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official support for floating hexa numerals

pull/9/head
Roberto Ierusalimschy 14 years ago
parent
commit
af119c8b55
  1. 87
      lobject.c
  2. 5
      lstrlib.c
  3. 20
      luaconf.h

87
lobject.c

@ -1,5 +1,5 @@
/*
** $Id: lobject.c,v 2.43 2010/10/29 15:54:55 roberto Exp roberto $
** $Id: lobject.c,v 2.44 2010/12/06 21:08:36 roberto Exp roberto $
** Some generic functions over Lua objects
** See Copyright Notice in lua.h
*/
@ -106,20 +106,87 @@ lua_Number luaO_arith (int op, lua_Number v1, lua_Number v2) {
}
static int checkend (const char *s, const char *e, const char *endptr) {
if (endptr == s) return 0; /* no characters converted */
while (lisspace(cast(unsigned char, *endptr))) endptr++;
return (endptr == e); /* OK if no trailing characters */
int luaO_hexavalue (int c) {
if (lisdigit(c)) return c - '0';
else if (lisupper(c)) return c - 'A' + 10;
else return c - 'a' + 10;
}
#if !defined(lua_strx2number)
#include <math.h>
static int isneg (const char **s) {
if (**s == '-') { (*s)++; return 1; }
else if (**s == '+') (*s)++;
return 0;
}
static lua_Number readhexa (const char **s, lua_Number r, int *count) {
while (lisxdigit(cast_uchar(**s))) { /* read integer part */
r = (r * 16.0) + (double)luaO_hexavalue(*(*s)++);
(*count)++;
}
return r;
}
/*
** convert an hexadecimal numeric string to a number, following
** C99 specification for 'strtod'
*/
static lua_Number lua_strx2number (const char *s, char **endptr) {
lua_Number r = 0.0;
int e = 0, i = 0;
int neg = 0; /* 1 if number is negative */
*endptr = cast(char *, s); /* nothing is valid yet */
while (lisspace(cast_uchar(*s))) s++; /* skip initial spaces */
neg = isneg(&s); /* check signal */
if (!(*s == '0' && (*(s + 1) == 'x' || *(s + 1) == 'X'))) /* check '0x' */
return 0.0; /* invalid format (no '0x') */
s += 2; /* skip '0x' */
r = readhexa(&s, r, &i); /* read integer part */
if (*s == '.') {
s++; /* skip dot */
r = readhexa(&s, r, &e); /* read fractional part */
}
if (i == 0 && e == 0)
return 0.0; /* invalid format (no digit) */
e *= -4; /* each fractional digit divides value by 2^-4 */
*endptr = cast(char *, s); /* valid up to here */
if (*s == 'p' || *s == 'P') { /* exponent part? */
int exp1 = 0;
int neg1;
s++; /* skip 'p' */
neg1 = isneg(&s); /* signal */
if (!lisdigit(cast_uchar(*s)))
goto ret; /* must have at least one digit */
while (lisdigit(cast_uchar(*s))) /* read exponent */
exp1 = exp1 * 10 + *(s++) - '0';
if (neg1) exp1 = -exp1;
e += exp1;
}
*endptr = cast(char *, s); /* valid up to here */
ret:
if (neg) r = -r;
return ldexp(r, e);
}
#endif
int luaO_str2d (const char *s, size_t len, lua_Number *result) {
char *endptr;
const char *e = s + len; /* string 's' ends here */
*result = lua_str2number(s, &endptr);
if (checkend(s, e, endptr)) return 1; /* conversion OK? */
*result = cast_num(strtoul(s, &endptr, 0)); /* try hexadecimal */
return checkend(s, e, endptr);
if (strpbrk(s, "xX")) /* hexa? */
*result = lua_strx2number(s, &endptr);
else
*result = lua_str2number(s, &endptr);
if (endptr == s) return 0; /* nothing recognized */
while (lisspace(cast_uchar(*endptr))) endptr++;
return (endptr == s + len); /* OK if no trailing characters */
}

5
lstrlib.c

@ -1,5 +1,5 @@
/*
** $Id: lstrlib.c,v 1.158 2010/11/16 20:39:41 roberto Exp roberto $
** $Id: lstrlib.c,v 1.159 2010/11/19 16:25:51 roberto Exp roberto $
** Standard library for string operations and pattern-matching
** See Copyright Notice in lua.h
*/
@ -861,6 +861,9 @@ static int str_format (lua_State *L) {
break;
}
case 'e': case 'E': case 'f':
#if defined(LUA_USE_AFORMAT)
case 'a': case 'A':
#endif
case 'g': case 'G': {
addlenmod(form, LUA_FLTFRMLEN);
nb = sprintf(buff, form, (LUA_FLTFRM_T)luaL_checknumber(L, arg));

20
luaconf.h

@ -1,5 +1,5 @@
/*
** $Id: luaconf.h,v 1.151 2010/11/12 15:48:30 roberto Exp roberto $
** $Id: luaconf.h,v 1.152 2010/12/08 12:58:04 roberto Exp roberto $
** Configuration file for Lua
** See Copyright Notice in lua.h
*/
@ -35,6 +35,7 @@
#if defined(LUA_WIN)
#define LUA_DL_DLL
#define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
#endif
@ -43,6 +44,8 @@
#define LUA_USE_POSIX
#define LUA_USE_DLOPEN /* needs an extra library: -ldl */
#define LUA_USE_READLINE /* needs some extra libraries */
#define LUA_USE_HEXAFLOAT /* assume 'strtod' handles hexa formats */
#define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
#endif
#if defined(LUA_USE_MACOSX)
@ -377,14 +380,27 @@
@@ LUA_NUMBER_FMT is the format for writing numbers.
@@ lua_number2str converts a number to a string.
@@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
@@ lua_str2number converts a string to a number.
*/
#define LUA_NUMBER_SCAN "%lf"
#define LUA_NUMBER_FMT "%.14g"
#define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
#define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
/*
@@ lua_str2number converts a decimal numeric string to a number.
@@ lua_strx2number converts an hexadecimal numeric string to a number.
** In C99, 'strtod' do both conversions. C89, however, has no function
** to convert floating hexadecimal strings to numbers. For these
** systems, you can leave 'lua_strx2number' undefined and Lua will
** provide its own implementation.
*/
#define lua_str2number(s,p) strtod((s), (p))
#if defined(LUA_USE_HEXAFLOAT)
#define lua_strx2number(s,p) strtod((s), (p))
#endif
/*
@@ The luai_num* macros define the primitive operations over numbers.

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