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/*
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** $Id: ltable.c,v 1.44 2000/06/05 20:07:53 roberto Exp roberto $
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** Lua tables (hash)
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** See Copyright Notice in lua.h
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*/
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/*
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** Implementation of tables (aka arrays, objects, or hash tables);
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** uses a mix of chained scatter table with Brent's variation.
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** A main invariant of these tables is that, if an element is not
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** in its main position (i.e. the `original' position that its hash gives
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** to it), then the colliding element is in its own main position.
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** In other words, there are collisions only when two elements have the
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** same main position (i.e. the same hash values for that table size).
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** Because of that, the load factor of these tables can be 100% without
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** performance penalties.
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*/
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#define LUA_REENTRANT
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#include "lauxlib.h"
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#include "lmem.h"
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#include "lobject.h"
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#include "lstate.h"
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#include "lstring.h"
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#include "ltable.h"
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#include "lua.h"
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#define gcsize(L, n) numblocks(L, n*2, sizeof(Hash))
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#define TagDefault TAG_TABLE
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/*
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** returns the `main' position of an element in a table (that is, the index
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** of its hash value)
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*/
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Node *luaH_mainposition (const Hash *t, const TObject *key) {
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unsigned long h;
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switch (ttype(key)) {
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case TAG_NUMBER:
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h = (unsigned long)(long)nvalue(key);
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break;
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case TAG_STRING:
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h = tsvalue(key)->u.s.hash;
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break;
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case TAG_USERDATA:
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h = IntPoint(tsvalue(key));
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break;
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case TAG_TABLE:
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h = IntPoint(avalue(key));
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break;
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case TAG_LCLOSURE: case TAG_CCLOSURE:
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h = IntPoint(clvalue(key));
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break;
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default:
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return NULL; /* invalid key */
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}
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LUA_ASSERT(L, h%(unsigned int)t->size == (h&((unsigned int)t->size-1)),
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"a&(x-1) == a%x, for x power of 2");
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return &t->node[h&(t->size-1)];
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}
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static const TObject *luaH_getany (lua_State *L, const Hash *t,
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const TObject *key) {
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Node *n = luaH_mainposition(t, key);
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if (!n)
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lua_error(L, "unexpected type to index table");
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else do {
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if (luaO_equalObj(key, &n->key))
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return &n->val;
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n = n->next;
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} while (n);
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return &luaO_nilobject; /* key not found */
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}
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/* specialized version for numbers */
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const TObject *luaH_getnum (const Hash *t, Number key) {
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Node *n = &t->node[(unsigned long)(long)key&(t->size-1)];
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do {
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if (ttype(&n->key) == TAG_NUMBER && nvalue(&n->key) == key)
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return &n->val;
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n = n->next;
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} while (n);
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return &luaO_nilobject; /* key not found */
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}
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/* specialized version for strings */
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const TObject *luaH_getstr (const Hash *t, TString *key) {
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Node *n = &t->node[key->u.s.hash&(t->size-1)];
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do {
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if (ttype(&n->key) == TAG_STRING && tsvalue(&n->key) == key)
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return &n->val;
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n = n->next;
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} while (n);
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return &luaO_nilobject; /* key not found */
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}
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const TObject *luaH_get (lua_State *L, const Hash *t, const TObject *key) {
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switch (ttype(key)) {
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case TAG_NUMBER: return luaH_getnum(t, nvalue(key));
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case TAG_STRING: return luaH_getstr(t, tsvalue(key));
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default: return luaH_getany(L, t, key);
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}
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}
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int luaH_pos (lua_State *L, const Hash *t, const TObject *key) {
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const TObject *v = luaH_get(L, t, key);
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return (v == &luaO_nilobject) ? -1 : /* key not found */
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(int)(((const char *)v - (const char *)(&t->node[0].val))/sizeof(Node));
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}
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/*
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** try to remove a key without value from a table. To avoid problems with
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** hash, change `key' for a number with the same hash.
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*/
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void luaH_remove (Hash *t, TObject *key) {
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/* do not remove numbers */
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if (ttype(key) != TAG_NUMBER) {
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/* try to find a number `n' with the same hash as `key' */
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Node *mp = luaH_mainposition(t, key);
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int n = mp - &t->node[0];
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/* make sure `n' is not in `t' */
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while (luaH_getnum(t, n) != &luaO_nilobject) {
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if (t->size >= MAX_INT-n)
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return; /* give up; (to avoid overflow) */
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n += t->size;
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}
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ttype(key) = TAG_NUMBER;
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nvalue(key) = n;
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LUA_ASSERT(L, luaH_mainposition(t, key) == mp, "cannot change hash");
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}
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}
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static void setnodevector (lua_State *L, Hash *t, lint32 size) {
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int i;
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if (size > MAX_INT)
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lua_error(L, "table overflow");
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t->node = luaM_newvector(L, size, Node);
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for (i=0; i<(int)size; i++) {
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ttype(&t->node[i].key) = ttype(&t->node[i].val) = TAG_NIL;
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t->node[i].next = NULL;
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}
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t->size = size;
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t->firstfree = &t->node[size-1]; /* first free position to be used */
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L->nblocks += gcsize(L, size);
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}
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Hash *luaH_new (lua_State *L, int size) {
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Hash *t = luaM_new(L, Hash);
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setnodevector(L, t, luaO_power2(size));
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t->htag = TagDefault;
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t->next = L->roottable;
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L->roottable = t;
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t->marked = 0;
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return t;
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}
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void luaH_free (lua_State *L, Hash *t) {
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L->nblocks -= gcsize(L, t->size);
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luaM_free(L, t->node);
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luaM_free(L, t);
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}
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static int numuse (const Hash *t) {
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Node *v = t->node;
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int size = t->size;
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int realuse = 0;
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int i;
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for (i=0; i<size; i++) {
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if (ttype(&v[i].val) != TAG_NIL)
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realuse++;
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}
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return realuse;
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}
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static void rehash (lua_State *L, Hash *t) {
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int oldsize = t->size;
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Node *nold = t->node;
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int newsize = numuse(t);
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int i;
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LUA_ASSERT(L, newsize<=oldsize, "wrong count");
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if (newsize >= oldsize-oldsize/4) /* using more than 3/4? */
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setnodevector(L, t, (lint32)oldsize*2);
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else if (newsize <= oldsize/4 && /* less than 1/4? */
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oldsize > MINPOWER2)
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setnodevector(L, t, oldsize/2);
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else
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setnodevector(L, t, oldsize);
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L->nblocks -= gcsize(L, oldsize);
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for (i=0; i<oldsize; i++) {
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Node *old = nold+i;
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if (ttype(&old->val) != TAG_NIL)
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luaH_set(L, t, &old->key, &old->val);
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}
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luaM_free(L, nold); /* free old array */
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}
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/*
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** sets a pair key-value in a hash table; first, check whether key is
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** already present; if not, check whether key's main position is free;
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** if not, check whether colliding node is in its main position or not;
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** if it is not, move colliding node to an empty place and put new pair
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** in its main position; otherwise (colliding node is in its main position),
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** new pair goes to an empty position.
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** Tricky point: the only place where an old element is moved is when
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** we move the colliding node to an empty place; nevertheless, its old
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** value is still in that position until we set the value for the new
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** pair; therefore, even when `val' points to an element of this table
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** (this happens when we use `luaH_move'), there is no problem.
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*/
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void luaH_set (lua_State *L, Hash *t, const TObject *key, const TObject *val) {
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Node *mp = luaH_mainposition(t, key);
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Node *n = mp;
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if (!mp)
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lua_error(L, "unexpected type to index table");
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do { /* check whether `key' is somewhere in the chain */
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if (luaO_equalObj(key, &n->key)) {
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n->val = *val; /* update value */
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return; /* that's all */
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}
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else n = n->next;
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} while (n);
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/* `key' not found; must insert it */
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if (ttype(&mp->key) != TAG_NIL) { /* main position is not free? */
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Node *othern; /* main position of colliding node */
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n = t->firstfree; /* get a free place */
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/* is colliding node out of its main position? (can only happens if
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its position if after "firstfree") */
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if (mp > n && (othern=luaH_mainposition(t, &mp->key)) != mp) {
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/* yes; move colliding node into free position */
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while (othern->next != mp) othern = othern->next; /* find previous */
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othern->next = n; /* redo the chain with `n' in place of `mp' */
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*n = *mp; /* copy colliding node into free pos. (mp->next also goes) */
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mp->next = NULL; /* now `mp' is free */
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}
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else { /* colliding node is in its own main position */
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/* new node will go into free position */
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n->next = mp->next; /* chain new position */
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mp->next = n;
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mp = n;
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}
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}
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mp->key = *key;
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mp->val = *val;
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for (;;) { /* check free places */
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if (ttype(&t->firstfree->key) == TAG_NIL)
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return; /* OK; table still has a free place */
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else if (t->firstfree == t->node) break; /* cannot decrement from here */
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else (t->firstfree)--;
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}
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rehash(L, t); /* no more free places */
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}
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void luaH_setint (lua_State *L, Hash *t, int key, const TObject *val) {
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TObject index;
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ttype(&index) = TAG_NUMBER;
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nvalue(&index) = key;
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luaH_set(L, t, &index, val);
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}
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void luaH_setstr (lua_State *L, Hash *t, TString *key, const TObject *val) {
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TObject index;
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ttype(&index) = TAG_STRING;
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tsvalue(&index) = key;
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luaH_set(L, t, &index, val);
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}
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const TObject *luaH_getglobal (lua_State *L, const char *name) {
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return luaH_getstr(L->gt, luaS_new(L, name));
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}
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