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cleaner way to add extra space in a lua state.

pull/9/head
Roberto Ierusalimschy 15 years ago
parent
commit
15b823ce4f
  1. 33
      lstate.c
  2. 3
      ltests.h
  3. 12
      luaconf.h

33
lstate.c

@ -1,5 +1,5 @@
/*
** $Id: lstate.c,v 2.63 2009/10/23 19:12:19 roberto Exp roberto $
** $Id: lstate.c,v 2.64 2009/11/18 13:13:47 roberto Exp roberto $
** Global State
** See Copyright Notice in lua.h
*/
@ -25,21 +25,31 @@
#include "ltm.h"
#define state_size(x) (sizeof(x) + LUAI_EXTRASPACE)
#define fromstate(l) (cast(lu_byte *, (l)) - LUAI_EXTRASPACE)
#define tostate(l) (cast(lua_State *, cast(lu_byte *, l) + LUAI_EXTRASPACE))
/*
** thread state + extra space
*/
typedef struct LX {
#if defined(LUAI_EXTRASPACE)
char buff[LUAI_EXTRASPACE];
#endif
lua_State l;
} LX;
/*
** Main thread combines a thread state and the global state
*/
typedef struct LG {
lua_State l;
LX l;
global_State g;
} LG;
#define fromstate(L) (cast(LX *, cast(lu_byte *, (L)) - offsetof(LX, l)))
/*
** maximum number of nested calls made by error-handling function
*/
@ -174,7 +184,7 @@ static void close_state (lua_State *L) {
luaZ_freebuffer(L, &g->buff);
freestack(L);
lua_assert(g->totalbytes == sizeof(LG));
(*g->frealloc)(g->ud, fromstate(L), state_size(LG), 0);
(*g->frealloc)(g->ud, fromstate(L), sizeof(LG), 0);
}
@ -182,7 +192,7 @@ LUA_API lua_State *lua_newthread (lua_State *L) {
lua_State *L1;
lua_lock(L);
luaC_checkGC(L);
L1 = tostate(luaM_malloc(L, state_size(lua_State)));
L1 = &luaM_new(L, LX)->l;
luaC_link(L, obj2gco(L1), LUA_TTHREAD);
setthvalue(L, L->top, L1);
api_incr_top(L);
@ -200,11 +210,12 @@ LUA_API lua_State *lua_newthread (lua_State *L) {
void luaE_freethread (lua_State *L, lua_State *L1) {
LX *l = fromstate(L1);
luaF_close(L1, L1->stack); /* close all upvalues for this thread */
lua_assert(L1->openupval == NULL);
luai_userstatefree(L1);
freestack(L1);
luaM_freemem(L, fromstate(L1), state_size(lua_State));
luaM_free(L, l);
}
@ -212,10 +223,10 @@ LUA_API lua_State *lua_newstate (lua_Alloc f, void *ud) {
int i;
lua_State *L;
global_State *g;
void *l = (*f)(ud, NULL, 0, state_size(LG));
LG *l = cast(LG *, (*f)(ud, NULL, 0, sizeof(LG)));
if (l == NULL) return NULL;
L = tostate(l);
g = &((LG *)L)->g;
L = &l->l.l;
g = &l->g;
L->next = NULL;
L->tt = LUA_TTHREAD;
g->currentwhite = bit2mask(WHITE0BIT, FIXEDBIT);

3
ltests.h

@ -1,5 +1,5 @@
/*
** $Id: ltests.h,v 2.25 2009/04/17 22:00:01 roberto Exp roberto $
** $Id: ltests.h,v 2.26 2009/11/19 19:06:52 roberto Exp roberto $
** Internal Header for Debugging of the Lua Implementation
** See Copyright Notice in lua.h
*/
@ -58,7 +58,6 @@ int lua_checkmemory (lua_State *L);
#undef luai_userstatethread
#undef lua_lock
#undef lua_unlock
#undef LUAI_EXTRASPACE
struct L_EXTRA { int lock; int *plock; };
#define LUAI_EXTRASPACE sizeof(struct L_EXTRA)

12
luaconf.h

@ -1,5 +1,5 @@
/*
** $Id: luaconf.h,v 1.119 2009/11/26 17:34:49 roberto Exp roberto $
** $Id: luaconf.h,v 1.120 2009/12/10 19:00:33 roberto Exp roberto $
** Configuration file for Lua
** See Copyright Notice in lua.h
*/
@ -753,12 +753,12 @@ union luai_Cast { double l_d; long l_l; };
/*
@@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State
@* (the data goes just *before* the lua_State pointer).
** CHANGE (define) this if you really need that. This value must be
** a multiple of the maximum alignment required for your machine.
@@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State.
@* (This data goes just *before* the lua_State pointer.)
** CHANGE (define) this if you really need that. If defined, this value
** cannot be zero.
*/
#define LUAI_EXTRASPACE 0
/* #define LUAI_EXTRASPACE ?? */
/*

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