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/*
** $Id: luaconf.h,v 1.43 2005/04/07 13:52:45 roberto Exp roberto $
** Configuration file for Lua
** See Copyright Notice in lua.h
*/
#ifndef lconfig_h
#define lconfig_h
#include <limits.h>
#include <stddef.h>
/*
** {==================================================================
** Index (search for keyword to find corresponding entry)
** ===================================================================
*/
/* }================================================================== */
/*
@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
@* Lua libraries.
@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
@* C libraries.
** CHANGE them if your machine has a non-conventional directory
** hierarchy or if you want to install your libraries in
** non-conventional directories.
*/
#if defined(_WIN32)
#define LUA_ROOT "C:\\Program Files\\Lua51"
#define LUA_LDIR LUA_ROOT "\\lua"
#define LUA_CDIR LUA_ROOT "\\dll"
#define LUA_PATH_DEFAULT \
"?.lua;" LUA_LDIR"\\?.lua;" LUA_LDIR"\\?\\init.lua"
#define LUA_CPATH_DEFAULT \
"?.dll;" "l?.dll;" LUA_CDIR"\\?.dll;" LUA_CDIR"\\l?.dll"
#else
#define LUA_ROOT "/usr/local"
#define LUA_LDIR LUA_ROOT "/share/lua/5.1"
#define LUA_CDIR LUA_ROOT "/lib/lua/5.1"
#define LUA_PATH_DEFAULT \
"./?.lua;" LUA_LDIR"/?.lua;" LUA_LDIR"/?/init.lua"
#define LUA_CPATH_DEFAULT \
"./?.so;" "./l?.so;" LUA_CDIR"/?.so;" LUA_CDIR"/l?.so"
#endif
20 years ago
/*
@@ LUA_DIRSEP is the directory separator (for submodules).
** CHANGE it if your machine does not use "/" as the directory separator
** and is not Windows. (On Windows Lua automatically uses "\".)
*/
#if defined(_WIN32)
#define LUA_DIRSEP "\\"
#else
#define LUA_DIRSEP "/"
#endif
/*
@@ LUA_PATHSEP is the character that separates templates in a path.
** CHANGE it if for some reason your system cannot use a
** semicolon. (E.g., a semicolon may be a too common character in
** file/directory names.) Probably you do not need to change this.
*/
#define LUA_PATHSEP ';'
20 years ago
/*
@@ LUA_PATH_MARK is ths string that marks the substitution points in a
@* template.
** CHANGE it if for some reason your system cannot use an interogation
** mark. (E.g., an interogation mark may be a too common character in
** file/directory names.) Probably you do not need to change this.
*/
#define LUA_PATH_MARK "?"
/*
@@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
** machines, ptrdiff_t gives a good choice between int or long.)
*/
#define LUA_INTEGER ptrdiff_t
/*
@@ LUA_API is a mark for all core API functions.
@@ LUALIB_API is a mark for all standard library functions.
** CHANGE them if you need to define those functions in some special way.
** For instance, if you want to create one Windows DLL with the core and
** the libraries, you may want to use the following definition (define
** LUA_BUILD_AS_DLL to get it).
*/
#if defined(LUA_BUILD_AS_DLL)
#if defined(LUA_CORE) || defined(LUA_LIB)
#define LUA_API __declspec(__dllexport)
#else
#define LUA_API __declspec(__dllimport)
#endif
#else
#define LUA_API extern
#endif
/* more often then not the libs go together with the core */
#define LUALIB_API LUA_API
/*
@@ LUAI_FUNC is a mark for all extern functions that are not to be
@* exported to outside modules.
** CHANGE it if you need to mark them in some special way. Gcc mark
** them as "hidden" to optimize their call when Lua is compiled as a
** shared library.
*/
#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302)
#define LUAI_FUNC __attribute__((visibility("hidden")))
#else
#define LUAI_FUNC extern
#endif
/*
@@ lua_assert describes the internal assertions in Lua.
** CHANGE that only if you need to debug Lua.
*/
#define lua_assert(c) ((void)0)
/*
** {==================================================================
** Stand-alone configuration
** ===================================================================
*/
#if defined(lua_c) || defined(luaall_c)
/*
@@ lua_stdin_is_tty is a function to detect whether the standard input is
@* a `tty' (that is, is interactive).
** CHANGE it if you have a better definition for non-POSIX/non-Windows
** systems.
*/
#if !defined(__STRICT_ANSI__) && defined(_POSIX_C_SOURCE)
#include <unistd.h>
#define lua_stdin_is_tty() isatty(0)
#elif !defined(__STRICT_ANSI__) && defined(_WIN32)
#include <io.h>
#include <stdio.h>
#define lua_stdin_is_tty() _isatty(_fileno(stdin))
#else
#define lua_stdin_is_tty() 1 /* assume stdin is a tty */
#endif
/*
@@ LUA_PROMPT is the default prompt used by stand-alone Lua.
@@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua.
** CHANGE them if you want different prompts. (You can also change the
** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.)
*/
#define LUA_PROMPT "> "
#define LUA_PROMPT2 ">> "
/*
@@ LUA_PROGNAME is the default name for the stand-alone Lua program.
** CHANGE it if your stand-alone interpreter has a different name and
** your system is not able to detect that name automatically.
*/
#define LUA_PROGNAME "lua"
/*
@@ LUA_MAXINPUT is the maximum length for an input line
** CHANGE it if you need longer lines.
*/
#define LUA_MAXINPUT 512
/*
@@ lua_readline defines how to show a prompt and then read a line from
@* the standard input.
@@ lua_saveline defines how to "save" a read line.
@@ lua_freeline defines how to free a line read by lua_readline.
** CHANGE them if you want to improve this functionality (e.g., using GNU
** readline and history facilities).
*/
#if !defined(__STRICT_ANSI__) && defined(LUA_USE_READLINE)
#include <stdio.h>
#include <readline/readline.h>
#include <readline/history.h>
#define lua_readline(L,b,p) (((b)=readline(p)) != NULL)
#define lua_saveline(L,idx) \
if (lua_strlen(L,idx) > 0) /* non-empty line? */ \
add_history(lua_tostring(L, idx)); /* add it to history */
#define lua_freeline(L,b) free(b)
#else
#define lua_readline(L,b,p) \
(fputs(p, stdout), fflush(stdout), /* show prompt */ \
fgets(b, LUA_MAXINPUT, stdin) != NULL) /* get line */
#define lua_saveline(L,idx) ((void)0)
#define lua_freeline(L,b) ((void)0)
#endif
#endif
/* }================================================================== */
/*
@@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles
@* as a percentage.
** CHANGE it if you want the GC to run faster or slower (higher
** values mean larger pauses which mean slower collection.)
*/
#define LUAI_GCPAUSE 200 /* 200% (wait memory to double before next GC) */
/*
@@ LUAI_GCMUL defines the speed of garbage collection relative to
@* memory allocation as a percentage.
** CHANGE it if you want to change the granularity of the garbage
** collection. (Higher values mean coarser collections. 0 represents
** infinity, where each step performs a full collection.)
*/
#define LUAI_GCMUL 200 /* GC runs `twice the speed' of memory allocation */
/*
@@ LUA_COMPAT_GETN controls compatibility with old getn behavior.
** CHANGE it to 1 if you want exact compatibility with the behavior of
** setn/getn in Lua 5.0.
*/
#define LUA_COMPAT_GETN 0
/*
@@ LUA_COMPAT_PATH controls compatibility about LUA_PATH.
** CHANGE it to 1 if you want `require' to look for global LUA_PATH
** before checking package.path.
*/
#define LUA_COMPAT_PATH 0
/*
@@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib.
** CHANGE it to 1 if you want a global `loadlib' function (otherwise
** the function is only available as `package.loadlib').
*/
#define LUA_COMPAT_LOADLIB 1
/*
@@ LUA_COMPAT_VARARG controls compatibility with old vararg feature.
** CHANGE it to 1 if you want vararg functions that do not use `...'
** to get an `arg' table with their extra arguments.
*/
#define LUA_COMPAT_VARARG 1
/*
@@ luai_apicheck is the assert macro used by the Lua-C API.
** CHANGE luai_apicheck if you want Lua to perform some checks in the
** parameters it gets from API calls. This may slow down the interpreter
** a bit, but may be quite useful when debugging C code that interfaces
** with Lua. A useful redefinition is to use assert.h.
*/
#if defined(LUA_USE_APICHECK)
#include <assert.h>
#define luai_apicheck(L,o) assert(o)
#else
/* (By default lua_assert is empty, so luai_apicheck is also empty.) */
#define luai_apicheck(L,o) lua_assert(o)
#endif
/*
@@ LUAI_BITSINT defines the number of bits in an int.
** CHANGE here if Lua cannot automatically detect the number of bits of
** your machine. Probably you do not need to change this.
*/
/* avoid overflows in comparison */
#if INT_MAX-20 < 32760
#define LUAI_BITSINT 16
#elif INT_MAX > 2147483640L
/* int has at least 32 bits */
#define LUAI_BITSINT 32
#else
#error "you must define LUA_BITSINT with number of bits in an integer"
#endif
/*
@@ LUAI_UINT32 is an unsigned integer with at least 32 bits.
@@ LUAI_INT32 is an signed integer with at least 32 bits.
@@ LUAI_UMEM is an an unsigned integer big enough to count the total
@* memory used by Lua.
@@ LUAI_MEM is an a signed integer big enough to count the total memory
@* used by Lua.
** CHANGE here if for some weird reason the default definitions are not
** good enough for your machine. (The `else' definition always works,
** but may waste space on machines with 64-bit longs.) Probably you do
** not need to change this.
*/
#if LUAI_BITSINT >= 32
#define LUAI_UINT32 unsigned int
#define LUAI_INT32 int
#define LUAI_MAXINT32 INT_MAX
#define LUAI_UMEM size_t
#define LUAI_MEM ptrdiff_t
#else
/* 16-bit ints */
#define LUAI_UINT32 unsigned long
#define LUAI_INT32 long
#define LUAI_MAXINT32 LONG_MAX
#define LUAI_UMEM unsigned long
#define LUAI_MEM long
#endif
/*
@@ LUAI_MAXCALLS limits the number of nested calls.
** CHANGE it if you need really deep recursive calls. This limit is
** arbitrary; its only purpose is to stop infinite recursion before
** exhausting memory.
*/
#define LUAI_MAXCALLS 20000
/*
@@ LUAI_MAXCSTACK limits the number of slots that a C function can use.
** CHANGE it if you need lots of (Lua) stack space for your C
** functions. This limit is arbitrary; its only purpose is to stop C
** functions to consume unlimited stack space.
*/
#define LUAI_MAXCSTACK 2048
/*
** {==================================================================
** CHANGE (to smaller values) the following definitions if your system
** has a small C stack. (Or you may want to change them to larger
** values if your system has a large C stack and these limits are
** too rigid for you.) Some of these constants control the size of
** stack-allocated arrays used by the compiler or the interpreter, while
** others limit the maximum number of recursive calls that the compiler
** or the interpreter can perform. Values too large may cause a C stack
** overflow for some forms of deep constructs.
** ===================================================================
*/
/*
@@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and
@* syntactical nested non-terminals in a program.
*/
#define LUAI_MAXCCALLS 200
/*
@@ LUAI_MAXVARS is the maximum number of local variables per function
@* (must be smaller than 250).
*/
#define LUAI_MAXVARS 200
/*
@@ LUAI_MAXUPVALUES is the maximum number of upvalues per function
@* (must be smaller than 250).
*/
#define LUAI_MAXUPVALUES 60
/*
@@ LUAI_MAXEXPWHILE is the maximum size of code for expressions
@* controling a `while' loop.
*/
#define LUAI_MAXEXPWHILE 100
/*
@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
*/
#define LUAL_BUFFERSIZE BUFSIZ
/* }================================================================== */
/*
@@ lua_number2int is a macro to convert lua_Number to int.
** CHANGE that if you know a faster way to convert a lua_Number to
** int (with any rounding method and without throwing errors) in your
** system. In Pentium machines, a naive typecast from double to int
** in C is extremely slow, so any alternative is worth trying.
*/
/* On a GNU/Pentium, resort to assembler */
#if !defined(__STRICT_ANSI__) && defined(__GNUC__) && defined(__i386)
#define lua_number2int(i,d) __asm__ ("fistpl %0":"=m"(i):"t"(d):"st")
/* On Windows/Pentium, resort to assembler */
#elif !defined(__STRICT_ANSI__) && defined(_MSC_VER) && defined(_M_IX86)
#define lua_number2int(i,d) __asm { \
fld d \
fistp i \
}
/* on Pentium machines compliant with C99, you can try lrint */
#elif defined (__i386) && defined(__STDC_VERSION__) && \
(__STDC_VERSION__ >= 199900L)
#define lua_number2int(i,d) ((i)=lrint(d))
/* this option always work, but may be slow */
#else
#define lua_number2int(i,d) ((i)=(int)(d))
#endif
/*
@@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
** CHANGE (see lua_number2int).
*/
/* On a GNU or Windows/Pentium, resort to assembler */
#if (defined(__GNUC__) && defined(__i386)) || \
(defined(_MSC_VER) && defined(_M_IX86))
#define lua_number2integer(i,n) lua_number2int((i), (n))
/* this option always work, but may be slow */
#else
#define lua_number2integer(i,d) ((i)=(lua_Integer)(d))
#endif
/*
** {==================================================================
** CHANGE the following definitions only if you want to build Lua
** with a number type different from double. You may also need to
** change lua_number2int & lua_number2integer.
** ===================================================================
*/
/*
@@ LUA_NUMBER is the type of numbers in Lua.
@@ LUAI_UACNUMBER is the result of an `usual argument conversion'
@* over a number.
*/
#define LUA_NUMBER double
#define LUAI_UACNUMBER LUA_NUMBER
/*
@@ LUA_NUMBER_SCAN is the format for reading numbers.
@@ LUA_NUMBER_FMT is the format for writing numbers.
@@ lua_number2str converts a number to a string.
@@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
@@ lua_str2number converts a string to a number.
*/
#define LUA_NUMBER_SCAN "%lf"
#define LUA_NUMBER_FMT "%.14g"
#define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
#define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
#define lua_str2number(s,p) strtod((s), (p))
/*
@@ The luai_num* macros define the primitive operations over numbers.
*/
#define luai_numadd(a,b) ((a)+(b))
#define luai_numsub(a,b) ((a)-(b))
#define luai_nummul(a,b) ((a)*(b))
#define luai_numdiv(a,b) ((a)/(b))
#define luai_nummod(a,b) ((a) - floor((a)/(b))*(b))
#define luai_numpow(a,b) pow(a,b)
#define luai_numunm(a) (-(a))
#define luai_numeq(a,b) ((a)==(b))
#define luai_numlt(a,b) ((a)<(b))
#define luai_numle(a,b) ((a)<=(b))
/* }================================================================== */
/*
@@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
** CHANGE it if your system requires alignments larger than double. (For
** instance, if your system supports long double and those long doubles
** must be aligned in 16-byte boundaries, then you should add long
** double in the union.) Probably you do not need to change this.
*/
#define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; }
20 years ago
/*
@@ LUAI_THROW/LUAI_TRY define how Lua does exception handling.
** CHANGE them if you prefer to use longjmp/setjmp even with C++ or
** if want/don't want to use _longjmp/_setjmp instead of regular
** longjmp/setjmp. By default, Lua handles errors with exceptions when
** compiling as C++ code, with _longjmp/_setjmp when compiling as C code
** in a Unix system, and with longjmp/setjmp otherwise.
20 years ago
*/
#if defined(__cplusplus)
/* C++ exceptions */
#define LUAI_THROW(L,c) throw(c)
#define LUAI_TRY(L,c,a) try { a } catch(...) \
{ if ((c)->status == 0) (c)->status = -1; }
#define luai_jmpbuf int /* dummy variable */
#elif !defined(__STRICT_ANSI__) && (defined(unix) || defined(__unix) || \
defined(__unix__))
/* in Unix, try _longjmp/_setjmp (more efficient) */
#define LUAI_THROW(L,c) _longjmp((c)->b, 1)
#define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a }
#define luai_jmpbuf jmp_buf
#else
/* default handling with long jumps */
#define LUAI_THROW(L,c) longjmp((c)->b, 1)
#define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a }
#define luai_jmpbuf jmp_buf
#endif
/*
@@ LUA_MAXCAPTURES is the maximum number of captures that a pattern
@* can do during pattern-matching.
** CHANGE it if you need more captures. This limit is arbitrary.
*/
#define LUA_MAXCAPTURES 32
/*
@@ lua_tmpnam is the function that the OS library uses to create a
@* temporary name.
@@ LUA_TMPNAMBUFSIZE is the maximum size of a name created by lua_tmpnam.
** CHANGE them if you have an alternative to tmpnam (which is considered
** insecure) or if you want the original tmpnam anyway. By default, Lua
** uses tmpnam except when POSIX is available, where it uses mkstemp.
*/
#if defined(loslib_c) || defined(luaall_c)
#if !defined(__STRICT_ANSI__) && defined(_POSIX_C_SOURCE)
#include <unistd.h>
#define LUA_TMPNAMBUFSIZE 32
#define lua_tmpnam(b,e) { \
strcpy(b, "/tmp/lua_XXXXXX"); \
e = mkstemp(b); \
if (e != -1) close(e); \
e = (e == -1); }
#else
#define LUA_TMPNAMBUFSIZE L_tmpnam
#define lua_tmpnam(b,e) { e = (tmpnam(b) == NULL); }
#endif
#endif
/*
@@ LUA_DL_* define which dynamic-library system Lua should use.
** CHANGE here if Lua has problems choosing the appropriate
** dynamic-library system for your platform (either Windows' DLL, Mac's
** dyld, or Unix's dlopen). If your system is some kind of Unix, there
** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for
** it. To use dlopen you also need to adapt the makefile (probably
** adding -ldl to the linker options), so Lua does not select it
** automatically. (When you change the makefile to add -ldl, you must
** also add -DLUA_USE_DLOPEN.)
** If you do not want any kind of dynamic library, undefine all these
** options (or just remove these definitions).
*/
#if !defined(__STRICT_ANSI__)
#if defined(_WIN32)
#define LUA_DL_DLL
#elif defined(__APPLE__) && defined(__MACH__)
#define LUA_DL_DYLD
#elif defined(LUA_USE_DLOPEN)
#define LUA_DL_DLOPEN
#endif
#endif
/*
@@ lua_lock/lua_unlock are macros for thread synchronization inside the
@* Lua core. This is an attempt to simplify the implementation of a
@* multithreaded version of Lua.
** CHANGE them only if you know what you are doing. all accesses to
** the global state and to global objects are synchronized. Because
** threads can read the stack of other threads (when running garbage
** collection), a thread must also synchronize any write-access to its
** own stack. Unsynchronized accesses are allowed only when reading its
** own stack, or when reading immutable fields from global objects (such
** as string values and udata values).
*/
#define lua_lock(L) ((void) 0)
#define lua_unlock(L) ((void) 0)
/*
@@ lua_threadyield allows a thread switch in appropriate places in the core.
** CHANGE it only if you know what you are doing. (See lua_lock.)
*/
#define luai_threadyield(L) {lua_unlock(L); lua_lock(L);}
/*
@@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State
@* (the data goes just *before* the lua_State pointer).
** CHANGE (define) this if you really need that. This value must be
** a multiple of the maximum alignment required for your machine.
*/
#define LUAI_EXTRASPACE 0
/*
@@ luai_userstateopen allows user-specific initialization on new threads.
** CHANGE it if you defined LUAI_EXTRASPACE and need to initialize that
** data whenever a new lua_State is created.
*/
#define luai_userstateopen(L) ((void)0)
/* =================================================================== */
/* Local configuration */
#endif