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lua_getlocal/setlocal work also for C locals and temporaries

v5-2
Roberto Ierusalimschy 19 years ago
parent
commit
930018e273
  1. 51
      ldebug.c

51
ldebug.c

@ -1,5 +1,5 @@
/*
** $Id: ldebug.c,v 2.26 2005/08/04 13:37:38 roberto Exp roberto $
** $Id: ldebug.c,v 2.27 2005/10/06 20:43:44 roberto Exp roberto $
** Debug Interface
** See Copyright Notice in lua.h
*/
@ -109,40 +109,39 @@ static Proto *getluaproto (CallInfo *ci) {
}
LUA_API const char *lua_getlocal (lua_State *L, const lua_Debug *ar, int n) {
static const char *findlocal (lua_State *L, CallInfo *ci, int n) {
const char *name;
CallInfo *ci;
Proto *fp;
lua_lock(L);
name = NULL;
ci = L->base_ci + ar->i_ci;
fp = getluaproto(ci);
if (fp) { /* is a Lua function? */
name = luaF_getlocalname(fp, n, currentpc(L, ci));
if (name)
luaA_pushobject(L, ci->base+(n-1)); /* push value */
Proto *fp = getluaproto(ci);
if (fp && (name = luaF_getlocalname(fp, n, currentpc(L, ci))) != NULL)
return name; /* is a local variable in a Lua function */
else {
StkId limit = (ci == L->ci) ? L->top : (ci+1)->func;
if (limit - ci->base >= n && n > 0) /* is 'n' inside 'ci' stack? */
return "(*temporary)";
else
return NULL;
}
}
LUA_API const char *lua_getlocal (lua_State *L, const lua_Debug *ar, int n) {
CallInfo *ci = L->base_ci + ar->i_ci;
const char *name = findlocal(L, ci, n);
lua_lock(L);
if (name)
luaA_pushobject(L, ci->base + (n - 1));
lua_unlock(L);
return name;
}
LUA_API const char *lua_setlocal (lua_State *L, const lua_Debug *ar, int n) {
const char *name;
CallInfo *ci;
Proto *fp;
CallInfo *ci = L->base_ci + ar->i_ci;
const char *name = findlocal(L, ci, n);
lua_lock(L);
name = NULL;
ci = L->base_ci + ar->i_ci;
fp = getluaproto(ci);
L->top--; /* pop new value */
if (fp) { /* is a Lua function? */
name = luaF_getlocalname(fp, n, currentpc(L, ci));
if (!name || name[0] == '(') /* `(' starts private locals */
name = NULL;
else
setobjs2s(L, ci->base+(n-1), L->top);
}
if (name)
setobjs2s(L, ci->base + (n - 1), L->top - 1);
L->top--; /* pop value */
lua_unlock(L);
return name;
}

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