg0 = Mix(green, fg, 0.4)
local diff_add_bg0 = Mix('#506d5b', bg, 0.6)
local diff_add_bg1 = Mix('#acf2bd', bg, 0.8)
local diff_add_fg0 = utils.Mix(green, fg, 0.4)
local diff_add_bg0 = utils.Mix('#506d5b', bg, 0.6)
local diff_add_bg1 = utils.Mix('#acf2bd', bg, 0.8)
local gh_danger_fg = red
local gh_danger_fg0 = Mix(red, fg, 0.6)
local gh_danger_bg0 = Mix('#ffdce0', bg, 0.6)
local gh_danger_bg1 = Mix('#ffdce0', bg, 0.8)
local gh_danger_fg0 = utils.Mix(red, fg, 0.6)
local gh_danger_bg0 = utils.Mix('#ffdce0', bg, 0.6)
local gh_danger_bg1 = utils.Mix('#ffdce0', bg, 0.8)
if current_bg == 'light' then
light_bg = true
@ -142,36 +142,36 @@ if current_bg == 'light' then
blue = '#4078f2'
dark_blue = '#a0bcf8'
magenta = '#a626a4'
light_magenta = Darken(magenta, 0.36)
light_magenta = utils.Darken(magenta, 0.36)
violet = '#b751b6'
cyan = '#0184bc'
white = '#efefef'
bg = '#fafafa'
bg_alt = '#f0f0f0'
bg_highlight = Darken(bg, 0.2)
bg_highlight = utils.Darken(bg, 0.2)
bg_popup = bg_alt
bg_statusline = bg_popup
fg = base5
fg_alt = base3
fg_highlight = Lighten(fg, 0.2)
fg_highlight = utils.Lighten(fg, 0.2)
tag = Mix(blue, cyan, 0.5)
tag = utils.Mix(blue, cyan, 0.5)
diff_info_fg = orange
diff_info_bg0 = Mix('#D8EEFD', bg, 0.6)
diff_info_bg1 = Mix('#D8EEFD', bg, 0.8)
diff_info_bg0 = utils.Mix('#D8EEFD', bg, 0.6)
diff_info_bg1 = utils.Mix('#D8EEFD', bg, 0.8)
diff_add_fg = green
diff_add_fg0 = Mix(green, fg, 0.4)
diff_add_bg0 = Mix('#506d5b', bg, 0.4)
diff_add_bg1 = Mix('#acf2bd', bg, 0.8)
diff_add_fg0 = utils.Mix(green, fg, 0.4)
diff_add_bg0 = utils.Mix('#506d5b', bg, 0.4)
diff_add_bg1 = utils.Mix('#acf2bd', bg, 0.8)
gh_danger_fg = red
gh_danger_fg0 = Mix(red, fg, 0.6)
gh_danger_bg0 = Mix('#ffdce0', bg, 0.8)
gh_danger_bg1 = Mix('#ffdce0', bg, 0.9)
gh_danger_fg0 = utils.Mix(red, fg, 0.6)
gh_danger_bg0 = utils.Mix('#ffdce0', bg, 0.8)
gh_danger_bg1 = utils.Mix('#ffdce0', bg, 0.9)
end
if vim.g.doom_one_cursor_coloring then
@ -195,7 +195,7 @@ local general_ui = {
},
NormalPopupPrompt = {
fg = base7,
bg = transparent_bg and 'NONE' or Darken(bg_popup, 0.3),
bg = transparent_bg and 'NONE' or utils.Darken(bg_popup, 0.3),
gui = 'bold',
},
NormalPopupSubtle = {

120
lua/colors/utils/init.lua

@ -2,25 +2,24 @@
-- COLOR UTILITIES --
---]]------------------------[[---
local vim = vim
local M = {}
-------------------------------------------------------------------------------
-- Functions:
-- {{{1
-- Functions {{{
-- Convert RGB to Hex color.
-- @param r Red value
-- @param g Green value
-- @param b Blue value
-- @return HEX color, e.g. '#1E1E1E'
function RGB_to_Hex(r, g, b)
local function RGB_to_Hex(r, g, b)
return '#' .. string.format('%02X%02X%02X', r, g, b)
end
-- Convert Hex to RGB color.
-- @param color HEX color
-- @return RGB color, e.g. {30, 30, 30}
function Hex_to_RGB(color)
local function Hex_to_RGB(color)
color = color:gsub('#', '')
return {
tonumber('0x' .. string.sub(color, 1, 2)),
@ -29,106 +28,11 @@ function Hex_to_RGB(color)
}
end
-- Convert HUE to RGB
function Hue_to_RGB(p, q, t)
if t < 0 then
t = t + 1
end
if t > 1 then
t = t - 1
end
if t < (1.0 / 6) then
return (p + (q - p) * 6.0 * t)
end
if t < (1.0 / 2) then
return q
end
if t < (2.0 / 3) then
return (p + (q - p) * 2.0 / 3 - t) * 6.0
end
return p
end
-- Convert HSL to RGB color.
function HSL_to_RGB(h, s, l)
local r = 0
local g = 0
local b = 0
-- achromatic
if s == 0.0 then
r = l
g = l
b = l
else
local q = l < 0.5 and l * (1 + s) or l + s - l * s
local p = 2 * l - q
r = Hue_to_RGB(p, q, h + 0.33333)
g = Hue_to_RGB(p, q, h)
b = Hue_to_RGB(p, q, h - 0.33333)
end
return {
r * 255.0,
g * 255.0,
b * 255.0,
}
end
-- Convert RGB to HSL color.
-- @param red Red value
-- @param green Green value
-- @param blue Blue value
function RGB_to_HSL(red, green, blue)
local r = red / 255
local g = green / 255
local b = blue / 255
local max = math.max(r, g, b)
local min = math.min(r, g, b)
local h = 0.0
local s = 0.0
local l = (max + min) / 2
if max == min then
h = 0 -- achromatic
s = 0 -- achromatic
else
local d = max - min
s = (l > 0.5 and d / (2 - max - min) or d / (max + min))
if max == r then
h = (g - b) / d + (g < b and 6 or 0)
end
if max == g then
h = (b - r) / d + 2
end
if max == b then
h = (r - g) / d + 4
end
h = h / 6
end
return { h, s, l }
end
-- 1}}}
-- }}}
-------------------------------------------------------------------------------
-- Composed functions:
-- {{{1
-- Composed functions {{{
function Hex_to_HSL(color)
local r, g, b = Hex_to_RGB(color)
return RGB_to_HSL(r, g, b)
end
function HSL_to_Hex(h, s, l)
local r, g, b = HSL_to_RGB(h, s, l)
return RGB_to_Hex(r, g, b)
end
function Lighten(color, percentage)
M.Lighten = function(color, percentage)
local amount = percentage == nil and 5.0 or percentage
if amount < 1.0 then
@ -153,7 +57,7 @@ function Lighten(color, percentage)
return hex
end
function Darken(color, percentage)
M.Darken = function(color, percentage)
local amount = percentage == nil and 5.0 or percentage
if amount < 1.0 then
@ -186,7 +90,7 @@ local function interpolate(start, _end, amount)
return start + (diff * amount)
end
function Mix(first, second, percentage)
M.Mix = function(first, second, percentage)
local amount = percentage == nil and 0.0 or percentage
local first_rgb = Hex_to_RGB(first)
@ -198,4 +102,8 @@ function Mix(first, second, percentage)
return RGB_to_Hex(r, g, b)
end
-- 1}}}
-- }}}
return M
-- vim: fdm=marker

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