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/*
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** $Id: lstate.c,v 1.87 2002/03/11 12:45:00 roberto Exp roberto $
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** Global State
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** See Copyright Notice in lua.h
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*/
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#include <stdio.h>
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#include "lua.h"
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#include "ldo.h"
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#include "lfunc.h"
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#include "lgc.h"
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#include "llex.h"
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#include "lmem.h"
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#include "lstate.h"
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#include "lstring.h"
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#include "ltable.h"
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#include "ltm.h"
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static void close_state (lua_State *L);
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static void stack_init (lua_State *L, lua_State *OL) {
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L->stack = luaM_newvector(OL, BASIC_STACK_SIZE, TObject);
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L->stacksize = BASIC_STACK_SIZE;
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L->top = L->stack + RESERVED_STACK_PREFIX;
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L->stack_last = L->stack+(BASIC_STACK_SIZE-EXTRA_STACK)-1;
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L->base_ci = luaM_newvector(OL, BASIC_CI_SIZE, CallInfo);
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L->ci = L->base_ci;
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L->ci->base = L->top;
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L->ci->top = L->top + LUA_MINSTACK;
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L->ci->pc = NULL;
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L->size_ci = BASIC_CI_SIZE;
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L->end_ci = L->base_ci + L->size_ci;
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}
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/*
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** open parts that may cause memory-allocation errors
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*/
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static void f_luaopen (lua_State *L, void *ud) {
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UNUSED(ud);
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/* create a new global state */
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L->l_G = luaM_new(L, global_State);
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G(L)->strt.size = 0;
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G(L)->strt.nuse = 0;
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G(L)->strt.hash = NULL;
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G(L)->Mbuffer = NULL;
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G(L)->Mbuffsize = 0;
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G(L)->rootproto = NULL;
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G(L)->rootcl = NULL;
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G(L)->roottable = NULL;
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G(L)->rootupval = NULL;
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G(L)->rootudata = NULL;
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G(L)->tmudata = NULL;
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G(L)->nblocks = sizeof(lua_State) + sizeof(global_State);
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stack_init(L, L); /* init stack */
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/* create default meta table with a dummy table, and then close the loop */
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sethvalue(defaultmeta(L), NULL);
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sethvalue(defaultmeta(L), luaH_new(L, 0, 4));
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hvalue(defaultmeta(L))->metatable = hvalue(defaultmeta(L));
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sethvalue(gt(L), luaH_new(L, 0, 4)); /* table of globals */
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sethvalue(registry(L), luaH_new(L, 0, 0)); /* registry */
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luaS_resize(L, MINSTRTABSIZE); /* initial size of string table */
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luaT_init(L);
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luaX_init(L);
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G(L)->GCthreshold = 4*G(L)->nblocks;
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}
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static void preinit_state (lua_State *L) {
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L->stack = NULL;
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L->stacksize = 0;
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L->errorJmp = NULL;
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L->callhook = NULL;
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L->linehook = NULL;
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L->openupval = NULL;
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L->size_ci = 0;
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L->base_ci = NULL;
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L->allowhooks = 1;
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}
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LUA_API lua_State *lua_newthread (lua_State *OL) {
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lua_State *L;
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lua_lock(OL);
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L = luaM_new(OL, lua_State);
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preinit_state(L);
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L->l_G = OL->l_G;
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OL->next->previous = L; /* insert L into linked list */
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L->next = OL->next;
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OL->next = L;
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L->previous = OL;
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stack_init(L, OL); /* init stack */
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setobj(defaultmeta(L), defaultmeta(OL)); /* share default meta table */
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setobj(gt(L), gt(OL)); /* share table of globals */
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setobj(registry(L), registry(OL)); /* share registry */
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lua_unlock(OL);
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lua_userstateopen(L);
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return L;
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}
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LUA_API lua_State *lua_open (void) {
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lua_State *L;
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L = luaM_new(NULL, lua_State);
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if (L) { /* allocation OK? */
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preinit_state(L);
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L->l_G = NULL;
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L->next = L->previous = L;
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if (luaD_runprotected(L, f_luaopen, NULL) != 0) {
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/* memory allocation error: free partial state */
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close_state(L);
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L = NULL;
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}
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}
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lua_userstateopen(L);
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return L;
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}
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void luaE_closethread (lua_State *OL, lua_State *L) {
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luaF_close(L, L->stack); /* close all upvalues for this thread */
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lua_assert(L->openupval == NULL);
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L->previous->next = L->next;
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L->next->previous = L->previous;
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luaM_freearray(OL, L->base_ci, L->size_ci, CallInfo);
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luaM_freearray(OL, L->stack, L->stacksize, TObject);
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luaM_freelem(OL, L);
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}
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static void close_state (lua_State *L) {
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luaF_close(L, L->stack); /* close all upvalues for this thread */
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if (G(L)) { /* close global state */
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luaC_collect(L, 1); /* collect all elements */
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lua_assert(G(L)->rootproto == NULL);
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lua_assert(G(L)->rootudata == NULL);
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lua_assert(G(L)->rootcl == NULL);
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lua_assert(G(L)->rootupval == NULL);
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lua_assert(G(L)->roottable == NULL);
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luaS_freeall(L);
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luaM_freearray(L, G(L)->Mbuffer, G(L)->Mbuffsize, char);
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luaM_freelem(NULL, L->l_G);
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}
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luaE_closethread(NULL, L);
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}
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LUA_API void lua_closethread (lua_State *L, lua_State *thread) {
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if (L == thread) lua_error(L, "cannot close only thread of a state");
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lua_lock(L);
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luaE_closethread(L, thread);
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lua_unlock(L);
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}
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LUA_API void lua_close (lua_State *L) {
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lua_lock(L);
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luaC_callallgcTM(L); /* call GC tag methods for all udata */
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lua_assert(G(L)->tmudata == NULL);
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while (L->next != L) /* then, close all other threads */
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luaE_closethread(L, L->next);
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close_state(L);
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}
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