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/*
** $Id: luaconf.h,v 1.15 2004/10/18 18:07:31 roberto Exp roberto $
** Configuration file for Lua
** See Copyright Notice in lua.h
*/
#ifndef lconfig_h
#define lconfig_h
#include <limits.h>
#include <stddef.h>
/*
** {======================================================
** Index (search for keyword to find corresponding entry)
** =======================================================
*/
/* }====================================================== */
/*
** {======================================================
** Generic configuration
** =======================================================
*/
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/* default path */
#define LUA_PATH_DEFAULT \
"./?.lua;/usr/local/share/lua/5.0/?.lua;/usr/local/share/lua/5.0/?/init.lua"
#define LUA_CPATH_DEFAULT \
"./?.so;/usr/local/lib/lua/5.0/?.so;/usr/local/lib/lua/5.0/lib?.so"
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/* type of numbers in Lua */
#define LUA_NUMBER double
/* formats for Lua numbers */
#define LUA_NUMBER_SCAN "%lf"
#define LUA_NUMBER_FMT "%.14g"
/* type for integer functions */
#define LUA_INTEGER long
/* mark for all API functions */
#define LUA_API extern
/* mark for auxlib functions */
#define LUALIB_API extern
/* buffer size used by lauxlib buffer system */
#define LUAL_BUFFERSIZE BUFSIZ
/* first index for arrays */
#define LUA_FIRSTINDEX 1
/* assertions in Lua (mainly for internal debugging) */
#define lua_assert(c) ((void)0)
/* }====================================================== */
/*
** {======================================================
** Stand-alone configuration
** =======================================================
*/
#ifdef lua_c
/* definition of `isatty' */
#ifdef _POSIX_C_SOURCE
#include <unistd.h>
#define stdin_is_tty() isatty(0)
#else
#define stdin_is_tty() 1 /* assume stdin is a tty */
#endif
#define PROMPT "> "
#define PROMPT2 ">> "
#define PROGNAME "lua"
/*
** this macro allows you to open other libraries when starting the
** stand-alone interpreter
*/
#define lua_userinit(L) luaopen_stdlibs(L)
/*
** #define lua_userinit(L) { int luaopen_mylibs(lua_State *L); \
** luaopen_stdlibs(L); luaopen_mylibs(L); }
*/
/*
** this macro can be used by some `history' system to save lines
** read in manual input
*/
#define lua_saveline(L,line) /* empty */
#endif
/* }====================================================== */
/*
** {======================================================
** Core configuration
** =======================================================
*/
#ifdef LUA_CORE
/* LUA-C API assertions */
#define api_check(L,o) lua_assert(o)
/* an unsigned integer with at least 32 bits */
#define LUA_UINT32 unsigned long
/* a signed integer with at least 32 bits */
#define LUA_INT32 long
#define LUA_MAXINT32 LONG_MAX
/* maximum depth for calls (unsigned short) */
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#define LUA_MAXCALLS 10000
/*
** maximum depth for C calls (unsigned short): Not too big, or may
** overflow the C stack...
*/
#define LUA_MAXCCALLS 200
/* maximum size for the virtual stack of a C function */
#define MAXCSTACK 2048
/*
** maximum number of syntactical nested non-terminals: Not too big,
** or may overflow the C stack...
*/
#define LUA_MAXPARSERLEVEL 200
/* maximum number of variables declared in a function */
#define MAXVARS 200 /* <MAXSTACK */
/* maximum number of upvalues per function */
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#define MAXUPVALUES 60 /* <MAXSTACK */
/* maximum size of expressions for optimizing `while' code */
#define MAXEXPWHILE 100
/* function to convert a lua_Number to int (with any rounding method) */
#if defined(__GNUC__) && defined(__i386)
#define lua_number2int(i,d) __asm__ ("fistpl %0":"=m"(i):"t"(d):"st")
#elif 0
/* on machines compliant with C99, you can try `lrint' */
#include <math.h>
#define lua_number2int(i,d) ((i)=lrint(d))
#else
#define lua_number2int(i,d) ((i)=(int)(d))
#endif
/* function to convert a lua_Number to lua_Integer (with any rounding method) */
#define lua_number2integer(i,n) lua_number2int((i), (n))
/* function to convert a lua_Number to a string */
#include <stdio.h>
#define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
/* function to convert a string to a lua_Number */
#define lua_str2number(s,p) strtod((s), (p))
/* result of a `usual argument conversion' over lua_Number */
#define LUA_UACNUMBER double
/* number of bits in an `int' */
/* avoid overflows in comparison */
#if INT_MAX-20 < 32760
#define LUA_BITSINT 16
#elif INT_MAX > 2147483640L
/* machine has at least 32 bits */
#define LUA_BITSINT 32
#else
#error "you must define LUA_BITSINT with number of bits in an integer"
#endif
/* type to ensure maximum alignment */
#define LUSER_ALIGNMENT_T union { double u; void *s; long l; }
/* exception handling */
#ifndef __cplusplus
/* default handling with long jumps */
#include <setjmp.h>
#define L_THROW(c) longjmp((c)->b, 1)
#define L_TRY(c,a) if (setjmp((c)->b) == 0) { a }
#define l_jmpbuf jmp_buf
#else
/* C++ exceptions */
#define L_THROW(c) throw(c)
#define L_TRY(c,a) try { a } catch(...) \
{ if ((c)->status == 0) (c)->status = -1; }
#define l_jmpbuf int /* dummy variable */
#endif
/*
** macros for thread synchronization inside Lua core machine:
** all accesses to the global state and to global objects are synchronized.
** Because threads can read the stack of other threads
** (when running garbage collection),
** a thread must also synchronize any write-access to its own stack.
** Unsynchronized accesses are allowed only when reading its own stack,
** or when reading immutable fields from global objects
** (such as string values and udata values).
*/
#define lua_lock(L) ((void) 0)
#define lua_unlock(L) ((void) 0)
/*
** this macro allows a thread switch in appropriate places in the Lua
** core
*/
#define lua_threadyield(L) {lua_unlock(L); lua_lock(L);}
/* allows user-specific initialization on new threads */
#define lua_userstateopen(L) /* empty */
#endif
/* }====================================================== */
/*
** {======================================================
** Library configuration
** =======================================================
*/
#ifdef LUA_LIB
/* `assert' options */
/* environment variables that hold the search path for packages */
#define LUA_PATH "LUA_PATH"
#define LUA_CPATH "LUA_CPATH"
/* prefix for open functions in C libraries */
#if defined(__APPLE__) && defined(__MACH__)
#define LUA_POF "_luaopen_"
#else
#define LUA_POF "luaopen_"
#endif
20 years ago
/* directory separator (for submodules) */
#define LUA_DIRSEP "/"
/* separator of templates in a path */
#define LUA_PATH_SEP ';'
/* wild char in each template */
#define LUA_PATH_MARK "?"
/* maximum number of captures in pattern-matching */
#define MAX_CAPTURES 32 /* arbitrary limit */
/*
** by default, gcc does not get `tmpname'
*/
#ifdef __GNUC__
#define USE_TMPNAME 0
#else
#define USE_TMPNAME 1
#endif
/*
** Configuration for loadlib
*/
#if defined(__linux) || defined(sun) || defined(sgi) || defined(BSD)
#define USE_DLOPEN
#elif defined(_WIN32)
#define USE_DLL
#elif defined(__APPLE__) && defined(__MACH__)
#define USE_DYLD
#endif
#endif
/* }====================================================== */
/* Local configuration */
#undef USE_TMPNAME
#define USE_TMPNAME 1
#endif