|
|
|
/*
|
|
|
|
** $Id: ltable.c,v 1.60 2000/12/04 18:33:40 roberto Exp roberto $
|
|
|
|
** Lua tables (hash)
|
|
|
|
** See Copyright Notice in lua.h
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
** Implementation of tables (aka arrays, objects, or hash tables);
|
|
|
|
** uses a mix of chained scatter table with Brent's variation.
|
|
|
|
** A main invariant of these tables is that, if an element is not
|
|
|
|
** in its main position (i.e. the `original' position that its hash gives
|
|
|
|
** to it), then the colliding element is in its own main position.
|
|
|
|
** In other words, there are collisions only when two elements have the
|
|
|
|
** same main position (i.e. the same hash values for that table size).
|
|
|
|
** Because of that, the load factor of these tables can be 100% without
|
|
|
|
** performance penalties.
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
#include "lua.h"
|
|
|
|
|
|
|
|
#include "lmem.h"
|
|
|
|
#include "lobject.h"
|
|
|
|
#include "lstate.h"
|
|
|
|
#include "lstring.h"
|
|
|
|
#include "ltable.h"
|
|
|
|
|
|
|
|
|
|
|
|
#define gcsize(L, n) (sizeof(Hash)+(n)*sizeof(Node))
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#define TagDefault LUA_TTABLE
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
** returns the `main' position of an element in a table (that is, the index
|
|
|
|
** of its hash value)
|
|
|
|
*/
|
|
|
|
Node *luaH_mainposition (const Hash *t, const TObject *key) {
|
|
|
|
luint32 h;
|
|
|
|
switch (ttype(key)) {
|
|
|
|
case LUA_TNUMBER:
|
|
|
|
h = (luint32)(lint32)nvalue(key);
|
|
|
|
break;
|
|
|
|
case LUA_TSTRING:
|
|
|
|
h = tsvalue(key)->u.s.hash;
|
|
|
|
break;
|
|
|
|
case LUA_TUSERDATA:
|
|
|
|
h = IntPoint(tsvalue(key));
|
|
|
|
break;
|
|
|
|
case LUA_TTABLE:
|
|
|
|
h = IntPoint(hvalue(key));
|
|
|
|
break;
|
|
|
|
case LUA_TFUNCTION:
|
|
|
|
h = IntPoint(clvalue(key));
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
return NULL; /* invalid key */
|
|
|
|
}
|
|
|
|
LUA_ASSERT(h%(unsigned int)t->size == (h&((unsigned int)t->size-1)),
|
|
|
|
"a&(x-1) == a%x, for x power of 2");
|
|
|
|
return &t->node[h&(t->size-1)];
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static const TObject *luaH_getany (lua_State *L, const Hash *t,
|
|
|
|
const TObject *key) {
|
|
|
|
Node *n = luaH_mainposition(t, key);
|
|
|
|
if (!n)
|
|
|
|
lua_error(L, "table index is nil");
|
|
|
|
else do {
|
|
|
|
if (luaO_equalObj(key, &n->key))
|
|
|
|
return &n->val;
|
|
|
|
n = n->next;
|
|
|
|
} while (n);
|
|
|
|
return &luaO_nilobject; /* key not found */
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* specialized version for numbers */
|
|
|
|
const TObject *luaH_getnum (const Hash *t, lua_Number key) {
|
|
|
|
Node *n = &t->node[(luint32)(lint32)key&(t->size-1)];
|
|
|
|
do {
|
|
|
|
if (ttype(&n->key) == LUA_TNUMBER && nvalue(&n->key) == key)
|
|
|
|
return &n->val;
|
|
|
|
n = n->next;
|
|
|
|
} while (n);
|
|
|
|
return &luaO_nilobject; /* key not found */
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* specialized version for strings */
|
|
|
|
const TObject *luaH_getstr (const Hash *t, TString *key) {
|
|
|
|
Node *n = &t->node[key->u.s.hash&(t->size-1)];
|
|
|
|
do {
|
|
|
|
if (ttype(&n->key) == LUA_TSTRING && tsvalue(&n->key) == key)
|
|
|
|
return &n->val;
|
|
|
|
n = n->next;
|
|
|
|
} while (n);
|
|
|
|
return &luaO_nilobject; /* key not found */
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
const TObject *luaH_get (lua_State *L, const Hash *t, const TObject *key) {
|
|
|
|
switch (ttype(key)) {
|
|
|
|
case LUA_TNUMBER: return luaH_getnum(t, nvalue(key));
|
|
|
|
case LUA_TSTRING: return luaH_getstr(t, tsvalue(key));
|
|
|
|
default: return luaH_getany(L, t, key);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Node *luaH_next (lua_State *L, const Hash *t, const TObject *key) {
|
|
|
|
int i;
|
|
|
|
if (ttype(key) == LUA_TNIL)
|
|
|
|
i = 0; /* first iteration */
|
|
|
|
else {
|
|
|
|
const TObject *v = luaH_get(L, t, key);
|
|
|
|
if (v == &luaO_nilobject)
|
|
|
|
lua_error(L, "invalid key for `next'");
|
|
|
|
i = (int)(((const char *)v -
|
|
|
|
(const char *)(&t->node[0].val)) / sizeof(Node)) + 1;
|
|
|
|
}
|
|
|
|
for (; i<t->size; i++) {
|
|
|
|
Node *n = node(t, i);
|
|
|
|
if (ttype(val(n)) != LUA_TNIL)
|
|
|
|
return n;
|
|
|
|
}
|
|
|
|
return NULL; /* no more elements */
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
** try to remove a key without value from a table. To avoid problems with
|
|
|
|
** hash, change `key' for a number with the same hash.
|
|
|
|
*/
|
|
|
|
void luaH_remove (Hash *t, TObject *key) {
|
|
|
|
if (ttype(key) == LUA_TNUMBER ||
|
|
|
|
(ttype(key) == LUA_TSTRING && tsvalue(key)->len <= 30))
|
|
|
|
return; /* do not remove numbers nor small strings */
|
|
|
|
else {
|
|
|
|
/* try to find a number `n' with the same hash as `key' */
|
|
|
|
Node *mp = luaH_mainposition(t, key);
|
|
|
|
int n = mp - &t->node[0];
|
|
|
|
/* make sure `n' is not in `t' */
|
|
|
|
while (luaH_getnum(t, n) != &luaO_nilobject) {
|
|
|
|
if (n >= MAX_INT - t->size)
|
|
|
|
return; /* give up; (to avoid overflow) */
|
|
|
|
n += t->size;
|
|
|
|
}
|
|
|
|
ttype(key) = LUA_TNUMBER;
|
|
|
|
nvalue(key) = n;
|
|
|
|
LUA_ASSERT(luaH_mainposition(t, key) == mp, "cannot change hash");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void setnodevector (lua_State *L, Hash *t, luint32 size) {
|
|
|
|
int i;
|
|
|
|
if (size > MAX_INT)
|
|
|
|
lua_error(L, "table overflow");
|
|
|
|
t->node = luaM_newvector(L, size, Node);
|
|
|
|
for (i=0; i<(int)size; i++) {
|
|
|
|
ttype(&t->node[i].key) = ttype(&t->node[i].val) = LUA_TNIL;
|
|
|
|
t->node[i].next = NULL;
|
|
|
|
}
|
|
|
|
L->nblocks -= gcsize(L, t->size); /* old size */
|
|
|
|
L->nblocks += gcsize(L, size); /* new size */
|
|
|
|
t->size = size;
|
|
|
|
t->firstfree = &t->node[size-1]; /* first free position to be used */
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Hash *luaH_new (lua_State *L, int size) {
|
|
|
|
Hash *t = luaM_new(L, Hash);
|
|
|
|
t->htag = TagDefault;
|
|
|
|
t->next = L->roottable;
|
|
|
|
L->roottable = t;
|
|
|
|
t->mark = t;
|
|
|
|
t->size = 0;
|
|
|
|
L->nblocks += gcsize(L, 0);
|
|
|
|
t->node = NULL;
|
|
|
|
setnodevector(L, t, luaO_power2(size));
|
|
|
|
return t;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void luaH_free (lua_State *L, Hash *t) {
|
|
|
|
L->nblocks -= gcsize(L, t->size);
|
|
|
|
luaM_free(L, t->node);
|
|
|
|
luaM_free(L, t);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static int numuse (const Hash *t) {
|
|
|
|
Node *v = t->node;
|
|
|
|
int size = t->size;
|
|
|
|
int realuse = 0;
|
|
|
|
int i;
|
|
|
|
for (i=0; i<size; i++) {
|
|
|
|
if (ttype(&v[i].val) != LUA_TNIL)
|
|
|
|
realuse++;
|
|
|
|
}
|
|
|
|
return realuse;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void rehash (lua_State *L, Hash *t) {
|
|
|
|
int oldsize = t->size;
|
|
|
|
Node *nold = t->node;
|
|
|
|
int nelems = numuse(t);
|
|
|
|
int i;
|
|
|
|
LUA_ASSERT(nelems<=oldsize, "wrong count");
|
|
|
|
if (nelems >= oldsize-oldsize/4) /* using more than 3/4? */
|
|
|
|
setnodevector(L, t, (luint32)oldsize*2);
|
|
|
|
else if (nelems <= oldsize/4 && /* less than 1/4? */
|
|
|
|
oldsize > MINPOWER2)
|
|
|
|
setnodevector(L, t, oldsize/2);
|
|
|
|
else
|
|
|
|
setnodevector(L, t, oldsize);
|
|
|
|
for (i=0; i<oldsize; i++) {
|
|
|
|
Node *old = nold+i;
|
|
|
|
if (ttype(&old->val) != LUA_TNIL)
|
|
|
|
*luaH_set(L, t, &old->key) = old->val;
|
|
|
|
}
|
|
|
|
luaM_free(L, nold); /* free old array */
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
** inserts a key into a hash table; first, check whether key is
|
|
|
|
** already present; if not, check whether key's main position is free;
|
|
|
|
** if not, check whether colliding node is in its main position or not;
|
|
|
|
** if it is not, move colliding node to an empty place and put new key
|
|
|
|
** in its main position; otherwise (colliding node is in its main position),
|
|
|
|
** new key goes to an empty position.
|
|
|
|
*/
|
|
|
|
TObject *luaH_set (lua_State *L, Hash *t, const TObject *key) {
|
|
|
|
Node *mp = luaH_mainposition(t, key);
|
|
|
|
Node *n = mp;
|
|
|
|
if (!mp)
|
|
|
|
lua_error(L, "table index is nil");
|
|
|
|
do { /* check whether `key' is somewhere in the chain */
|
|
|
|
if (luaO_equalObj(key, &n->key))
|
|
|
|
return &n->val; /* that's all */
|
|
|
|
else n = n->next;
|
|
|
|
} while (n);
|
|
|
|
/* `key' not found; must insert it */
|
|
|
|
if (ttype(&mp->key) != LUA_TNIL) { /* main position is not free? */
|
|
|
|
Node *othern; /* main position of colliding node */
|
|
|
|
n = t->firstfree; /* get a free place */
|
|
|
|
/* is colliding node out of its main position? (can only happens if
|
|
|
|
its position is after "firstfree") */
|
|
|
|
if (mp > n && (othern=luaH_mainposition(t, &mp->key)) != mp) {
|
|
|
|
/* yes; move colliding node into free position */
|
|
|
|
while (othern->next != mp) othern = othern->next; /* find previous */
|
|
|
|
othern->next = n; /* redo the chain with `n' in place of `mp' */
|
|
|
|
*n = *mp; /* copy colliding node into free pos. (mp->next also goes) */
|
|
|
|
mp->next = NULL; /* now `mp' is free */
|
|
|
|
}
|
|
|
|
else { /* colliding node is in its own main position */
|
|
|
|
/* new node will go into free position */
|
|
|
|
n->next = mp->next; /* chain new position */
|
|
|
|
mp->next = n;
|
|
|
|
mp = n;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
mp->key = *key;
|
|
|
|
for (;;) { /* correct `firstfree' */
|
|
|
|
if (ttype(&t->firstfree->key) == LUA_TNIL)
|
|
|
|
return &mp->val; /* OK; table still has a free place */
|
|
|
|
else if (t->firstfree == t->node) break; /* cannot decrement from here */
|
|
|
|
else (t->firstfree)--;
|
|
|
|
}
|
|
|
|
rehash(L, t); /* no more free places */
|
|
|
|
return luaH_set(L, t, key); /* `rehash' invalidates this insertion */
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
TObject *luaH_setint (lua_State *L, Hash *t, int key) {
|
|
|
|
TObject index;
|
|
|
|
ttype(&index) = LUA_TNUMBER;
|
|
|
|
nvalue(&index) = key;
|
|
|
|
return luaH_set(L, t, &index);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void luaH_setstrnum (lua_State *L, Hash *t, TString *key, lua_Number val) {
|
|
|
|
TObject *value, index;
|
|
|
|
ttype(&index) = LUA_TSTRING;
|
|
|
|
tsvalue(&index) = key;
|
|
|
|
value = luaH_set(L, t, &index);
|
|
|
|
ttype(value) = LUA_TNUMBER;
|
|
|
|
nvalue(value) = val;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
const TObject *luaH_getglobal (lua_State *L, const char *name) {
|
|
|
|
return luaH_getstr(L->gt, luaS_new(L, name));
|
|
|
|
}
|
|
|
|
|