Browse Source

ensure that 'luai_userstatethread' is always called (even if

'stack_init' throws a memory error)
pull/9/head
Roberto Ierusalimschy 15 years ago
parent
commit
4db6f20770
  1. 10
      llimits.h
  2. 9
      lstate.c
  3. 4
      ltests.h

10
llimits.h

@ -1,5 +1,5 @@
/*
** $Id: llimits.h,v 1.76 2009/12/17 12:26:09 roberto Exp roberto $
** $Id: llimits.h,v 1.77 2009/12/17 12:50:20 roberto Exp roberto $
** Limits, basic types, and some other `installation-dependent' definitions
** See Copyright Notice in lua.h
*/
@ -139,19 +139,19 @@ typedef lu_int32 Instruction;
** created/deleted/resumed/yielded.
*/
#if !defined(luai_userstateopen)
#define luai_userstateopen(L) ((void)L)
#define luai_userstateopen(L) ((void)L)
#endif
#if !defined(luai_userstateclose)
#define luai_userstateclose(L) ((void)L)
#define luai_userstateclose(L) ((void)L)
#endif
#if !defined(luai_userstatethread)
#define luai_userstatethread(L,L1) ((void)L)
#define luai_userstatethread(L,L1) ((void)L)
#endif
#if !defined(luai_userstatefree)
#define luai_userstatefree(L) ((void)L)
#define luai_userstatefree(L,L1) ((void)L)
#endif
#if !defined(luai_userstateresume)

9
lstate.c

@ -1,5 +1,5 @@
/*
** $Id: lstate.c,v 2.80 2010/04/14 15:14:21 roberto Exp roberto $
** $Id: lstate.c,v 2.81 2010/04/19 16:34:46 roberto Exp roberto $
** Global State
** See Copyright Notice in lua.h
*/
@ -192,14 +192,13 @@ LUA_API lua_State *lua_newthread (lua_State *L) {
setthvalue(L, L->top, L1);
api_incr_top(L);
preinit_state(L1, G(L));
stack_init(L1, L); /* init stack */
L1->hookmask = L->hookmask;
L1->basehookcount = L->basehookcount;
L1->hook = L->hook;
resethookcount(L1);
lua_assert(iswhite(obj2gco(L1)));
lua_unlock(L);
luai_userstatethread(L, L1);
stack_init(L1, L); /* init stack */
lua_unlock(L);
return L1;
}
@ -208,7 +207,7 @@ void luaE_freethread (lua_State *L, lua_State *L1) {
LX *l = fromstate(L1);
luaF_close(L1, L1->stack); /* close all upvalues for this thread */
lua_assert(L1->openupval == NULL);
luai_userstatefree(L1);
luai_userstatefree(L, L1);
freestack(L1);
luaM_free(L, l);
}

4
ltests.h

@ -1,5 +1,5 @@
/*
** $Id: ltests.h,v 2.30 2010/01/11 17:33:09 roberto Exp roberto $
** $Id: ltests.h,v 2.31 2010/04/12 16:07:29 roberto Exp roberto $
** Internal Header for Debugging of the Lua Implementation
** See Copyright Notice in lua.h
*/
@ -62,6 +62,8 @@ struct L_EXTRA { int lock; int *plock; };
#define luai_userstateopen(l) \
(getlock(l)->lock = 0, getlock(l)->plock = &(getlock(l)->lock))
#define luai_userstatethread(l,l1) (getlock(l1)->plock = getlock(l)->plock)
#define luai_userstatefree(l,l1) \
lua_assert(getlock(l)->plock == getlock(l1)->plock)
#define lua_lock(l) lua_assert((*getlock(l)->plock)++ == 0)
#define lua_unlock(l) lua_assert(--(*getlock(l)->plock) == 0)

Loading…
Cancel
Save