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@ -1,5 +1,5 @@ |
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/*
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** $Id: luaconf.h,v 1.233 2014/12/13 17:57:00 roberto Exp roberto $ |
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** $Id: luaconf.h,v 1.234 2014/12/16 16:20:01 roberto Exp roberto $ |
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** Configuration file for Lua |
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** See Copyright Notice in lua.h |
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*/ |
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@ -55,7 +55,6 @@ |
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#if defined(LUA_USE_WINDOWS) |
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#define LUA_DL_DLL /* enable support for DLL */ |
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#define LUA_USE_C89 /* broadly, Windows is C89 */ |
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#define LUA_USE_I64 /* use Windows-specifc type for 64-bit integers */ |
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#endif |
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@ -75,8 +74,8 @@ |
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/*
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@@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for |
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** C89 ('long' and 'double'); Windows has '__int64', so it does not need |
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** to use this case. |
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** C89 ('long' and 'double'); Windows always has '__int64', so it does |
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** not need to use this case. |
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*/ |
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#if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS) |
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#define LUA_C89_NUMBERS |
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@ -128,8 +127,7 @@ |
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#else /* }{ */ |
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/*
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** default configuration for 64-bit Lua ('long long' and 'double'); |
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** Windows will use '__int64' |
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** default configuration for 64-bit Lua ('long long' and 'double') |
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*/ |
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#define LUA_INT_LONGLONG |
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#define LUA_REAL_DOUBLE |
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@ -566,7 +564,17 @@ |
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#elif defined(LUA_INT_LONGLONG) /* }{ long long */ |
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#if defined(LUA_USE_I64) /* { */ |
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#if defined(LLONG_MAX) /* { */ |
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/* use ISO C99 stuff */ |
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#define LUA_INTEGER long long |
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#define LUA_INTEGER_FRMLEN "ll" |
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#define LUA_MAXINTEGER LLONG_MAX |
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#define LUA_MININTEGER LLONG_MIN |
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#elif defined(LUA_USE_WINDOWS) /* }{ */ |
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/* in Windows, can use specific Windows types */ |
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#define LUA_INTEGER __int64 |
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#define LUA_INTEGER_FRMLEN "I64" |
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@ -576,16 +584,8 @@ |
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#else /* }{ */ |
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#if !defined(LLONG_MAX) |
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#error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \ |
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or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)" |
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#endif |
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#define LUA_INTEGER long long |
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#define LUA_INTEGER_FRMLEN "ll" |
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#define LUA_MAXINTEGER LLONG_MAX |
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#define LUA_MININTEGER LLONG_MIN |
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#endif /* } */ |
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