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/*
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** $Id: ltable.h,v 1.42 2002/05/27 20:35:40 roberto Exp roberto $
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** Lua tables (hash)
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** See Copyright Notice in lua.h
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*/
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#ifndef ltable_h
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#define ltable_h
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#include "lobject.h"
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#define node(t,i) (&(t)->node[i])
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#define key(n) (&(n)->i_key)
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#define val(n) (&(n)->i_val)
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const TObject *luaH_getnum (Table *t, int key);
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TObject *luaH_setnum (lua_State *L, Table *t, int key);
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const TObject *luaH_getstr (Table *t, TString *key);
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const TObject *luaH_get (Table *t, const TObject *key);
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TObject *luaH_set (lua_State *L, Table *t, const TObject *key);
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Table *luaH_new (lua_State *L, int narray, int lnhash);
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void luaH_free (lua_State *L, Table *t);
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int luaH_next (lua_State *L, Table *t, StkId key);
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/* exported only for debugging */
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Node *luaH_mainposition (const Table *t, const TObject *key);
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#endif
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