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Floats formatted with "correct" precision

Conversion float->string ensures that, for any float f,
tonumber(tostring(f)) == f, but still avoiding noise like 1.1
converting to "1.1000000000000001".
master
Roberto Ierusalimschy 3 months ago
parent
commit
1bf4b80f1a
  1. 52
      lobject.c
  2. 16
      luaconf.h
  3. 106
      testes/math.lua

52
lobject.c

@ -10,6 +10,7 @@
#include "lprefix.h"
#include <float.h>
#include <locale.h>
#include <math.h>
#include <stdarg.h>
@ -401,29 +402,54 @@ int luaO_utf8esc (char *buff, unsigned long x) {
/*
** Maximum length of the conversion of a number to a string. Must be
** enough to accommodate both LUA_INTEGER_FMT and LUA_NUMBER_FMT.
** (For a long long int, this is 19 digits plus a sign and a final '\0',
** adding to 21. For a long double, it can go to a sign, 33 digits,
** the dot, an exponent letter, an exponent sign, 5 exponent digits,
** and a final '\0', adding to 43.)
** For a long long int, this is 19 digits plus a sign and a final '\0',
** adding to 21. For a long double, it can go to a sign, the dot, an
** exponent letter, an exponent sign, 4 exponent digits, the final
** '\0', plus the significant digits, which are approximately the *_DIG
** attribute.
*/
#define MAXNUMBER2STR 44
#define MAXNUMBER2STR (20 + l_floatatt(DIG))
/*
** Convert a number object to a string, adding it to a buffer
** Convert a float to a string, adding it to a buffer. First try with
** a not too large number of digits, to avoid noise (for instance,
** 1.1 going to "1.1000000000000001"). If that lose precision, so
** that reading the result back gives a different number, then do the
** conversion again with extra precision. Moreover, if the numeral looks
** like an integer (without a decimal point or an exponent), add ".0" to
** its end.
*/
static int tostringbuffFloat (lua_Number n, char *buff) {
/* first conversion */
int len = l_sprintf(buff, MAXNUMBER2STR, LUA_NUMBER_FMT,
(LUAI_UACNUMBER)n);
lua_Number check = lua_str2number(buff, NULL); /* read it back */
if (check != n) { /* not enough precision? */
/* convert again with more precision */
len = l_sprintf(buff, MAXNUMBER2STR, LUA_NUMBER_FMT_N,
(LUAI_UACNUMBER)n);
}
/* looks like an integer? */
if (buff[strspn(buff, "-0123456789")] == '\0') {
buff[len++] = lua_getlocaledecpoint();
buff[len++] = '0'; /* adds '.0' to result */
}
return len;
}
/*
** Convert a number object to a string, adding it to a buffer.
*/
static unsigned tostringbuff (TValue *obj, char *buff) {
int len;
lua_assert(ttisnumber(obj));
if (ttisinteger(obj))
len = lua_integer2str(buff, MAXNUMBER2STR, ivalue(obj));
else {
len = lua_number2str(buff, MAXNUMBER2STR, fltvalue(obj));
if (buff[strspn(buff, "-0123456789")] == '\0') { /* looks like an int? */
buff[len++] = lua_getlocaledecpoint();
buff[len++] = '0'; /* adds '.0' to result */
}
}
else
len = tostringbuffFloat(fltvalue(obj), buff);
lua_assert(len < MAXNUMBER2STR);
return cast_uint(len);
}

16
luaconf.h

@ -416,8 +416,13 @@
@@ l_floatatt(x) corrects float attribute 'x' to the proper float type
** by prefixing it with one of FLT/DBL/LDBL.
@@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
@@ LUA_NUMBER_FMT is the format for writing floats.
@@ lua_number2str converts a float to a string.
@@ LUA_NUMBER_FMT is the format for writing floats with the maximum
** number of digits that respects tostring(tonumber(numeral)) == numeral.
** (That would be floor(log10(2^n)), where n is the number of bits in
** the float mantissa.)
@@ LUA_NUMBER_FMT_N is the format for writing floats with the minimum
** number of digits that ensures tonumber(tostring(number)) == number.
** (That would be LUA_NUMBER_FMT+2.)
@@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
@@ l_floor takes the floor of a float.
@@ lua_str2number converts a decimal numeral to a number.
@ -428,8 +433,6 @@
#define l_floor(x) (l_mathop(floor)(x))
#define lua_number2str(s,sz,n) \
l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n))
/*
@@ lua_numbertointeger converts a float number with an integral value
@ -458,6 +461,7 @@
#define LUA_NUMBER_FRMLEN ""
#define LUA_NUMBER_FMT "%.7g"
#define LUA_NUMBER_FMT_N "%.9g"
#define l_mathop(op) op##f
@ -474,6 +478,7 @@
#define LUA_NUMBER_FRMLEN "L"
#define LUA_NUMBER_FMT "%.19Lg"
#define LUA_NUMBER_FMT_N "%.21Lg"
#define l_mathop(op) op##l
@ -488,7 +493,8 @@
#define LUAI_UACNUMBER double
#define LUA_NUMBER_FRMLEN ""
#define LUA_NUMBER_FMT "%.14g"
#define LUA_NUMBER_FMT "%.15g"
#define LUA_NUMBER_FMT_N "%.17g"
#define l_mathop(op) op

106
testes/math.lua

@ -22,6 +22,18 @@ do
end
end
-- maximum exponent for a floating-point number
local maxexp = 0
do
local p = 2.0
while p < math.huge do
maxexp = maxexp + 1
p = p + p
end
end
local function isNaN (x)
return (x ~= x)
end
@ -34,8 +46,8 @@ do
local x = 2.0^floatbits
assert(x > x - 1.0 and x == x + 1.0)
print(string.format("%d-bit integers, %d-bit (mantissa) floats",
intbits, floatbits))
local msg = " %d-bit integers, %d-bit*2^%d floats"
print(string.format(msg, intbits, floatbits, maxexp))
end
assert(math.type(0) == "integer" and math.type(0.0) == "float"
@ -803,7 +815,11 @@ do
end
print("testing 'math.random'")
--
-- [[==================================================================
print("testing 'math.random'")
-- -===================================================================
--
local random, max, min = math.random, math.max, math.min
@ -1019,6 +1035,90 @@ assert(not pcall(random, minint + 1, minint))
assert(not pcall(random, maxint, maxint - 1))
assert(not pcall(random, maxint, minint))
-- ]]==================================================================
--
-- [[==================================================================
print("testing precision of 'tostring'")
-- -===================================================================
--
-- number of decimal digits supported by float precision
local decdig = math.floor(floatbits * math.log(2, 10))
print(string.format(" %d-digit float numbers with full precision",
decdig))
-- number of decimal digits supported by integer precision
local Idecdig = math.floor(math.log(maxint, 10))
print(string.format(" %d-digit integer numbers with full precision",
Idecdig))
do
-- Any number should print so that reading it back gives itself:
-- tonumber(tostring(x)) == x
-- Mersenne fractions
local p = 1.0
for i = 1, maxexp do
p = p + p
local x = 1 / (p - 1)
assert(x == tonumber(tostring(x)))
end
-- some random numbers in [0,1)
for i = 1, 100 do
local x = math.random()
assert(x == tonumber(tostring(x)))
end
-- different numbers shold print differently.
-- check pairs of floats with minimum detectable difference
local p = floatbits - 1
for i = 1, maxexp - 1 do
for _, i in ipairs{-i, i} do
local x = 2^i
local diff = 2^(i - p) -- least significant bit for 'x'
local y = x + diff
local fy = tostring(y)
assert(x ~= y and tostring(x) ~= fy)
assert(tonumber(fy) == y)
end
end
-- "reasonable" numerals should be printed like themselves
-- create random float numerals with 5 digits, with a decimal point
-- inserted in all places. (With more than 5, things like "0.00001"
-- reformats like "1e-5".)
for i = 1, 1000 do
-- random numeral with 5 digits
local x = string.format("%.5d", math.random(0, 99999))
for i = 2, #x do
-- insert decimal point at position 'i'
local y = string.sub(x, 1, i - 1) .. "." .. string.sub(x, i, -1)
y = string.gsub(y, "^0*(%d.-%d)0*$", "%1") -- trim extra zeros
assert(y == tostring(tonumber(y)))
end
end
-- all-random floats
local Fsz = string.packsize("n") -- size of floats in bytes
for i = 1, 400 do
local s = string.pack("j", math.random(0)) -- a random string of bits
while #s < Fsz do -- make 's' long enough
s = s .. string.pack("j", math.random(0))
end
local n = string.unpack("n", s) -- read 's' as a float
s = tostring(n)
if string.find(s, "^%-?%d") then -- avoid NaN, inf, -inf
assert(tonumber(s) == n)
end
end
end
-- ]]==================================================================
print('OK')

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