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'math.randomseed()' returns the seeds it used

A call to 'math.randomseed()' returns the two components of the seed
it set, so that they can be used to set that same seed again.
pull/23/head
Roberto Ierusalimschy 5 years ago
parent
commit
4eefef07ab
  1. 9
      lmathlib.c
  2. 3
      manual/manual.of
  3. 11
      testes/all.lua
  4. 11
      testes/math.lua

9
lmathlib.c

@ -605,20 +605,24 @@ static void setseed (Rand64 *state, lua_Unsigned n1, lua_Unsigned n2) {
static void randseed (lua_State *L, RanState *state) {
lua_Unsigned seed1 = (lua_Unsigned)time(NULL);
lua_Unsigned seed2 = (lua_Unsigned)(size_t)L;
lua_pushinteger(L, seed1);
lua_pushinteger(L, seed2);
setseed(state->s, seed1, seed2);
}
static int math_randomseed (lua_State *L) {
RanState *state = (RanState *)lua_touserdata(L, lua_upvalueindex(1));
if (lua_isnone(L, 1))
if (lua_isnone(L, 1)) {
randseed(L, state);
return 2; /* return seeds */
}
else {
lua_Integer n1 = luaL_checkinteger(L, 1);
lua_Integer n2 = luaL_optinteger(L, 2, 0);
setseed(state->s, n1, n2);
return 0;
}
return 0;
}
@ -635,6 +639,7 @@ static const luaL_Reg randfuncs[] = {
static void setrandfunc (lua_State *L) {
RanState *state = (RanState *)lua_newuserdatauv(L, sizeof(RanState), 0);
randseed(L, state); /* initialize with a "random" seed */
lua_pop(L, 2); /* remove pushed seeds */
luaL_setfuncs(L, randfuncs, 1);
}

3
manual/manual.of

@ -7798,6 +7798,9 @@ The default for @id{y} is zero.
When called with no arguments,
Lua generates a seed with
a weak attempt for randomness.
In this case,
the call returns the two seed components that were used.
To ensure a required level of randomness to the initial state
(or contrarily, to have a deterministic sequence,
for instance when debugging a program),

11
testes/all.lua

@ -37,8 +37,6 @@ end
-- tests should require debug when needed
debug = nil
require"bwcoercion"
if usertests then
T = nil -- no "internal" tests for user tests
@ -46,7 +44,6 @@ else
T = rawget(_G, "T") -- avoid problems with 'strict' module
end
math.randomseed(0)
--[=[
example of a long [comment],
@ -54,6 +51,14 @@ math.randomseed(0)
]=]
print("\n\tStarting Tests")
do
-- set random seed
local random_x, random_y = math.randomseed()
print(string.format("random seeds: %d, %d", random_x, random_y))
end
print("current path:\n****" .. package.path .. "****\n")

11
testes/math.lua

@ -815,7 +815,7 @@ end
-- low-level!! For the current implementation of random in Lua,
-- the first call after seed 1007 should return 0x7a7040a5a323c9d6
do
-- all computations assume at most 32-bit integers
-- all computations should work with 32-bit integers
local <const> h = 0x7a7040a5 -- higher half
local <const> l = 0xa323c9d6 -- lower half
@ -840,7 +840,14 @@ do
assert(rand * 2^floatbits == res)
end
math.randomseed()
do
-- testing return of 'randomseed'
local <const> x, <const> y = math.randomseed()
local res = math.random(0)
math.randomseed(x, y) -- should repeat the state
assert(math.random(0) == res)
-- keep the random seed for following tests
end
do -- test random for floats
local randbits = math.min(floatbits, 64) -- at most 64 random bits

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