|
|
|
/*
|
|
|
|
** $Id: ltable.c,v 1.30 1999/11/22 13:12:07 roberto Exp roberto $
|
|
|
|
** Lua tables (hash)
|
|
|
|
** See Copyright Notice in lua.h
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
** Implementation of tables (aka arrays, objects, or hash tables);
|
|
|
|
** uses a mix of chained scatter table with Brent's variation.
|
|
|
|
** A main invariant of these tables is that, if an element is not
|
|
|
|
** in its main position (i.e. the `original' position that its hash gives
|
|
|
|
** to it), then the colliding element is in its own main position.
|
|
|
|
** In other words, there are collisions only when two elements have the
|
|
|
|
** same main position (i.e. the same hash values for that table size).
|
|
|
|
** Because of that, the load factor of these tables can be 100% without
|
|
|
|
** performance penalties.
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
#define LUA_REENTRANT
|
|
|
|
|
|
|
|
#include "lauxlib.h"
|
|
|
|
#include "lmem.h"
|
|
|
|
#include "lobject.h"
|
|
|
|
#include "lstate.h"
|
|
|
|
#include "ltable.h"
|
|
|
|
#include "lua.h"
|
|
|
|
|
|
|
|
|
|
|
|
#define gcsize(L, n) numblocks(L, n*2, sizeof(Hash))
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#define TagDefault LUA_T_ARRAY;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
** returns the `main' position of an element in a table (that is, the index
|
|
|
|
** of its hash value)
|
|
|
|
*/
|
|
|
|
Node *luaH_mainposition (lua_State *L, const Hash *t, const TObject *key) {
|
|
|
|
unsigned long h;
|
|
|
|
switch (ttype(key)) {
|
|
|
|
case LUA_T_NUMBER:
|
|
|
|
h = (unsigned long)(long)nvalue(key);
|
|
|
|
break;
|
|
|
|
case LUA_T_STRING: case LUA_T_USERDATA:
|
|
|
|
h = tsvalue(key)->hash;
|
|
|
|
break;
|
|
|
|
case LUA_T_ARRAY:
|
|
|
|
h = IntPoint(L, avalue(key));
|
|
|
|
break;
|
|
|
|
case LUA_T_PROTO:
|
|
|
|
h = IntPoint(L, tfvalue(key));
|
|
|
|
break;
|
|
|
|
case LUA_T_CPROTO:
|
|
|
|
h = IntPoint(L, fvalue(key));
|
|
|
|
break;
|
|
|
|
case LUA_T_CLOSURE:
|
|
|
|
h = IntPoint(L, clvalue(key));
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
lua_error(L, "unexpected type to index table");
|
|
|
|
h = 0; /* to avoid warnings */
|
|
|
|
}
|
|
|
|
LUA_ASSERT(L, h%(unsigned int)t->size == (h&((unsigned int)t->size-1)),
|
|
|
|
"a&(x-1) == a%x, for x power of 2");
|
|
|
|
return &t->node[h&((unsigned int)t->size-1)];
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
const TObject *luaH_get (lua_State *L, const Hash *t, const TObject *key) {
|
|
|
|
Node *n = luaH_mainposition(L, t, key);
|
|
|
|
do {
|
|
|
|
if (luaO_equalObj(key, &n->key))
|
|
|
|
return &n->val;
|
|
|
|
n = n->next;
|
|
|
|
} while (n);
|
|
|
|
return &luaO_nilobject;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int luaH_pos (lua_State *L, const Hash *t, const TObject *key) {
|
|
|
|
const TObject *v = luaH_get(L, t, key);
|
|
|
|
return (v == &luaO_nilobject) ? -1 : /* key not found */
|
|
|
|
((const char *)v - (const char *)(&t->node[0].val))/sizeof(Node);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static Node *hashnodecreate (lua_State *L, int nhash) {
|
|
|
|
Node *v = luaM_newvector(L, nhash, Node);
|
|
|
|
int i;
|
|
|
|
for (i=0; i<nhash; i++) {
|
|
|
|
ttype(&v[i].key) = ttype(&v[i].val) = LUA_T_NIL;
|
|
|
|
v[i].next = NULL;
|
|
|
|
}
|
|
|
|
return v;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void setnodevector (lua_State *L, Hash *t, int size) {
|
|
|
|
t->node = hashnodecreate(L, size);
|
|
|
|
t->size = size;
|
|
|
|
t->firstfree = &t->node[size-1]; /* first free position to be used */
|
|
|
|
L->nblocks += gcsize(L, size);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Hash *luaH_new (lua_State *L, int size) {
|
|
|
|
Hash *t = luaM_new(L, Hash);
|
|
|
|
setnodevector(L, t, luaO_power2(size));
|
|
|
|
t->htag = TagDefault;
|
|
|
|
t->next = L->roottable;
|
|
|
|
L->roottable = t;
|
|
|
|
t->marked = 0;
|
|
|
|
return t;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void luaH_free (lua_State *L, Hash *t) {
|
|
|
|
L->nblocks -= gcsize(L, t->size);
|
|
|
|
luaM_free(L, t->node);
|
|
|
|
luaM_free(L, t);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static int newsize (const Hash *t) {
|
|
|
|
Node *v = t->node;
|
|
|
|
int size = t->size;
|
|
|
|
int realuse = 0;
|
|
|
|
int i;
|
|
|
|
for (i=0; i<size; i++) {
|
|
|
|
if (ttype(&v[i].val) != LUA_T_NIL)
|
|
|
|
realuse++;
|
|
|
|
}
|
|
|
|
return luaO_power2(realuse+realuse/4+1);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
** the rehash is done in two stages: first, we insert only the elements whose
|
|
|
|
** main position is free, to avoid needless collisions. In the second stage,
|
|
|
|
** we insert the other elements.
|
|
|
|
*/
|
|
|
|
static void rehash (lua_State *L, Hash *t) {
|
|
|
|
int oldsize = t->size;
|
|
|
|
Node *nold = t->node;
|
|
|
|
int i;
|
|
|
|
L->nblocks -= gcsize(L, oldsize);
|
|
|
|
setnodevector(L, t, newsize(t)); /* create new array of nodes */
|
|
|
|
/* first loop; set only elements that can go in their main positions */
|
|
|
|
for (i=0; i<oldsize; i++) {
|
|
|
|
Node *old = nold+i;
|
|
|
|
if (ttype(&old->val) == LUA_T_NIL)
|
|
|
|
old->next = NULL; /* `remove' it for next loop */
|
|
|
|
else {
|
|
|
|
Node *mp = luaH_mainposition(L, t, &old->key); /* new main position */
|
|
|
|
if (ttype(&mp->key) == LUA_T_NIL) { /* is it empty? */
|
|
|
|
mp->key = old->key; /* put element there */
|
|
|
|
mp->val = old->val;
|
|
|
|
old->next = NULL; /* `remove' it for next loop */
|
|
|
|
}
|
|
|
|
else /* it will be copied in next loop */
|
|
|
|
old->next = mp; /* to be used in next loop */
|
|
|
|
}
|
|
|
|
}
|
|
|
|
/* update `firstfree' */
|
|
|
|
while (ttype(&t->firstfree->key) != LUA_T_NIL) t->firstfree--;
|
|
|
|
/* second loop; update elements with colision */
|
|
|
|
for (i=0; i<oldsize; i++) {
|
|
|
|
Node *old = nold+i;
|
|
|
|
if (old->next) { /* wasn't already `removed'? */
|
|
|
|
Node *mp = old->next; /* main position */
|
|
|
|
Node *e = t->firstfree; /* actual position */
|
|
|
|
e->key = old->key; /* put element in the free position */
|
|
|
|
e->val = old->val;
|
|
|
|
e->next = mp->next; /* chain actual position in main position's list */
|
|
|
|
mp->next = e;
|
|
|
|
do { /* update `firstfree' */
|
|
|
|
t->firstfree--;
|
|
|
|
} while (ttype(&t->firstfree->key) != LUA_T_NIL);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
luaM_free(L, nold); /* free old array */
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
** sets a pair key-value in a hash table; first, check whether key is
|
|
|
|
** already present; if not, check whether key's main position is free;
|
|
|
|
** if not, check whether colliding node is in its main position or not;
|
|
|
|
** if it is not, move colliding node to an empty place and put new pair
|
|
|
|
** in its main position; otherwise (colliding node is in its main position),
|
|
|
|
** new pair goes to an empty position.
|
|
|
|
** Tricky point: the only place where an old element is moved is when
|
|
|
|
** we move the colliding node to an empty place; nevertheless, its old
|
|
|
|
** value is still in that position until we set the value for the new
|
|
|
|
** pair; therefore, even when `val' points to an element of this table
|
|
|
|
** (this happens when we use `luaH_move'), there is no problem.
|
|
|
|
*/
|
|
|
|
void luaH_set (lua_State *L, Hash *t, const TObject *key, const TObject *val) {
|
|
|
|
Node *mp = luaH_mainposition(L, t, key);
|
|
|
|
Node *n = mp;
|
|
|
|
do { /* check whether `key' is somewhere in the chain */
|
|
|
|
if (luaO_equalObj(key, &n->key)) {
|
|
|
|
n->val = *val; /* update value */
|
|
|
|
return; /* that's all */
|
|
|
|
}
|
|
|
|
else n = n->next;
|
|
|
|
} while (n);
|
|
|
|
/* `key' not found; must insert it */
|
|
|
|
if (ttype(&mp->key) != LUA_T_NIL) { /* main position is not free? */
|
|
|
|
Node *othern; /* main position of colliding node */
|
|
|
|
n = t->firstfree; /* get a free place */
|
|
|
|
/* is colliding node out of its main position? (can only happens if
|
|
|
|
its position if after "firstfree") */
|
|
|
|
if (mp > n && (othern=luaH_mainposition(L, t, &mp->key)) != mp) {
|
|
|
|
/* yes; move colliding node into free position */
|
|
|
|
while (othern->next != mp) othern = othern->next; /* find previous */
|
|
|
|
othern->next = n; /* redo the chain with `n' in place of `mp' */
|
|
|
|
*n = *mp; /* copy colliding node into free pos. (mp->next also goes) */
|
|
|
|
mp->next = NULL; /* now `mp' is free */
|
|
|
|
}
|
|
|
|
else { /* colliding node is in its own main position */
|
|
|
|
/* new node will go into free position */
|
|
|
|
n->next = mp->next; /* chain new position */
|
|
|
|
mp->next = n;
|
|
|
|
mp = n;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
mp->key = *key;
|
|
|
|
mp->val = *val;
|
|
|
|
for (;;) { /* check free places */
|
|
|
|
if (ttype(&(t->firstfree)->key) == LUA_T_NIL)
|
|
|
|
return; /* OK; table still has a free place */
|
|
|
|
else if (t->firstfree == t->node) break; /* cannot decrement from here */
|
|
|
|
else (t->firstfree)--;
|
|
|
|
}
|
|
|
|
rehash(L, t); /* no more free places */
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void luaH_setint (lua_State *L, Hash *t, int key, const TObject *val) {
|
|
|
|
TObject index;
|
|
|
|
ttype(&index) = LUA_T_NUMBER;
|
|
|
|
nvalue(&index) = key;
|
|
|
|
luaH_set(L, t, &index, val);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
const TObject *luaH_getint (lua_State *L, const Hash *t, int key) {
|
|
|
|
TObject index;
|
|
|
|
ttype(&index) = LUA_T_NUMBER;
|
|
|
|
nvalue(&index) = key;
|
|
|
|
return luaH_get(L, t, &index);
|
|
|
|
}
|
|
|
|
|