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detail (`key' is always on stack)

v5-2
Roberto Ierusalimschy 22 years ago
parent
commit
81e142fc14
  1. 4
      ltable.h

4
ltable.h

@ -1,5 +1,5 @@
/*
** $Id: ltable.h,v 1.41 2002/03/11 12:45:00 roberto Exp roberto $
** $Id: ltable.h,v 1.42 2002/05/27 20:35:40 roberto Exp roberto $
** Lua tables (hash)
** See Copyright Notice in lua.h
*/
@ -22,7 +22,7 @@ const TObject *luaH_get (Table *t, const TObject *key);
TObject *luaH_set (lua_State *L, Table *t, const TObject *key);
Table *luaH_new (lua_State *L, int narray, int lnhash);
void luaH_free (lua_State *L, Table *t);
int luaH_next (lua_State *L, Table *t, TObject *key);
int luaH_next (lua_State *L, Table *t, StkId key);
/* exported only for debugging */
Node *luaH_mainposition (const Table *t, const TObject *key);

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